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Lewis - My new project chars - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: Lewis - My new project chars (/showthread.php?tid=3258) |
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RE: Lewis - My new project chars - no one - 07-21-2009 This is the code for the impact (don't tell me you'll be needing the first animation sequence):
It's easy. I've found all the necessary value for you, figure it out yourself but don't steal my code. RE: Lewis - My new project chars - Eddie - 07-21-2009 He as i am, may look at that, and think, Oh my days what have we gotten ourselves into! Haha, cheers phil :P xD RE: Lewis - My new project chars - truongdzuy - 07-22-2009 Here is the newest : Running Attack : ![]() All the Image I make : It's kinda hard , I'll do fast with the top speed and don't play other games (like Audition, Sudden Attack , GG SPeed ,... ) RE: Lewis - My new project chars - kieutuan - 07-22-2009 hair when he turn back not good look like bat big leg when running attack (chân lúc chạy đấm to hơn và không giống màu chân lúc chạy lúc chạy) RE: Lewis - My new project chars - truongdzuy - 07-22-2009 I'm know about "big leg when running attack" and " the black leg " and I'll solve. But about "hair when he turn back not good look like bat" , I knew too but I'll try how to solve it. Thanks for the opinion RE: Lewis - My new project chars - Eddie - 07-22-2009 animations look fine, hair's a bit odd, but it looks good ![]() Much support from me! RE: Lewis - My new project chars - truongdzuy - 07-22-2009 Does this look better than the old one now ?
RE: Lewis - My new project chars - Eddie - 07-22-2009 yes, yes it does, I love it
RE: Lewis - My new project chars - truongdzuy - 07-22-2009 heavy_obj_walk ![]() Jumping
RE: Lewis - My new project chars - Daymio - 07-22-2009 lol ![]() ![]() .,....that jumping animation is so funny.... it's like he is a frog jumping all around.... |