RE: [problem]How to add new criminal - truongdzuy - 07-23-2009
Thanks 2 guys , I'll try . But with the dvy , how to make a ball from the sky fall to the earth ( sr for bad eng)
RE: [problem]How to add new criminal - no one - 07-23-2009
opoint them high up and use positive dvy to lead it back down.
RE: [problem]How to add new criminal - truongdzuy - 07-23-2009
But I dunno which dvy is make it down , dvy : -x or dvy : x ?
RE: [problem]How to add new criminal - Eddie - 07-23-2009
positive dvy : x
don't use -x :P
Enjoy Truong
RE: [problem]How to add new criminal - truongdzuy - 07-23-2009
thanks for your help but it useless for my , I dunno TT.TT :
DC-Code:
<frame> 50 flying
pic: 8 state: 3000 wait: 10 next: 51 dvx: 0 dvy: 0 centerx: 40 centery: 41 hit_a: 50 hit_d: 40 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 70 vrest: 10 bdefend: 16 injury: 55 effect: 1
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 51 flying
pic: 9 state: 3006 wait: 1 next: 52 dvx: 0 dvy: 2 centerx: 35 centery: 41 hit_a: 50 hit_d: 40 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 70 vrest: 10 bdefend: 16 injury: 55 effect: 1
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 52 flying
pic: 9 state: 3006 wait: 1 next: 53 dvx: 0 dvy: 2 centerx: 36 centery: 41 hit_a: 50 hit_d: 40 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 70 vrest: 10 bdefend: 16 injury: 55 effect: 1
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 53 flying
pic: 10 state: 3006 wait: 1 next: 54 dvx: 0 dvy: 2 centerx: 37 centery: 41 hit_a: 50 hit_d: 40 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 70 vrest: 10 bdefend: 16 injury: 55 effect: 1
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 54 flying
pic: 11 state: 3006 wait: 1 next: 55 dvx: 0 dvy: 2 centerx: 40 centery: 41 hit_a: 50 hit_d: 40 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 70 vrest: 10 bdefend: 16 injury: 55 effect: 1
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 55 flying
pic: 12 state: 3006 wait: 1 next: 999 dvx: 0 dvy: 2 centerx: 40 centery: 41 hit_a: 50 hit_d: 40 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 70 vrest: 10 bdefend: 16 injury: 55 effect: 1
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 56 hiting
pic: 13 state: 3001 wait: 1 next: 57 dvx: 0 dvy: 0 centerx: 39 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 57 hiting
pic: 14 state: 3001 wait: 1 next: 58 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 58 hiting
pic: 16 state: 3001 wait: 1 next: 59 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 59 hiting
pic: 18 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 28 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 60 hit
pic: 13 state: 3002 wait: 1 next: 61 dvx: 0 dvy: 0 centerx: 38 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 61 hit
pic: 14 state: 3002 wait: 1 next: 62 dvx: 0 dvy: 0 centerx: 33 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 62 hit
pic: 16 state: 3002 wait: 1 next: 63 dvx: 0 dvy: 0 centerx: 39 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 63 hit
pic: 18 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 41 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 70 rebounding
pic: 1000 state: 3003 wait: 1 next: 71 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 71 rebounding
pic: 1000 state: 3003 wait: 1 next: 72 dvx: 0 dvy: 0 centerx: 31 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 72 rebounding
pic: 1000 state: 3003 wait: 1 next: 73 dvx: 0 dvy: 0 centerx: 38 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 73 rebounding
pic: 1000 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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RE: [problem]How to add new criminal - Ramond - 07-23-2009
lol, why don't you just try dvy: -x and dvy: x and see which one makes it fall?
Anyways. You have hit_a: 50, which makes the ball take 9 TU until it goes to frame hit_d: x.
But since frame 50 (the frame without dvy) has a wait: 10 it will never get to frame 51.
Either change hit_a to something smaller, remove it completely or put a dvy into frame 50
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