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[solved] [problem]How to add new criminal - Printable Version

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+---- Thread: [solved] [problem]How to add new criminal (/showthread.php?tid=3302)

Pages: 1 2


RE: [problem]How to add new criminal - truongdzuy - 07-23-2009

Thanks 2 guys , I'll try . But with the dvy , how to make a ball from the sky fall to the earth ( sr for bad eng)


RE: [problem]How to add new criminal - no one - 07-23-2009

opoint them high up and use positive dvy to lead it back down.


RE: [problem]How to add new criminal - truongdzuy - 07-23-2009

But I dunno which dvy is make it down , dvy : -x or dvy : x ?


RE: [problem]How to add new criminal - Eddie - 07-23-2009

positive dvy : x
don't use -x :P

Enjoy Truong


RE: [problem]How to add new criminal - truongdzuy - 07-23-2009

thanks for your help but it useless for my , I dunno TT.TT :
    DC-Code:
<frame> 50 flying
   pic: 8  state: 3000  wait: 10  next: 51  dvx: 0  dvy: 0  centerx: 40  centery: 41  hit_a: 50  hit_d: 40  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 7  fall: 70  vrest: 10  bdefend: 16  injury: 55   effect: 1
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>
 
<frame> 51 flying
   pic: 9  state: 3006  wait: 1  next: 52  dvx: 0  dvy: 2  centerx: 35  centery: 41  hit_a: 50  hit_d: 40  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 7  fall: 70  vrest: 10  bdefend: 16  injury: 55     effect: 1
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>
 
<frame> 52 flying
   pic: 9  state: 3006  wait: 1  next: 53  dvx: 0  dvy: 2  centerx: 36  centery: 41  hit_a: 50  hit_d: 40  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 7  fall: 70  vrest: 10  bdefend: 16  injury: 55     effect: 1
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>
 
<frame> 53 flying
   pic: 10  state: 3006  wait: 1  next: 54  dvx: 0  dvy: 2  centerx: 37  centery: 41  hit_a: 50  hit_d: 40  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 7  fall: 70  vrest: 10  bdefend: 16  injury: 55     effect: 1
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>
 
<frame> 54 flying
   pic: 11  state: 3006  wait: 1  next: 55  dvx: 0  dvy: 2  centerx: 40  centery: 41  hit_a: 50  hit_d: 40  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 7  fall: 70  vrest: 10  bdefend: 16  injury: 55     effect: 1
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>
 
<frame> 55 flying
   pic: 12  state: 3006  wait: 1  next: 999  dvx: 0  dvy: 2  centerx: 40  centery: 41  hit_a: 50  hit_d: 40  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 7  fall: 70  vrest: 10  bdefend: 16  injury: 55     effect: 1
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>
 
<frame> 56 hiting
   pic: 13  state: 3001  wait: 1  next: 57  dvx: 0  dvy: 0  centerx: 39  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 57 hiting
   pic: 14  state: 3001  wait: 1  next: 58  dvx: 0  dvy: 0  centerx: 37  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 58 hiting
   pic: 16  state: 3001  wait: 1  next: 59  dvx: 0  dvy: 0  centerx: 37  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 59 hiting
   pic: 18  state: 3001  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 28  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 60 hit
   pic: 13  state: 3002  wait: 1  next: 61  dvx: 0  dvy: 0  centerx: 38  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 61 hit
   pic: 14  state: 3002  wait: 1  next: 62  dvx: 0  dvy: 0  centerx: 33  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 62 hit
   pic: 16  state: 3002  wait: 1  next: 63  dvx: 0  dvy: 0  centerx: 39  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 63 hit
   pic: 18 state: 3002  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 41  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 70 rebounding
   pic: 1000  state: 3003  wait: 1  next: 71  dvx: 0  dvy: 0  centerx: 37  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 71 rebounding
   pic: 1000  state: 3003  wait: 1  next: 72  dvx: 0  dvy: 0  centerx: 31  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 72 rebounding
   pic: 1000  state: 3003  wait: 1  next: 73  dvx: 0  dvy: 0  centerx: 38  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 73 rebounding
   pic: 1000  state: 3003  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 37  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>



RE: [problem]How to add new criminal - Ramond - 07-23-2009

lol, why don't you just try dvy: -x and dvy: x and see which one makes it fall? :p

Anyways. You have hit_a: 50, which makes the ball take 9 TU until it goes to frame hit_d: x.
But since frame 50 (the frame without dvy) has a wait: 10 it will never get to frame 51.
Either change hit_a to something smaller, remove it completely or put a dvy into frame 50