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[Replacement Pack] Floating Octi, Velociraptor, ... - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [Replacement Pack] Floating Octi, Velociraptor, ... (/showthread.php?tid=333) Pages:
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RE: [Character] Floating Octi - Silverthorn - 05-12-2008 Just create an object that'll constantly follow you (I just say itr/k: 8) and also constantly hits you. Instead of a normal itr which would hurt you, this one has an itr similar to that: Code: itr:RE: [Character] Floating Octi - Lauli - 05-13-2008 @BP: For what do you need itr/kind: 8? Just make a big area :P Anyways: The character has to create an object (type: 3) that has a very big area (x: -999 y: -1000 w: 9999 h: 100 zwidth: 999) in its itr part. This object has state: 18 and an itr with fall: -70 and no injury (injury: 0). And in those frames where he creates this object, he has a body with the same coordinates as the object (x: -999 y: -1000 w: 9999 h: 100 ). The lower the fall, the more hits he can take. Got it? RE: [Character] Floating Octi - Scorpion - 05-13-2008 LOL I understood it but i forgot a simple thing ![]() A knight replace has ID: 37 and with this ID he has already an armor X^O Updated Version: [attachment=88] RE: [Character] Floating Octi - Silverthorn - 05-13-2008 Now that's smart.... just take the id instead of creating an artificial armor ![]() @Lauli Well, the things we're talking about are 2 different methods, while yours gets fall-points only in special frames, mine gains fall-points in every frame... RE: [Character] Floating Octi - Scorpion - 05-15-2008 Ok Floating Octi (Knight Replacement) is finished ... Second one: Name: Velociraptor Sprites ripped by Bonzai from Namco X Capcom, too Face: Type: Bandit Replacement [attachment=91] Not finshed and a few sprites are very crappy made
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