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[Replacement Pack] Floating Octi, Velociraptor, ... - Printable Version

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+--- Thread: [Replacement Pack] Floating Octi, Velociraptor, ... (/showthread.php?tid=333)

Pages: 1 2


RE: [Character] Floating Octi - Silverthorn - 05-12-2008

Just create an object that'll constantly follow you (I just say itr/k: 8) and also constantly hits you. Instead of a normal itr which would hurt you, this one has an itr similar to that:
Code:
itr:
kind: 0  x: 0  y: 0  w: 79  h: 79  fall: -5  bdefend: -5  injury: 0  effect: 5
itr_end:



RE: [Character] Floating Octi - Lauli - 05-13-2008

@BP: For what do you need itr/kind: 8?
Just make a big area :P

Anyways:
The character has to create an object (type: 3) that has a very big area (x: -999 y: -1000 w: 9999 h: 100 zwidth: 999) in its itr part.
This object has state: 18 and an itr with fall: -70 and no injury (injury: 0).

And in those frames where he creates this object, he has a body with the same coordinates as the object (x: -999 y: -1000 w: 9999 h: 100 ).

The lower the fall, the more hits he can take.


Got it?


RE: [Character] Floating Octi - Scorpion - 05-13-2008

LOL I understood it but i forgot a simple thing [Image: 5.gif]

A knight replace has ID: 37 and with this ID he has already an armor X^O

Updated Version:
[attachment=88]


RE: [Character] Floating Octi - Silverthorn - 05-13-2008

Now that's smart.... just take the id instead of creating an artificial armor :p


@Lauli
Well, the things we're talking about are 2 different methods, while yours gets fall-points only in special frames, mine gains fall-points in every frame...


RE: [Character] Floating Octi - Scorpion - 05-15-2008

Ok Floating Octi (Knight Replacement) is finished ...
Second one:

Name: Velociraptor

Sprites ripped by Bonzai from Namco X Capcom, too

Face:

[Image: velociraptor_face.PNG]

Type: Bandit Replacement

[attachment=91]

Not finshed and a few sprites are very crappy made :p