Little Fighter Empire - Forums
Transforming without catching - Printable Version

+- Little Fighter Empire - Forums (https://lf-empire.de/forum)
+-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7)
+--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11)
+---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13)
+---- Thread: Transforming without catching (/showthread.php?tid=3654)

Pages: 1 2 3


RE: Transforming without catching - TheNave - 09-20-2009

yah, he opoints out a random character, catch it, then uses rudolfs transformation and let that char disappear...

but I dunno how it opoints a random char, does oid: 1000 also work in opioints or only stage.dat?


RE: Transforming without catching - YinYin - 09-20-2009

its not random
(09-20-2009, 04:29 PM)Lord Silva Wrote:  I'm guessing opoint the character you want, IK3 + transform. Or something similar :p. (I don't dc so yeah :p, doing this in hex would be easy :D ).
exactly
pretty easy actually
lots of copy pasting about 2 frames and changing the oid each time


RE: Transforming without catching - x90z75ek - 09-20-2009

So you opoint the character on a high y: value to prevent him from being seen and catch him, transform into him and delete him?


RE: Transforming without catching - YinYin - 09-20-2009

yeah

takes exactly 3 frames
third one can be reused for each of the different transformations
so thats only 2 per character


RE: Transforming without catching - x90z75ek - 09-20-2009

It doesn't work. It opoints the character but doesn't catch him. I don't know why.


RE: Transforming without catching - no one - 09-21-2009

Did your itr/kind: 3 have a high enough y: value to match up with the character?


RE: Transforming without catching - x90z75ek - 09-21-2009

I put the same y: value in my itr/kind: 3 as the y: value of the opoint.


RE: Transforming without catching - Angel_Adam - 09-21-2009

but anyway why dont u use state 80xx...??


RE: Transforming without catching - Boop - 09-21-2009

(09-21-2009, 11:49 AM)Angel_Adam Wrote:  but anyway why dont u use state 80xx...??

Because then you have to modify all the other characters, only works if you are making a mod... and if you are making a mod you might as well just use state4xxx :p.


RE: Transforming without catching - TheNave - 09-21-2009

and you can't transoform back then without adding an additonal back transforming move to all the other chars