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[solved] A few basic DC Questions and problems.. - Printable Version

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RE: A few basic DC Questions and problems.. - Divisor - 12-19-2009

Yeah, reduce it an all flying frames.
About hit_a values:
Mainsite Wrote:Wait-Value and Duration

hit_a-list:
0 = Unlimited
1 = 400 TU
2 = 255 TU
3 = 180 TU
4 = 135 TU
5 = 100 TU
6 = 95 TU
7 = 75 TU
8 = 65 TU
9 = 55 TU
10 = 52 TU
20 = 24 TU
30 = 16 TU
40 = 12 TU
50 = 9 TU

1TU = 1Timeunit
= 1/30 Second



RE: A few basic DC Questions and problems.. - FuroxZX - 12-19-2009

Thanks for the list. One last Q -
For the sonata, all the x values were negative and w positive, I i just added a 3 or a 4 in front of all the values, (eg. made -45 into -245 and 70 into 270) and increased w values too. The result - the range of the attack is large behind me but very short in front of me. SHould I use alternating valeus in the different itr tags in a frame? (I mean positive value for x in first tag, negative in second) Or alternating values in frames? (I mean all positive x values in first frame, negative in second?) Or does it have something to do with w values? Its the same problem I was having before when i just multiplied all values by 3-4 times xD

And yeah I did try alternating, it didn't work well.


RE: A few basic DC Questions and problems.. - no one - 12-19-2009

if you reduce the x: value by, for example, 20%, you'll need to increase the w: value by 40% in order for it to maintain the scale of x/w but can still cover a greater area.


RE: A few basic DC Questions and problems.. - TheNave - 12-19-2009

multiple the w-values by 2 and it should work now


RE: A few basic DC Questions and problems.. - FuroxZX - 12-20-2009

Thanks, it works fine now :) Now I just have to try the exploding ball... Or in this case, arrow.