RE: Kisame Samahada system - Art - 01-11-2010
So here is the sword
DC-Code:
<bmp_begin>
file(0-99): sprite\sys\weapon7.bmp w: 69 h: 69 row: 10 col: 4
weapon_hp: 10000
weapon_drop_hurt: 35
weapon_hit_sound: data\023.wav
weapon_drop_sound: data\023.wav
weapon_broken_sound: data\066.wav
<bmp_end>
<weapon_strength_list>
entry: 1 normal
dvx: 2 fall: 40 vrest: 10 bdefend: 16 injury: 60 effect: 6145
entry: 2 jump
dvx: 7 fall: 70 vrest: 10 bdefend: 16 injury: 60 effect: 6145
entry: 3 run
dvx: 10 fall: 70 vrest: 10 bdefend: 16 injury: 80 effect: 6145
entry: 4 dash
dvx: 12 fall: 70 vrest: 20 bdefend: 60 injury: 80 effect: 6145
<weapon_strength_list_end>
<frame> 0 in_the_sky
pic: 0 state: 1000 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 35 centery: 59 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 13 y: 18 w: 46 h: 43
bdy_end:
<frame_end>
<frame> 1 in_the_sky
pic: 1 state: 1000 wait: 0 next: 2 dvx: 0 dvy: 0 centerx: 32 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 10 y: 16 w: 46 h: 45
bdy_end:
<frame_end>
<frame> 2 in_the_sky
pic: 2 state: 1000 wait: 0 next: 3 dvx: 0 dvy: 0 centerx: 29 centery: 59 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 14 y: 21 w: 39 h: 43
bdy_end:
<frame_end>
<frame> 3 in_the_sky
pic: 3 state: 1000 wait: 0 next: 4 dvx: 0 dvy: 0 centerx: 33 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 16 w: 40 h: 38
bdy_end:
<frame_end>
<frame> 4 in_the_sky
pic: 4 state: 1000 wait: 0 next: 5 dvx: 0 dvy: 0 centerx: 32 centery: 57 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 12 y: 14 w: 51 h: 41
bdy_end:
<frame_end>
<frame> 5 in_the_sky
pic: 5 state: 1000 wait: 0 next: 6 dvx: 0 dvy: 0 centerx: 29 centery: 53 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 11 y: 18 w: 44 h: 40
bdy_end:
<frame_end>
<frame> 6 in_the_sky
pic: 6 state: 1000 wait: 0 next: 7 dvx: 0 dvy: 0 centerx: 31 centery: 55 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 22 w: 41 h: 38
bdy_end:
<frame_end>
<frame> 7 in_the_sky
pic: 7 state: 1000 wait: 0 next: 8 dvx: 0 dvy: 0 centerx: 36 centery: 57 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 22 y: 24 w: 34 h: 38
bdy_end:
<frame_end>
<frame> 8 in_the_sky
pic: 8 state: 1000 wait: 0 next: 9 dvx: 0 dvy: 0 centerx: 35 centery: 51 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 9 w: 38 h: 47
bdy_end:
<frame_end>
<frame> 9 in_the_sky
pic: 9 state: 1000 wait: 0 next: 10 dvx: 0 dvy: 0 centerx: 33 centery: 60 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 15 y: 18 w: 36 h: 44
bdy_end:
<frame_end>
<frame> 10 in_the_sky
pic: 10 state: 1000 wait: 0 next: 11 dvx: 0 dvy: 0 centerx: 35 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 17 w: 36 h: 41
bdy_end:
<frame_end>
<frame> 11 in_the_sky
pic: 11 state: 1000 wait: 0 next: 12 dvx: 0 dvy: 0 centerx: 37 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 22 w: 36 h: 36
bdy_end:
<frame_end>
<frame> 12 in_the_sky
pic: 12 state: 1000 wait: 0 next: 13 dvx: 0 dvy: 0 centerx: 36 centery: 53 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 15 y: 18 w: 39 h: 32
bdy_end:
<frame_end>
<frame> 13 in_the_sky
pic: 13 state: 1000 wait: 0 next: 14 dvx: 0 dvy: 0 centerx: 34 centery: 54 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 13 y: 19 w: 44 h: 37
bdy_end:
<frame_end>
<frame> 14 in_the_sky
pic: 14 state: 1000 wait: 0 next: 15 dvx: 0 dvy: 0 centerx: 36 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 25 y: 21 w: 34 h: 37
bdy_end:
<frame_end>
<frame> 15 in_the_sky
pic: 15 state: 1000 wait: 0 next: 999 dvx: 0 dvy: 0 centerx: 37 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 26 w: 32 h: 34
bdy_end:
<frame_end>
<frame> 20 on_hand
pic: 20 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 35 centery: 59 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 34 y: 66 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 29 y: 1 w: 15 h: 78 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
<frame_end>
<frame> 21 on_hand
pic: 21 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 33 centery: 57 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 26 y: 63 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 38 y: 5 w: 18 h: 34 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 20 y: 35 w: 22 h: 40 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
<frame_end>
<frame> 22 on_hand
pic: 22 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 29 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 16 y: 57 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 8 y: 44 w: 28 h: 22 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 40 y: 9 w: 21 h: 24 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 26 y: 26 w: 22 h: 21 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
<frame_end>
<frame> 23 on_hand
pic: 23 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 32 centery: 55 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 12 y: 49 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 44 y: 23 w: 25 h: 14 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 25 y: 31 w: 27 h: 14 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 3 y: 40 w: 28 h: 17 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
<frame_end>
<frame> 24 on_hand
pic: 24 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 35 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 8 y: 38 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: -3 y: 32 w: 73 h: 15 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
<frame_end>
<frame> 25 on_hand
pic: 25 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 32 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 10 y: 29 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 2 y: 20 w: 31 h: 18 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 29 y: 34 w: 38 h: 22 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
<frame_end>
<frame> 26 on_hand
pic: 26 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 29 centery: 55 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 14 y: 17 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 24 y: 27 w: 19 h: 23 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 35 y: 42 w: 26 h: 22 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 7 y: 12 w: 26 h: 24 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
<frame_end>
<frame> 27 on_hand
pic: 27 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 33 centery: 53 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 26 y: 12 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 17 y: 2 w: 25 h: 33 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 30 y: 30 w: 25 h: 41 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
<frame_end>
<frame> 28 on_hand
pic: 28 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 34 centery: 50 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 35 y: 5 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 26 y: -9 w: 18 h: 78 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
<frame_end>
<frame> 29 on_hand
pic: 29 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 33 centery: 57 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 44 y: 13 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 32 y: 2 w: 21 h: 34 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 22 y: 29 w: 18 h: 45 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
<frame_end>
<frame> 30 on_hand
pic: 30 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 33 centery: 54 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 54 y: 20 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 9 y: 43 w: 25 h: 22 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 37 y: 11 w: 27 h: 19 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 28 y: 25 w: 21 h: 20 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
<frame_end>
<frame> 31 on_hand
pic: 31 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 32 centery: 54 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 61 y: 31 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 30 y: 27 w: 44 h: 15 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 2 y: 39 w: 42 h: 17 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
<frame_end>
<frame> 32 on_hand
pic: 32 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 29 centery: 54 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 62 y: 38 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: -3 y: 27 w: 76 h: 19
itr_end:
<frame_end>
<frame> 33 on_hand
pic: 33 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 33 centery: 55 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 61 y: 48 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 2 y: 20 w: 38 h: 20 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 27 y: 30 w: 45 h: 28 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
<frame_end>
<frame> 34 on_hand
pic: 34 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 34 centery: 51 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 54 y: 57 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 33 y: 37 w: 35 h: 29 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 7 y: 10 w: 25 h: 24 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 20 y: 25 w: 26 h: 18 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
<frame_end>
<frame> 35 on_hand
pic: 35 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 34 centery: 53 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 47 y: 63 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 17 y: 3 w: 22 h: 32 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
itr:
kind: 5 x: 30 y: 30 w: 26 h: 44 dvx: 8 fall: 20 bdefend: 16 injury: 789 effect: 6145
itr_end:
<frame_end>
<frame> 40 throwing
pic: 0 state: 1002 wait: 0 next: 41 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 eeffect: 6145
itr_end:
bdy:
kind: 0 x: 12 y: 15 w: 49 h: 49
bdy_end:
<frame_end>
<frame> 41 throwing
pic: 1 state: 1002 wait: 0 next: 42 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 6145
itr_end:
bdy:
kind: 0 x: 12 y: 15 w: 49 h: 49
bdy_end:
<frame_end>
<frame> 42 throwing
pic: 2 state: 1002 wait: 0 next: 43 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 6145
itr_end:
bdy:
kind: 0 x: 12 y: 15 w: 49 h: 49
bdy_end:
<frame_end>
<frame> 43 throwing
pic: 3 state: 1002 wait: 0 next: 44 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 6145
itr_end:
bdy:
kind: 0 x: 12 y: 15 w: 49 h: 49
bdy_end:
<frame_end>
<frame> 44 throwing
pic: 4 state: 1002 wait: 0 next: 45 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 6145
itr_end:
bdy:
kind: 0 x: 12 y: 15 w: 49 h: 49
bdy_end:
<frame_end>
<frame> 45 throwing
pic: 5 state: 1002 wait: 0 next: 46 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 6145
itr_end:
bdy:
kind: 0 x: 12 y: 15 w: 49 h: 49
bdy_end:
<frame_end>
<frame> 46 throwing
pic: 6 state: 1002 wait: 0 next: 47 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 6145
itr_end:
bdy:
kind: 0 x: 12 y: 15 w: 49 h: 49
bdy_end:
<frame_end>
<frame> 47 throwing
pic: 7 state: 1002 wait: 0 next: 48 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 6145
itr_end:
bdy:
kind: 0 x: 12 y: 15 w: 49 h: 49
bdy_end:
<frame_end>
<frame> 48 throwing
pic: 8 state: 1002 wait: 0 next: 49 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 6145
itr_end:
bdy:
kind: 0 x: 12 y: 15 w: 49 h: 49
bdy_end:
<frame_end>
<frame> 49 throwing
pic: 9 state: 1002 wait: 0 next: 50 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 6145
itr_end:
bdy:
kind: 0 x: 12 y: 15 w: 49 h: 49
bdy_end:
<frame_end>
<frame> 50 throwing
pic: 10 state: 1002 wait: 0 next: 51 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 6145
itr_end:
bdy:
kind: 0 x: 12 y: 15 w: 49 h: 49
bdy_end:
<frame_end>
<frame> 51 throwing
pic: 11 state: 1002 wait: 0 next: 52 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 6145
itr_end:
bdy:
kind: 0 x: 12 y: 15 w: 49 h: 49
bdy_end:
<frame_end>
<frame> 52 throwing
pic: 12 state: 1002 wait: 0 next: 53 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 6145
itr_end:
bdy:
kind: 0 x: 12 y: 15 w: 49 h: 49
bdy_end:
<frame_end>
<frame> 53 throwing
pic: 13 state: 1002 wait: 0 next: 54 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 6145
itr_end:
bdy:
kind: 0 x: 12 y: 15 w: 49 h: 49
bdy_end:
<frame_end>
<frame> 54 throwing
pic: 14 state: 1002 wait: 0 next: 55 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 6145
itr_end:
bdy:
kind: 0 x: 12 y: 15 w: 49 h: 49
bdy_end:
<frame_end>
<frame> 55 throwing
pic: 15 state: 1002 wait: 0 next: 40 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 6145
itr_end:
bdy:
kind: 0 x: 12 y: 15 w: 49 h: 49
bdy_end:
<frame_end>
<frame> 60 on_ground
pic: 2 state: 1003 wait: 1 next: 61 dvx: 0 dvy: 0 centerx: 36 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\023.wav
<frame_end>
<frame> 61 on_ground
pic: 5 state: 1003 wait: 2 next: 62 dvx: 0 dvy: 0 centerx: 31 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 62 on_ground
pic: 3 state: 1003 wait: 2 next: 63 dvx: 0 dvy: 0 centerx: 34 centery: 46 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\023.wav
<frame_end>
<frame> 63 on_ground
pic: 5 state: 1003 wait: 1 next: 64 dvx: 0 dvy: 0 centerx: 32 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 64 on_ground
pic: 4 state: 1004 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 35 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 3 y: 31 w: 72 h: 17
bdy_end:
<frame_end>
<frame> 70 just_on_ground
pic: 2 state: 1003 wait: 1 next: 71 dvx: 0 dvy: 0 centerx: 37 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\023.wav
itr:
kind: 0 x: 16 y: 15 w: 39 h: 46 dvx: 2 fall: 40 arest: 16 bdefend: 16
itr_end:
<frame_end>
<frame> 71 just_on_on_ground
pic: 5 state: 1003 wait: 2 next: 72 dvx: 0 dvy: 0 centerx: 33 centery: 45 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 7 y: 31 w: 51 h: 21 dvx: 2 fall: 40 arest: 16 bdefend: 16
itr_end:
<frame_end>
<frame> 72 just_on_on_ground
pic: 3 state: 1003 wait: 2 next: 64 dvx: 0 dvy: 0 centerx: 35 centery: 46 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\023.wav
itr:
kind: 0 x: 10 y: 29 w: 52 h: 23 dvx: 2 fall: 40 arest: 16 bdefend: 16
itr_end:
<frame_end>
<frame> 399 dummy
pic: 4 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 30 centery: 44 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 1 y: 19 w: 46 h: 15
bdy_end:
<frame_end>
|
And the standing and kisame sword summoning frames
DC-Code:
<frame> 0 standing
pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Da: 250 hit_Fa: 260 hit_Fj: 240 hit_Dj: 240 hit_ja: 230 hit_Uj: 240 hit_Ua: 240
wpoint:
kind: 1 x: 26 y: 21 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
itr:
kind: 82 x: 21 y: -4567236 w: 43 h: 62 dvx: 260
itr_end:
<frame_end>
<frame> 1 standing
pic: 0 state: 0 wait: 5 next: 2 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Da: 250 hit_Fa: 260 hit_Fj: 240 hit_Dj: 240 hit_ja: 230 hit_Uj: 240 hit_Ua: 240
wpoint:
kind: 1 x: 26 y: 21 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
itr:
kind: 82 x: 21 y: -4567236 w: 43 h: 62 dvx: 260
itr_end:
<frame_end>
<frame> 2 standing
pic: 0 state: 0 wait: 5 next: 3 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Da: 250 hit_Fa: 260 hit_Fj: 240 hit_Dj: 240 hit_ja: 230 hit_Uj: 240 hit_Ua: 240
wpoint:
kind: 1 x: 26 y: 21 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
itr:
kind: 82 x: 21 y: -4567236 w: 43 h: 62 dvx: 260
itr_end:
<frame_end>
<frame> 3 standing
pic: 0 state: 1 wait: 5 next: 999 dvx: 550 dvy: 550 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Da: 250 hit_Fa: 260 hit_Fj: 240 hit_Dj: 240 hit_ja: 230 hit_Uj: 240 hit_Ua: 240
wpoint:
kind: 1 x: 26 y: 21 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
itr:
kind: 85 x: 0 y: -1930 w: 79 h: 10 dvx: 150
itr_end:
itr:
kind: 82 x: 21 y: -4567236 w: 43 h: 62 dvx: 260
itr_end:
<frame_end>
|
DC-Code:
<frame> 260 Sword
pic: 0 state: 3 wait: 0 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
itr:
kind: 82 x: 21 y: -4567278 w: 43 h: 62 dvx: 3
itr_end:
<frame_end>
<frame> 261 Sword
pic: 0 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 2 x: 26 y: 21 action: 35 dvx: 0 dvy: 0 oid: 331 facing: 0
opoint_end:
wpoint:
kind: 1 x: 26 y: 21 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
|
RE: Kisame Samahada system - TheNave - 01-11-2010
lol, and how should he even get to frame 260?
RE: Kisame Samahada system - Divisor - 01-11-2010
Somehow through that ik8 in the standing frames...
I think he tried to make the background opoint an object, which will make Kisame go to frame 260 via itr/kind 8...
But the object has to be T0, otherwise it won't work.
RE: Kisame Samahada system - TheNave - 01-11-2010
yah, he should post that thing then, too
RE: Kisame Samahada system - Art - 01-11-2010
Code: <frame> 0 start
pic: 999 state: 3005 wait: 1 next: 1 dvx: 550 dvy: 120 centerx: 40 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 1 start
pic: 999 state: 3005 wait: 0 next: 2 dvx: 550 dvy: 550 dvz: 550 centerx: 40 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 40 y: 79 action: 322 dvx: 0 dvy: 0 oid: 97 facing: 0
opoint_end:
<frame_end>
<frame> 2 start
pic: 999 state: 3005 wait: 0 next: 3 dvx: 550 dvy: 550 dvz: 550 centerx: 40 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 40 y: 79 action: 322 dvx: 0 dvy: 0 oid: 97 facing: 1
opoint_end:
<frame_end>
<frame> 3 start
pic: 999 state: 3005 wait: 0 next: 5 dvx: 550 dvy: 550 dvz: 550 centerx: 40 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 0 y: 200 action: 300 dvx: 0 dvy: 0 oid: 97
opoint_end:
<frame_end>
<frame> 5 start
pic: 999 state: 3005 wait: 0 next: 4 dvx: 550 dvy: 550 dvz: 550 centerx: 40 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 0 y: 200 action: 329 dvx: 0 dvy: 0 oid: 97
opoint_end:
<frame_end>
<frame> 4 start
pic: 999 state: 3005 wait: 3 next: 4 dvx: 550 dvy: 550 dvz: 550 centerx: 40 centery: -110 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: -999 y: 5500000 w: 999999 h: 200 zwidth: 999
bdy_end:
<frame_end>
<frame> 125 sides
pic: 999 state: 18 wait: 2 next: 125 dvx: 550 dvy: 550 centerx: 29 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: -50 y: -90000000000500 w: 500 h: 900 zwidth: 999 dvx: -10 dvy: -15 vrest: 20 fall: 100 bdefend: 16 injury: 20
itr_end:
<frame_end>
tell me where to post the code with the bdy:
bdy:
kind: 0 x: -9999 y: -4567236 w: 99999 h: 100 zwidth: 500
bdy_end:
RE: Kisame Samahada system - Alblaka - 01-11-2010
The best solution (imo) is, as you already said, to make a fake-char, who you choose from the menu.
This fake char has relinks in quite every frame and always summons the sword and turns into the real char (without relinks) afterwards.
Will work in every Mode and will only have the bug that, after a match, you need to refresh choosen char (since LF2 will keep the transformed char choosen in menu, which would cause him to spawn WITHOUT sword in the next round).
RE: Kisame Samahada system - Art - 01-11-2010
ok if it is the only solution then thanks very much
RE: Kisame Samahada system - Alblaka - 01-11-2010
Actually, you could also just use some HEX, i guess there is another solution, even without the small bug, too, but actually you posted this in the DC forum and that above is for sure the easiest way...
Just btw, why you want to create a weapon, which cannot be wielded by anyone besides the char itself and additionally is supposed to stick with him?
I agree to the guys before me, just making a char WITH the weapon (always) would be much more simple...Aaand then if he'd throw that weapon he could use transform state, etc. - Simoneon
RE: Kisame Samahada system - Vampirel - 01-12-2010
I would create an universal frame that would be pointed after each attack/move that had char done, but the problem is already solved and my post is odd...
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