![]() |
|
|
[bug solution] state 8000: wrong frames - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Tutorials (https://lf-empire.de/forum/forumdisplay.php?fid=12) +---- Thread: [bug solution] state 8000: wrong frames (/showthread.php?tid=4647) Pages:
1
2
|
|
RE: [bug solution] state 8000: wrong frames - SparK - 03-23-2010 (03-23-2010, 01:36 PM)Someone else Wrote: [/endofsencelessdiscussionthatwillendinaflamewar] by +140 frames you mean +7 rows, right? XD hmm... where silva publishes his .exes? or he only tells us how to do it instead of publishing results too? I think I will install my debuggers and decompilers again and give a try at HEXing... usually I use them to make cracks only. [off] about flame war, no worries, we won't fight, it was far from becoming a flame war :P we speak like that because we are not good in english RE: [bug solution] state 8000: wrong frames - Silverthorn - 03-23-2010 (03-23-2010, 02:00 PM)SparK Wrote: by +140 frames you mean +7 rows, right? XD Actually, no. LF2 simply adds 140 to the pic-number specified in each frame when "state: 8xxx" has been involved. How you achieve the alternative pics does not really matter. You can, for example take this:
How exactly you handle the buffers is pretty free, but it's generally good to do something like that. Best would be to add a comment that this is a buffering-part ;) As for the released executables, please have a look into the HEX-section of LFE. You might stumble over some pretty useful things :) |