[CHAR] Spark - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +---- Forum: Releases (https://lf-empire.de/forum/forumdisplay.php?fid=34) +---- Thread: [CHAR] Spark (/showthread.php?tid=4787) |
RE: [CHAR] Spark - vandesdelca - 04-12-2010 whooottzy! Nice character, with amazin ideas, and perfecto DC-ed but... its buggy if there are 2 of them in the same battlefield, well that can't be helped. but seriously, just improve ur spriting skill and maybe u'll be a great "LF2 Character Maker" . and for the "immense-what's it called", it's a bit... too "MP consuming", decrease the mp cost of the 1st part of the move and add additional mp consume if the char goes to its finisher. RE: [CHAR] Spark - Alblaka - 04-12-2010 (04-12-2010, 09:55 AM)vandesdelca Wrote: and for the "immense-what's it called", it's a bit... too "MP consuming", decrease the mp cost of the 1st part of the move and add additional mp consume if the char goes to its finisher. Hmmm, that's a thought, too... But the problem is, the move could get to overpowered... it's unevadeable and deals about 200 dmg (without finisher 120)... RE: [CHAR] Spark - vandesdelca - 04-12-2010 well... but however, its just uncomfortable, although its unavoidable, but its just "SINGLE" target, and then, enemy's allies can pwn u in no time cuz u don't hav mp anymore. RE: [CHAR] Spark - Alblaka - 04-12-2010 (04-12-2010, 10:09 AM)vandesdelca Wrote: well... but however, its just uncomfortable, although its unavoidable, but its just "SINGLE" target, and then, enemy's allies can pwn u in no time cuz u don't hav mp anymore. Hmmm, got a point there, too... Will think about reducing it (though, not much, may to 350 or 300) RE: [CHAR] Spark - aditya - 04-12-2010 by cleric i meant divide your abilities into groups and the increase numbers and why art u putting a secret move? u can insert some modification in DJA like DJA+DvA/J or for a tricky one DJA+AJD its fun using them________now for the ideas: you may have to make so many illusions that your mp doesn't let you and you use hp for more to form a ball of them and crush the opponent or spawn a huge illlusion made out pure hp and some mp etc. RE: [CHAR] Spark - Alblaka - 04-12-2010 (04-12-2010, 10:50 AM)aditya Wrote: by cleric i meant divide your abilities into groups and the increase numbers Lol ^^ Just to keep in your mind: I can't sprite and therefore creating something like a huge illusion-ball is out of my reach. Though the mass-illusion thingy could be an idea... RE: [CHAR] Spark - aditya - 04-12-2010 i didn't mean a ball but a char idea:u can take the pics of Dennis while charging his blue ball and trap the opponent inside it losing hp and release him in a creative way taking some more hp RE: [CHAR] Spark - Ragor - 04-12-2010 (04-12-2010, 06:18 AM)Alblaka Wrote: @Ragor: Oh ok... That's reasonable! Anyway, even without custom sprites, it looks good. Keep up the work. RE: [CHAR] Spark - Taniaetc - 04-13-2010 I'm currently lacking words... Complex style >.< Just awesome. A suggestion, go to this thread; http://www.lf-empire.de/forum/showthread.php?tid=4800 It might help you in making those illusions better. RE: [CHAR] Spark - 8obis - 04-13-2010 Ok, downloading will review soon Be back next post with Rtxas's review of any sprite(s), dc work(s) and any other of that sh*t post. ~RtXaS~ |