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[solved] Gravity, state opoints and backwards stopping. - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Gravity, state opoints and backwards stopping. (/showthread.php?tid=5050) Pages:
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RE: Gravity, state opoints and backwards stopping. - forgetlatios - 05-26-2010 this deep's D>A has state 2... makes him wanna run :P deep.dat (89 KB) (05-26-2010, 10:48 AM)D137Pi Wrote: So basically, I can create a form of running by directly applying 9->309, 10->310, 11->311, 10->312, making a next: chain 309->310->311->312->309 and possibly changing the state to something other than 2/3 which would enable opointing in frames 310-312? yes. i used frame 9: next: 396 frame 10: next: 397 frame 11: next: 398 RE: Gravity, state opoints and backwards stopping. - D137Pi - 05-26-2010 Thanks again, guys. I'll test all that stuff when I go back; solved for now. |