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A few questions... - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: [2.0] Exe Editing (https://lf-empire.de/forum/forumdisplay.php?fid=43) +--- Thread: A few questions... (/showthread.php?tid=6353) Pages:
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RE: A few questions... - vonfrank - 04-28-2011 So I guess its more trouble than its worth. My other option is to just choose an AI that already uses most of the 7 key combinations. I'll do that then. RE: A few questions... - vonfrank - 10-11-2011 Sorry to revive this thread, but I have further questions on the same topic. Regarding my 5th question: Quote:Make id:6 and id:49 have 100hp when opointed.I also want more than these two ids to have 100hp when opointed. I need this to apply to 4 different ids but since the code only has reference to 2 different ids, how do i make an additional 2 (and possibly more in the future) character ids have this reduced health when opointed. RE: A few questions... - Boop - 10-11-2011 You just need need more CMP's and JEs. But because the thing is already compiled, and there is no room for extra instructions you need to jump to somewhere in the exe with empty room. So jump(replace the first cmp with a jmp) somewhere and then do something like: Code: CMP ECX,5 RE: A few questions... - vonfrank - 10-11-2011 Hmm, ok. That's easy. Thank you. |