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Force Deletion? - Printable Version

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RE: Force Deletion? - Deus Ex Machina - 07-25-2008

Hm. I just noticed something. When I use the grab delete (the frame 127) it also deletes anything that is relatively in front of me...
Code:
<frame> 127 catching
   pic: 44  state: 9  wait: 0  next: 127  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 99  hit_a: 0  hit_d: 999  hit_j: 0 hit_ja: 124
  sound: data\014.wav
   cpoint:
      kind: 1  x: 70  y: 53
      injury: 1  vaction: 1000  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 decrease: 0
      catchingact: 1000
      caughtact: 1000
   cpoint_end:
   wpoint:
      kind: 1  x: 56  y: 40  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 4  w: 52  h: 92
   bdy_end:
   itr:
   kind: 3  x: 70  y:  53  w: 1592 h: 41
   catchingact: 1000
   caughtact: 1000
   vaction: 1000
   itr_end:
<frame_end>
Do you have any idea which part causes this?
(
Basically what happens when I activate this frame is this:
I get teleported to the nearest opponent provided he is directly in front of me,
Opponent is grabbed by me.
Opponent is deleted.
Any opponents in front of me get deleted.
)


RE: Force Deletion? - MH-Razen - 07-25-2008

yes you repeat this frame with a wait: 0 and next to same frame, and since you have the itek3 and the cpoint in this frame it goes on deleteing and deleting...

stop it by setting next to another frame (wait 1 if it dont work then anymore)


RE: Force Deletion? - Deus Ex Machina - 07-25-2008

You don't get it...
The problem is I don't know which part to copy so I can do it separately without catching, not that it does it ^_^


RE: Force Deletion? - MH-Razen - 07-25-2008

Deus Ex Machina Wrote:You don't get it...
The problem is I don't know which part to copy so I can do it separately without catching, not that it does it ^_^

you really confuse me - at the beginning you wanted to delete all chars in an area, now it sounds like you only want to delet one... erm, right? or without cpoint or itr/kind 3 or what?! :confused: soon I'm a newb confused by a member here :p


RE: Force Deletion? - Deus Ex Machina - 07-25-2008

Um, both.
I want to keep the single-deletion,
And I want to make a crazy combo suicide move, which will delete all enemies on the screen and then go to next: 1000 myself.
(Imagine that; in multiplayer, the team's about to die, so one member sacrifices himself for the greater good)


RE: Force Deletion? - MH-Razen - 07-25-2008

Deus Ex Machina Wrote:Um, both.
I want to keep the single-deletion,
And I want to make a crazy combo suicide move, which will delete all enemies on the screen and then go to next: 1000 myself.
(Imagine that; in multiplayer, the team's about to die, so one member sacrifices himself for the greater good)

erm, sorry to say but itr/kind 8 is not team sensitive. This means it'll also kill the team... if it should only be opponent, then you should go on with the itr/kind 3 way and then delete yourself :p


RE: Force Deletion? - Deus Ex Machina - 07-25-2008

Wait a second... You keep mentioning itr/kind functions not mentioned on the main page.
(frame elements->itr/kind X, says nothing of vaction at all, for instance :/)
Is there a complete tutorial or something?


RE: Force Deletion? - MH-Razen - 07-25-2008

erm, you have to select the itr/kind you want in the dropdown in the right upper corner. Actually not all tags are used in all kinds, so I only set them in the kinds where used.

About vaction: not used in itr, only used in cpoint, check out spoint then :p


RE: Force Deletion? - Deus Ex Machina - 07-26-2008

There's spoint AS WELL?!
:/
Will you please point to a tutorial featuring it?


RE: Force Deletion? - MH-Razen - 07-26-2008

Deus Ex Machina Wrote:There's spoint AS WELL?!
:/
Will you please point to a tutorial featuring it?

typo, it's cpoint what I meant, not spoint. Don't worry...