Jeff - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: Jeff (/showthread.php?tid=6815) |
RE: Jeff - Jahvansi - 07-29-2011 tried fixing it: RE: Jeff - Gad - 07-29-2011 ya, if u'll make enough delay it should look better now RE: Jeff - Jahvansi - 07-29-2011 this time not 0,1 secdelay but 0,2 sec... better? RE: Jeff - Gad - 07-29-2011 increase delay at 3rd frame a bit and I think it will look better (torso and arms up) anyway that may be dc'ed RE: Jeff - Evil Sonidow - 07-30-2011 It might be a good idea to make his legs move when breathing. RE: Jeff - Azriel - 07-30-2011 rectangular selection + moving selected pixels does not equal breathing animation. can't find apoc's lukas breathing animation, but this one's from sieg: it's not the "conventional" breathing animation you see on characters, but it shows that you should animate the character based on how their fighting stance is (natural movement) Azriel~ RE: Jeff - Gad - 07-30-2011 Rotating arm doesn't change this too, but that's the simplest way, that we go. It's hard to make realistic breathing... especially that breathing is visible only by chest @Az Don't forget that they are not Apoc , neither Sieg. No flaming, but those ones are much better than Bob and Mundvoll. Sry, guys ;p. RE: Jeff - Hero destroyer - 07-30-2011 Char is awesome. Hope it's moves are cool. RE: Jeff - LSwarley - 07-30-2011 i lold at the first breathing animations it rlly looks like hes laughing at the enemys =p make an attack of it! xD hmm.. i like the sprites and im looking forward to the attacks =D RE: Jeff - Ramond - 07-30-2011 I recall a thread longer ago where it was mentioned that the sprites were actually edited in double size (158x158) and the breathing was sprited with pixel movement in double size. And after resizing it should look like the body moves half a pixel. Or something. (Also depends on which method you use for resizing.) You could try experimenting with that. |