RE: Object from perspective - Infern112 - 08-22-2011
The problem is that black bg from my character ultimate dispear on impel down map... ;/
On other bg it works good http://imageshack.us/photo/my-images/811/sc1m.png/
j: 99, j: 49 etc not help.
RE: Object from perspective - mfc - 09-16-2011
(08-22-2011, 11:04 AM)Infern112 Wrote: The problem is that black bg from my character ultimate dispear on impel down map... ;/
On other bg it works good http://imageshack.us/photo/my-images/811/sc1m.png/
j: 99, j: 49 etc not help.
I haven't downloaded your file but i guess i now that problem. Solution: When your black bg sticked to the upscreen; pull it a little down by hit_j: 49 or 51 (i don't remember which ).
RE: Object from perspective - Infern112 - 10-29-2011
Ok. work's fine in 90% 
I have one more question...
I want hit ID bg (Its state 3000 now) and make it go to hitting frames but I can't hit it. For example I tried with this itr: x:1 y:1 w:99999 h:99999 zwitdh 99999 etc etc.
Any suggestions?
RE: Object from perspective - mfc - 10-29-2011
Does it have a body point?(bg)
RE: Object from perspective - Infern112 - 10-29-2011
I didnt forget about it :P
(there is bdy in ID)
RE: Object from perspective - mfc - 10-29-2011
Try this:
x: -500000 y: -500000 w: 1000000 h:1000000
RE: Object from perspective - Infern112 - 10-30-2011
Still nothing :/
DC-Code:
<bmp_begin>
file(0-0): BG\sys\IP\impel_down.bmp w: 794 h: 448 row: 1 col: 1
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 100 BG_ball
pic: 999 state: 3000 wait: 3 next: 101 dvx: 0 dvy: 0 dvz: 0 centerx: 448 centery: 448 hit_a: 0 hit_d: 0 hit_j: 1
<frame_end>
<frame> 101 BG_ball
pic: 0 state: 3000 wait: 1 next: 101 dvx: 0 dvy: 0 dvz: 0 centerx: 448 centery: 448 hit_a: 0 hit_d: 0 hit_j: 1
bdy:
kind: 0 x: 22 y: 22 w: 120 h: 40
bdy_end:
<frame_end>
<frame> 102 facing_perfecter
pic: 0 state: 3005 wait: 0 next: 103 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 1
<frame_end>
<frame> 103 facing_perfecter
pic: 0 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 1
opoint:
kind: 1 x: -447 y: 129 action: 100 dvx: 0 dvy: 0 oid: 228 facing: 0
opoint_end:
<frame_end>
<frame> 10 hiting
pic: 1 state: 3001 wait: 1 next: 30 dvx: 0 dvy: 0 centerx: 60 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 hit
pic: 1 state: 3002 wait: 1 next: 30 dvx: 0 dvy: 0 centerx: 60 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 30 rebounding
pic: 1 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 60 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_j: 0
<frame_end>
<frame> 31 rebounding
pic: 1 state: 15 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 60 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_j: 0
<frame_end>
<frame> 32 rebounding
pic: 1 state: 15 wait: 1 next: 33 dvx: 0 dvy: 0 centerx: 60 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_j: 0
<frame_end>
<frame> 33 rebounding
pic: 1 state: 15 wait: 1 next: 100 dvx: 0 dvy: 0 centerx: 60 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_j: 0
<frame_end>
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DC-Code:
<frame> 67 punch
pic: 12 state: 3 wait: 1 next: 68 dvx: 0 dvy: 0 centerx: 60 centery: 127 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 37 y: 50 w: 53 h: 76
bdy_end:
itr:
kind: 0 x: 58 y: 50 w: 60 h: 45 dvx: 0 dvy: 0 fall: 10 arest: 3 bdefend: 5 injury: 24 effect: 0
itr_end:
itr:
kind: 0 x: 20 y: -1111 w: 60 h: 45 dvx: 1 dvy: -9 fall: 70 arest: 3 bdefend: 5 injury: 24 effect: 0
itr_end:
itr:
kind: 0 x: -500000 y: -500000 w: 1000000 h:1000000 dvx: 0 dvy: 0 fall: 10 arest: 3 bdefend: 5 injury: 24 effect: 0
itr_end:
<frame_end>
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RE: Object from perspective - mfc - 10-30-2011
(10-30-2011, 11:00 AM)Infern112 Wrote:
DC-Code:
<frame> 67 punch
pic: 12 state: 3 wait: 1 next: 68 dvx: 0 dvy: 0 centerx: 60 centery: 127 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 37 y: 50 w: 53 h: 76
bdy_end:
itr:
kind: 0 x: 58 y: 50 w: 60 h: 45 dvx: 0 dvy: 0 fall: 10 arest: 3 bdefend: 5 injury: 24 effect: 0
itr_end:
itr:
kind: 0 x: 20 y: -1111 w: 60 h: 45 dvx: 1 dvy: -9 fall: 70 arest: 3 bdefend: 5 injury: 24 effect: 0
itr_end:
itr:
kind: 0 x: -500000 y: -500000 w: 1000000 h:1000000 dvx: 0 dvy: 0 fall: 10 arest: 3 bdefend: 5 injury: 24 effect: 0 zwidth: 9900
itr_end:
<frame_end>
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try this for frame 67..
If it doesn't get solved again, i'm out of ideas:(...
RE: Object from perspective - MH-Razen - 10-30-2011
x: -500000 y: -500000 w: 1000000 h:1000000
just a lil word on those terms - a background isnt larger then maybe 3000 px, so
x: -5000 w: 10000 should do it,
for y - the level is unimportant, but make an area 1million px high? 1000 should do it 
and for zwidth: no background is larger then maybe 500 px, so zwidth: 500 should do it, too.
I wanna see the lf2 window which is 9900 px high .gif)
I know it`s not important, but it`s less typing work and less confusing...
RE: Object from perspective - Infern112 - 10-30-2011
When I played vs mode 4fun it worked one time accidentally xD
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