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[solved]may someone can do it? - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: [solved]may someone can do it? (/showthread.php?tid=7136) |
RE: may someone can do it? - AKA_Mathieu - 10-09-2011 I think you can solve your problem with DC OR with sprites. Thoses missiles aren't one ball but three balls (but one ball data file). You can treat it in 3 lines. ![]() Each line has its own sprites' sequence. And when one of the missiles of a line hits something, all the line explode. And I agree with XMFCX for Monolith Wrote:i want them go from same place like others missiles,but in few seconds they go to other line "XMFCX Wrote:Then let the ball opoint a little (like 1 or 2 pixel) tail in its flying and starting frames. (My method should be applied.) Remenber that a object doesn't move on he Z-axis on its own (the player has to push on the up or down button). RE: may someone can do it? - Monolith - 10-09-2011 My main idea was to make missiles go randomli like chase missiles but i wasnt knowed how to do it and i wanned to make missiles follows enemy but goes full speed without turning back at enemy RE: may someone can do it? - mfc - 10-09-2011 (10-09-2011, 07:48 PM)AKA_Mathieu Wrote: Remenber that a object doesn't move on he Z-axis on its own (the player has to push on the up or down button). How do you think woody's balls going up an down on z axis? Or davis and dennis' balls? Are they moving on z axis just with player inputs? Like I said before; hit-j tags on t3 objects moves it up and down on z axis. (10-09-2011, 07:48 PM)AKA_Mathieu Wrote: I think you can solve your problem with DC It is not a exceptable solution. Because it lowers the reality and looks bad when chasing. RE: may someone can do it? - TheNave - 10-09-2011 wait, what is the problem with this? just spwan alot of balls at different frames with different hit_j's and dvy's, and then lead them to a frame with the same chasing hit_fa as julian balls, and that should work... I dun get why everyone of you is overcomplicating it RE: may someone can do it? - mfc - 10-09-2011 I explained that thing you said in my first posts but you should know that he is newbie and needs an explanation step by step. RE: may someone can do it? - TheNave - 10-09-2011 uff, for gods sake, just do it for him, it's like a 3 minutes work I'd do it myselfe, but redownloading the datachanger would take longer than the actual work, and I'm gone the next 5 days anyways RE: may someone can do it? - mfc - 10-09-2011 (10-09-2011, 10:05 PM)TheNave Wrote: uff, for gods sake, just do it for him, it's like a 3 minutes work Don't you think that i wouldn't do it if i had a chance. I'm not near my comp and i won't be almost 3 weeks. I'm in my school dormitory right now and with my mobile... I can only give you guys text help
RE: may someone can do it? - Monolith - 10-10-2011 May atleas u can write dc code,still i think it more help RE: may someone can do it? - AKA_Mathieu - 10-10-2011 Hey Monolith, You're just a lazy guy: with that you should succeed Quote:just spwan alot of balls at different frames with different hit_j's and dvy's, and then lead them to a frame with the same chasing hit_fa as julian balls, and that should work... I dun get why everyone of you is overcomplicating it Just open the julian's ball.dat with your datachanger then think about it a while and .... voila! Good luck! RE: may someone can do it? - Monolith - 10-10-2011 (10-10-2011, 08:08 AM)AKA_Mathieu Wrote: Hey Monolith, You're just a lazy guy: im not lazy im just not dcer like u,well if i oppen julian ball data i can make it,but i want to make them go full speed ahead and chase |