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[Mod] Untitled LF2(progressing) - Printable Version

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RE: Untitled LF2(progressing) - Electric2Shock - 10-16-2011

The no. of moves you added doesnt make the mod fantastic or something. Its the UNIQUENESS of the moves that counts. Try to think of some original moves rather than just copying some. I'd say its a rather useless mod.

Thats only a critic ok. You can improve and have the potent to improve.


RE: Untitled LF2(progressing) - sadbhav - 10-16-2011

Agree with electric shock. Many of the moves I see here are from some mod/version or another. However, If you've made them yourself then I'd like to congratulate you.

But keep it up anyways, people don't make ground-breaking mods right away, it takes time ;)


RE: Untitled LF2(progressing) - mfc - 10-16-2011

The thing about ai:
1) davis will never know that he can use d>j or dvj.
2) you can't edit ai of chars without hexing.
3) if you don't know how to hex; you should use the inputs which already used by that id of the char.

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Also my brother is 11 years old and he can beat me generally.(i'm not a noob player of course)
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And it's not easy to make mods which people will love in the first look:p
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@Gad: yes, he uses the sprites from other mods but it's not a bad thing as long as he give credits i guess.. Of course best thing is creating original sprites but for beginning it's not that bad...
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also recommended for you guys to check my anarchy mod too :D
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RE: Untitled LF2(progressing) - nehalbordoloi - 10-17-2011

Firstly,you should give a name to the mod.

The moves should be NEW and UNIQUE to catch one's attention.But,you can take your time to make them.You will get comments on how to improve,you improve them and after a lot blood (!!!!),toil and tears (maybe not tears) it will become good.
Just don't give up on what others might say.Keep on trying till its AWESOME.


RE: Untitled LF2(progressing) - Alblaka - 10-17-2011

There are some nice changes in it, but i wouldn't yet bother downloading the mod if there would be a release. It just looks like a couple of more or less complex modifications to already existing character, without much thought about the latter game balance.
Fire/Ice doesn't go well with Woody (imo), the infinite disk of John is clearly overpowered.
Except for a few things (oversized John's shield) the sprites are actually suprisingly nice. Dunno whether you drew them yourselve or reused them from somewhere else though.

I would dare to say this mod COULD have potential, but you should rethink the character design. Imo each character should be unique in it's on way. This doesn't go well with Woody suddenly using Firen/Freeze's effects or Woody and Dennis creating whirlwhinds/tornados, both. Just a thought ^^


RE: Untitled LF2(progressing) - Hero destroyer - 10-17-2011

(10-17-2011, 10:43 AM)Alblaka Wrote:  There are some nice changes in it, but i wouldn't yet bother downloading the mod if there would be a release. It just looks like a couple of more or less complex modifications to already existing character, without much thought about the latter game balance.
Fire/Ice doesn't go well with Woody (imo), the infinite disk of John is clearly overpowered.
Except for a few things (oversized John's shield) the sprites are actually suprisingly nice. Dunno whether you drew them yourselve or reused them from somewhere else though.

I would dare to say this mod COULD have potential, but you should rethink the character design. Imo each character should be unique in it's on way. This doesn't go well with Woody suddenly using Firen/Freeze's effects or Woody and Dennis creating whirlwhinds/tornados, both. Just a thought ^^

Thanks. You explain a lot. I'll try to reduce the crappy part. About the shield, I thought everyone notice, all I did is just use paint and resize it.:D

@nahal,

Thanks, friend. I'll try my best. About the name, I'll think of it until the stage is at least 20% done. :D