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Thunder problem - Printable Version

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RE: Thunder problem - Lauli - 08-08-2008

Did you higher the value of vrest and delet one of the dvx' ?


RE: Thunder problem - Ascor - 08-08-2008

yes and no
where to delete the dvx?


RE: Thunder problem - Silverthorn - 08-08-2008

<frame> 0 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: -99 y: -99 w: 198 h: 198 dvx: -20 fall: 70 vrest: 0 bdefend: 70 injury: 50
itr_end:
bdy:
kind: 0 x: -99 y: -99 w: 198 h: 198
bdy_end:
<frame_end>

<frame> 1 flying
pic: 0 state: 3000 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: -99 y: -99 w: 198 h: 198 dvx: -20 fall: 70 vrest: 0 bdefend: 70 injury: 50
itr_end:
bdy:
kind: 0 x: -99 y: -99 w: 198 h: 198
bdy_end:
<frame_end>


I removed the dvx: 0 an added another flying-frame. Hope this works now...


RE: Thunder problem - Ascor - 08-08-2008

dont work =(
one problem from me and the world keeps breathing


RE: Thunder problem - Lauli - 08-08-2008

Try to get rid of the "hit_Fa: 1" and try if the ball hits without it.

If not then... It's really f'n weird :P


RE: Thunder problem - Ascor - 08-08-2008

dont hit
eventually something is wrong with the chara frame


RE: Thunder problem - Lauli - 08-08-2008

My gawd, this is a really weird problem.

Another possability is the opoint itself. According to LFE ther's not opoint/kind: 0

LFE Wrote:Kind: 1 is standard - you use it to create all kinds of objects. With kind: 2, you create a weapon and hold it as a light weapon in your hand (when using opoint / kind: 2, you have to use with wpoint / kind: 3 in a frame before the opoint to avoid problems).

Code:
<frame> 351 blitz
pic: 1 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_a: 0
opoint:
kind: 1 x: 39 y: 79 action: 0 dvx: 10 dvy: 0 oid: 502 facing: 0
opoint_end:
<frame_end>



RE: Thunder problem - Drahcir - 08-08-2008

Actually, couldn't you just copy someone else's ball (say, John's) and change the sprites a bit?

(sorry if I'm missing the point)


RE: Thunder problem - Deus Ex Machina - 08-09-2008

Yeah, and then make the hitting frames change it into the lightning?
That way you could just have an invisible sprite, and a small bdy.
When it hits, it transforms into lightning.


RE: Thunder problem - Lauli - 08-09-2008

Aaactually this is pretty much what he did :o