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Thunder problem - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Thunder problem (/showthread.php?tid=793) |
RE: Thunder problem - Lauli - 08-08-2008 Did you higher the value of vrest and delet one of the dvx' ? RE: Thunder problem - Ascor - 08-08-2008 yes and no where to delete the dvx? RE: Thunder problem - Silverthorn - 08-08-2008 <frame> 0 flying pic: 0 state: 3000 wait: 1 next: 1 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 itr: kind: 0 x: -99 y: -99 w: 198 h: 198 dvx: -20 fall: 70 vrest: 0 bdefend: 70 injury: 50 itr_end: bdy: kind: 0 x: -99 y: -99 w: 198 h: 198 bdy_end: <frame_end> <frame> 1 flying pic: 0 state: 3000 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 itr: kind: 0 x: -99 y: -99 w: 198 h: 198 dvx: -20 fall: 70 vrest: 0 bdefend: 70 injury: 50 itr_end: bdy: kind: 0 x: -99 y: -99 w: 198 h: 198 bdy_end: <frame_end> I removed the dvx: 0 an added another flying-frame. Hope this works now... RE: Thunder problem - Ascor - 08-08-2008 dont work =( one problem from me and the world keeps breathing RE: Thunder problem - Lauli - 08-08-2008 Try to get rid of the "hit_Fa: 1" and try if the ball hits without it. If not then... It's really f'n weird :P RE: Thunder problem - Ascor - 08-08-2008 dont hit eventually something is wrong with the chara frame RE: Thunder problem - Lauli - 08-08-2008 My gawd, this is a really weird problem. Another possability is the opoint itself. According to LFE ther's not opoint/kind: 0 LFE Wrote:Kind: 1 is standard - you use it to create all kinds of objects. With kind: 2, you create a weapon and hold it as a light weapon in your hand (when using opoint / kind: 2, you have to use with wpoint / kind: 3 in a frame before the opoint to avoid problems). Code: <frame> 351 blitzRE: Thunder problem - Drahcir - 08-08-2008 Actually, couldn't you just copy someone else's ball (say, John's) and change the sprites a bit? (sorry if I'm missing the point) RE: Thunder problem - Deus Ex Machina - 08-09-2008 Yeah, and then make the hitting frames change it into the lightning? That way you could just have an invisible sprite, and a small bdy. When it hits, it transforms into lightning. RE: Thunder problem - Lauli - 08-09-2008 Aaactually this is pretty much what he did :o |