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DC Solutions/Explanations for some LF2 bugs - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: DC Solutions/Explanations for some LF2 bugs (/showthread.php?tid=9172) Pages:
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RE: DC Solutions/Explanations for some LF2 bugs - STM1993 - 04-01-2015 (04-01-2015, 11:17 AM)YinYin Wrote:A rather flawed one though, seeing as you need to hit with a ball first. I do suppose that would make an interesting feature if you didn't strictly have to use a ball first before punching.Quote:Bug #9 - Henry's D>J destroyed by ball + punchAlways considered that a feature. Have some respect for characters stopping a super arrow. I also suspect some relation to the itr's vrest, seeing as if I hit the arrow with a ball from a further distance away before punching it this bug doesn't happen. (04-01-2015, 11:17 AM)YinYin Wrote:Tried, doesn't work. I just remembered throwinjury: -1 is the hardcoded value needed for Rudolf to successfully transform. I guess the only way is to replicate frame 181 without the bdy, which means it requires a full mod.Quote:Bug #10 - Rudolf transform victim stuck in mid-airHave you tried something like decrease: -1000? (04-01-2015, 11:17 AM)YinYin Wrote:Ah, curses. Looks like its back to the roundabout hidden bdy trick again...Quote:Bug #15 - Arrow to stone on bdefend 100The boulder breaking is a pretty complex random effect. I wouldn't ever trade it in for a lousy custom one. RE: DC Solutions/Explanations for some LF2 bugs - YinYin - 04-01-2015 (04-01-2015, 12:31 PM)STM1993 Wrote:(04-01-2015, 11:17 AM)YinYin Wrote:A rather flawed one though, seeing as you need to hit with a ball first. I do suppose that would make an interesting feature if you didn't strictly have to use a ball first before punching.Quote:Bug #9 - Henry's D>J destroyed by ball + punchAlways considered that a feature. Have some respect for characters stopping a super arrow. Well just punching it would be far too easy, making it as weak as any other projectile. Having to disrupt it with a blast first is pretty cool imo. RE: DC Solutions/Explanations for some LF2 bugs - STM1993 - 10-19-2015 Major update to first post. More explanations added, some formatting, and also including bugs that I couldn't explain for the sake of completion. RE: DC Solutions/Explanations for some LF2 bugs - STM1993 - 10-04-2016 Gravedig because I found a solution & plausible explanation for John's shield + heavy weapon bug: ![]() This bug is a result of heavy weapons lacking several important frames and missing wpoints causing their coordinates being messed up during falling frames(and possibly during heavy_walk/run frames), resulting in the weapon being invisible and sinking below ground respectively. Therefore, this bug can be very easily fixed by simply adding: * Frame 6-9 and 11-19 to the heavy weapon. * Adding the wpoint kind 2 from the on_hand (frame 10) to all frames in the heavy_weapon. Absolutely no character modification required. |