RE: No running? - STM1993 - 12-29-2014
(12-28-2014, 06:03 PM)Someone else Wrote: (12-28-2014, 02:16 PM)STM1993 Wrote: 1) You can still use J+A at the same time, and you'd go straight to jumping frame 210. Which is blocked by replacing frame 210
Wrong. If you don't have enough mana then nothing gets done.
The reason it works for Louis dash attack is that dash attacks also trigger when you hold down attack, so when you press attack and you don't have enough mana, the regular dash attack immediately triggers because you are holding down attack. Not because attack was pressed.
This is not an issue with jumping because it doesn't trigger when you are holding down jump, but only when it is pressed.
The following code works:
Replace the frames in davis.dat and you'll see.
Tested with your code.
Can't use J to jump - so that works flawlessly. So yes, this is a better solution for jumping that I overlooked.
However, what I'm saying is that the issue is not completely fixed. J+A still goes to the frame 210 for all standing/walking frames, appearing to crouch. So there is still potential breathing de-sync there. Afterall, if you wait for the 1st breathing frame to nearly reach its max TU before pressing J+A, you end up appearing to prolong the 1st breathing frame - or assuming it goes to the 2nd breathing frame you make breathing appear faster, either way causing a de-sync. Plus, you can't use this mp tag method for running since it doesn't use hit_ tags, which is the other goal that OP wanted. What I'm suggesting is to take advantage of this flaw and use it as a new move or to create a taunt animation to compensate for the breathing de-sync problem.
Here's a gif, my apologies if it takes a while to load. Couldn't record button recorder using Fraps.
[attachment=3286]
Proof that I didn't make any changes or mistakes while pasting the code.
DC-Code:
<bmp_begin>
name: Davis
head: sprite\sys\davis_f.bmp
small: sprite\sys\davis_s.bmp
file(0-69): sprite\sys\davis_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\davis_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\davis_2.bmp w: 79 h: 79 row: 10 col: 7
walking_frame_rate 3
walking_speed 5.000000
walking_speedz 2.500000
running_frame_rate 3
running_speed 10.000000
running_speedz 1.600000
heavy_walking_speed 3.700000
heavy_walking_speedz 1.850000
heavy_running_speed 6.200000
heavy_running_speedz 1.000000
jump_height -16.299999
jump_distance 10.000000
jump_distancez 3.750000
dash_height -10.000000
dash_distance 18.000000
dash_distancez 5.000000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>
<frame> 0 standing
pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 210 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
bpoint:
x: 39 y: 34
bpoint_end:
wpoint:
kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 1 standing
pic: 1 state: 0 wait: 3 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 311 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 2 standing
pic: 2 state: 0 wait: 5 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 312 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 3 standing
pic: 3 state: 0 wait: 9 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 313 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 5 walking
pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 315 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 6 walking
pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 316 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 26 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 7 walking
pic: 6 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 317 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 34 y: 52 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 8 walking
pic: 7 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 318 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
bpoint:
x: 39 y: 34
bpoint_end:
wpoint:
kind: 1 x: 36 y: 52 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 9 running
pic: 20 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
sound: data\003.wav
bpoint:
x: 49 y: 39
bpoint_end:
wpoint:
kind: 1 x: 58 y: 50 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 10 running
pic: 21 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
bpoint:
x: 49 y: 38
bpoint_end:
wpoint:
kind: 1 x: 38 y: 50 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 11 running
pic: 22 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
sound: data\004.wav
bpoint:
x: 45 y: 37
bpoint_end:
wpoint:
kind: 1 x: 26 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 12 heavy_obj_walk
pic: 23 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 34 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 13 heavy_obj_walk
pic: 24 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 34 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 14 heavy_obj_walk
pic: 25 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 34 y: 23 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 15 heavy_obj_walk
pic: 26 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 39 y: 34
bpoint_end:
wpoint:
kind: 1 x: 34 y: 23 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 16 heavy_obj_run
pic: 125 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\003.wav
bpoint:
x: 38 y: 36
bpoint_end:
wpoint:
kind: 1 x: 37 y: 24 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 17 heavy_obj_run
pic: 126 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 35
bpoint_end:
wpoint:
kind: 1 x: 42 y: 24 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 18 heavy_obj_run
pic: 127 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\004.wav
bpoint:
x: 38 y: 36
bpoint_end:
wpoint:
kind: 1 x: 36 y: 24 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 19 heavy_stop_run
pic: 128 state: 15 wait: 7 next: 999 dvx: 2 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
bpoint:
x: 38 y: 35
bpoint_end:
wpoint:
kind: 1 x: 34 y: 24 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 28 y: 16 w: 27 h: 64
bdy_end:
<frame_end>
<frame> 20 normal_weapon_atck
pic: 70 state: 3 wait: 1 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 19 y: 36 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 33 y: 10 w: 26 h: 67
bdy_end:
<frame_end>
<frame> 21 normal_weapon_atck
pic: 71 state: 3 wait: 1 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 18 y: 32 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 31 y: 8 w: 29 h: 71
bdy_end:
<frame_end>
<frame> 22 normal_weapon_atck
pic: 72 state: 3 wait: 1 next: 23 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 60 y: 51 weaponact: 23 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 11 w: 36 h: 68
bdy_end:
<frame_end>
<frame> 23 normal_weapon_atck
pic: 73 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 58 y: 55 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 9 w: 36 h: 66
bdy_end:
bdy:
kind: 0 x: 25 y: 61 w: 17 h: 18
bdy_end:
<frame_end>
<frame> 25 normal_weapon_atck
pic: 74 state: 3 wait: 1 next: 26 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 33 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 11 w: 30 h: 69
bdy_end:
<frame_end>
<frame> 26 normal_weapon_atck
pic: 75 state: 3 wait: 1 next: 27 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 60 y: 35 weaponact: 33 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 11 w: 31 h: 69
bdy_end:
<frame_end>
<frame> 27 normal_weapon_atck
pic: 76 state: 3 wait: 1 next: 28 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 64 y: 51 weaponact: 24 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 10 w: 36 h: 71
bdy_end:
<frame_end>
<frame> 28 normal_weapon_atck
pic: 77 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 13 y: 43 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 11 w: 34 h: 68
bdy_end:
<frame_end>
<frame> 30 jump_weapon_atck
pic: 80 state: 3 wait: 1 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 19 y: 31 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 7 w: 32 h: 58
bdy_end:
<frame_end>
<frame> 31 jump_weapon_atck
pic: 81 state: 3 wait: 1 next: 32 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 16 y: 26 weaponact: 34 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 27 y: 8 w: 34 h: 59
bdy_end:
<frame_end>
<frame> 32 jump_weapon_atck
pic: 82 state: 3 wait: 1 next: 33 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 63 y: 45 weaponact: 24 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 35 w: 28 h: 35
bdy_end:
bdy:
kind: 0 x: 29 y: 12 w: 26 h: 38
bdy_end:
<frame_end>
<frame> 33 jump_weapon_atck
pic: 83 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 57 y: 48 weaponact: 25 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 30 w: 28 h: 38
bdy_end:
bdy:
kind: 0 x: 26 y: 9 w: 26 h: 37
bdy_end:
<frame_end>
<frame> 35 run_weapon_atck
pic: 84 state: 3 wait: 1 next: 36 dvx: 6 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 34 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 15 w: 31 h: 65
bdy_end:
<frame_end>
<frame> 36 run_weapon_atck
pic: 85 state: 3 wait: 2 next: 37 dvx: 4 dvy: 0 dvz: 0 centerx: 38 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 63 y: 52 weaponact: 24 attacking: 3 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 15 w: 34 h: 65
bdy_end:
<frame_end>
<frame> 37 run_weapon_atck
pic: 86 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 15 y: 43 weaponact: 25 attacking: 3 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 11 w: 31 h: 68
bdy_end:
<frame_end>
<frame> 38 super_punch
pic: 39 state: 3 wait: 2 next: 39 dvx: 1 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 40 y: 4 w: 32 h: 44 dvx: 7 dvy: -13 fall: 70 arest: 15 bdefend: 60 injury: 40
itr_end:
bdy:
kind: 0 x: 29 y: 6 w: 23 h: 72
bdy_end:
<frame_end>
<frame> 39 super_punch
pic: 49 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 290
bdy:
kind: 0 x: 22 y: 13 w: 34 h: 68
bdy_end:
<frame_end>
<frame> 40 dash_weapon_atck
pic: 90 state: 3 wait: 1 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 17 y: 29 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 10 w: 35 h: 52
bdy_end:
<frame_end>
<frame> 41 dash_weapon_atck
pic: 91 state: 3 wait: 1 next: 42 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 16 y: 26 weaponact: 34 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 31 w: 30 h: 37
bdy_end:
bdy:
kind: 0 x: 23 y: 8 w: 34 h: 33
bdy_end:
<frame_end>
<frame> 42 dash_weapon_atck
pic: 92 state: 3 wait: 1 next: 43 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 63 y: 45 weaponact: 24 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 35 w: 27 h: 38
bdy_end:
bdy:
kind: 0 x: 27 y: 13 w: 30 h: 33
bdy_end:
<frame_end>
<frame> 43 dash_weapon_atck
pic: 93 state: 3 wait: 8 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 57 y: 49 weaponact: 25 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 16 y: 39 w: 33 h: 33
bdy_end:
bdy:
kind: 0 x: 23 y: 13 w: 31 h: 37
bdy_end:
<frame_end>
<frame> 45 light_weapon_thw
pic: 94 state: 15 wait: 3 next: 46 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 17 y: 35 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 11 w: 32 h: 68
bdy_end:
bdy:
kind: 0 x: 17 y: 40 w: 24 h: 10
bdy_end:
<frame_end>
<frame> 46 light_weapon_thw
pic: 95 state: 15 wait: 1 next: 47 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 15 y: 30 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 32 y: 8 w: 27 h: 71
bdy_end:
<frame_end>
<frame> 47 light_weapon_thw
pic: 96 state: 15 wait: 9 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 107 y: 60 weaponact: 35 attacking: 0 cover: 0 dvx: 19 dvy: -4 dvz: 3
wpoint_end:
bdy:
kind: 0 x: 17 y: 18 w: 48 h: 33
bdy_end:
bdy:
kind: 0 x: 27 y: 49 w: 23 h: 29
bdy_end:
<frame_end>
<frame> 50 heavy_weapon_thw
pic: 27 state: 15 wait: 4 next: 51 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 23 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 7 w: 22 h: 73
bdy_end:
<frame_end>
<frame> 51 heavy_weapon_thw
pic: 28 state: 15 wait: 7 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 27 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 104 y: 36 weaponact: 10 attacking: 0 cover: 0 dvx: 13 dvy: -5 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 19 y: 56 w: 30 h: 24
bdy_end:
<frame_end>
<frame> 52 sky_lgt_wp_thw
pic: 97 state: 15 wait: 3 next: 53 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 28 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 28 y: 4 w: 31 h: 63
bdy_end:
<frame_end>
<frame> 53 sky_lgt_wp_thw
pic: 98 state: 15 wait: 1 next: 54 dvx: 0 dvy: -2 dvz: 0 centerx: 41 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 16 y: 25 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 35 y: 10 w: 36 h: 23
bdy_end:
bdy:
kind: 0 x: 28 y: 30 w: 32 h: 39
bdy_end:
<frame_end>
<frame> 54 sky_lgt_wp_thw
pic: 99 state: 15 wait: 9 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 67 y: 71 weaponact: 23 attacking: 0 cover: 0 dvx: 16 dvy: 8 dvz: 3
wpoint_end:
bdy:
kind: 0 x: 22 y: 15 w: 38 h: 38
bdy_end:
bdy:
kind: 0 x: 19 y: 37 w: 26 h: 29
bdy_end:
<frame_end>
<frame> 55 weapon_drink
pic: 107 state: 17 wait: 3 next: 56 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
sound: data\042.wav
wpoint:
kind: 1 x: 56 y: 24 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 56 weapon_drink
pic: 108 state: 17 wait: 3 next: 57 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 55 y: 23 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 57 weapon_drink
pic: 109 state: 17 wait: 3 next: 58 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 54 y: 22 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 58 weapon_drink
pic: 108 state: 17 wait: 3 next: 55 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 55 y: 23 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 60 punch
pic: 10 state: 3 wait: 1 next: 61 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 2 x: 27 y: 57 w: 36 h: 25 vrest: 1
itr_end:
bdy:
kind: 0 x: 28 y: 12 w: 33 h: 70
bdy_end:
<frame_end>
<frame> 61 punch
pic: 11 state: 3 wait: 1 next: 62 dvx: 0 dvy: 0 dvz: 0 centerx: 23 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 21 y: 31 w: 43 h: 18 dvx: 2 bdefend: 16 injury: 20
itr_end:
bdy:
kind: 0 x: 13 y: 11 w: 31 h: 68
bdy_end:
<frame_end>
<frame> 62 punch
pic: 12 state: 3 wait: 1 next: 63 dvx: 2 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 9 w: 31 h: 72
bdy_end:
<frame_end>
<frame> 63 punch
pic: 13 state: 3 wait: 1 next: 999 dvx: 2 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 29 y: 10 w: 32 h: 70
bdy_end:
<frame_end>
<frame> 65 punch
pic: 14 state: 3 wait: 1 next: 66 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 2 x: 25 y: 58 w: 37 h: 21 vrest: 1
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 66 punch
pic: 15 state: 3 wait: 1 next: 67 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 23 y: 38 w: 41 h: 15 dvx: 2 bdefend: 16 injury: 20
itr_end:
bdy:
kind: 0 x: 13 y: 11 w: 32 h: 67
bdy_end:
<frame_end>
<frame> 67 punch
pic: 16 state: 3 wait: 1 next: 68 dvx: 2 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 15 w: 37 h: 64
bdy_end:
<frame_end>
<frame> 68 punch
pic: 17 state: 3 wait: 1 next: 999 dvx: 2 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 28 y: 9 w: 32 h: 72
bdy_end:
<frame_end>
<frame> 70 super_punch
pic: 67 state: 3 wait: 2 next: 71 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 25 y: 16 w: 30 h: 61
bdy_end:
<frame_end>
<frame> 71 super_punch
pic: 68 state: 3 wait: 1 next: 72 dvx: 0 dvy: 0 dvz: 0 centerx: 23 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 20 y: 14 w: 34 h: 66
bdy_end:
<frame_end>
<frame> 72 super_punch
pic: 8 state: 3 wait: 2 next: 73 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 40 y: 5 w: 35 h: 45 dvx: 3 dvy: -10 fall: 70 arest: 15 bdefend: 60 injury: 40
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 35 h: 66
bdy_end:
<frame_end>
<frame> 73 super_punch
pic: 9 state: 3 wait: 1 next: 74 dvx: 5 dvy: 0 dvz: 0 centerx: 27 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 23 y: 10 w: 29 h: 69
bdy_end:
<frame_end>
<frame> 74 super_punch
pic: 19 state: 3 wait: 2 next: 75 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 15 w: 41 h: 65
bdy_end:
<frame_end>
<frame> 75 super_punch
pic: 29 state: 3 wait: 1 next: 38 dvx: 6 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 24 y: 10 w: 34 h: 69
bdy_end:
<frame_end>
<frame> 79 jump_attack
pic: 137 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 6 w: 29 h: 58
bdy_end:
<frame_end>
<frame> 80 jump_attack
pic: 132 state: 3 wait: 1 next: 81 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 10 w: 35 h: 57
bdy_end:
<frame_end>
<frame> 81 jump_attack
pic: 133 state: 3 wait: 1 next: 82 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 22 y: 9 w: 35 h: 56
bdy_end:
<frame_end>
<frame> 82 jump_attack
pic: 134 state: 3 wait: 1 next: 83 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 6 w: 29 h: 60
bdy_end:
<frame_end>
<frame> 83 jump_attack
pic: 135 state: 3 wait: 3 next: 84 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 17 y: 37 w: 52 h: 17 dvx: 9 dvy: -5 fall: 70 arest: 15 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 11 y: 2 w: 29 h: 63
bdy_end:
<frame_end>
<frame> 84 jump_attack
pic: 136 state: 3 wait: 1 next: 79 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 32 y: 40 w: 36 h: 16 dvx: 9 dvy: -5 fall: 70 arest: 15 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 11 y: 5 w: 28 h: 63
bdy_end:
<frame_end>
<frame> 85 run_attack
pic: 100 state: 3 wait: 2 next: 86 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 25 w: 44 h: 54
bdy_end:
<frame_end>
<frame> 86 run_attack
pic: 101 state: 3 wait: 1 next: 87 dvx: 16 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 25 y: 24 w: 31 h: 55
bdy_end:
<frame_end>
<frame> 87 run_attack
pic: 102 state: 3 wait: 1 next: 88 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 79 hit_a: 89 hit_d: 0 hit_j: 0
itr:
kind: 0 x: -18 y: 24 w: 88 h: 30 dvx: 20 fall: 70 vrest: 7 bdefend: 60 injury: 55
itr_end:
bdy:
kind: 0 x: 15 y: 19 w: 37 h: 62
bdy_end:
<frame_end>
<frame> 88 run_attack
pic: 103 state: 3 wait: 3 next: 89 dvx: 0 dvy: 0 dvz: 0 centerx: 20 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 28 y: 25 w: 43 h: 27 dvx: 17 fall: 70 vrest: 10 bdefend: 60 injury: 40
itr_end:
bdy:
kind: 0 x: 14 y: 14 w: 43 h: 67
bdy_end:
<frame_end>
<frame> 89 run_attack
pic: 104 state: 3 wait: 2 next: 97 dvx: 0 dvy: 0 dvz: 0 centerx: 20 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 14 y: 14 w: 43 h: 67
bdy_end:
<frame_end>
<frame> 90 dash_attack
pic: 132 state: 3 wait: 1 next: 91 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 10 w: 35 h: 57
bdy_end:
<frame_end>
<frame> 91 dash_attack
pic: 133 state: 3 wait: 1 next: 92 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 22 y: 9 w: 35 h: 56
bdy_end:
<frame_end>
<frame> 92 dash_attack
pic: 134 state: 3 wait: 1 next: 93 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 6 w: 29 h: 60
bdy_end:
<frame_end>
<frame> 93 dash_attack
pic: 135 state: 3 wait: 7 next: 94 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 17 y: 37 w: 52 h: 17 dvx: 14 dvy: -5 fall: 70 arest: 9 bdefend: 60 injury: 80
itr_end:
bdy:
kind: 0 x: 11 y: 2 w: 29 h: 63
bdy_end:
<frame_end>
<frame> 94 dash_attack
pic: 136 state: 3 wait: 1 next: 96 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 32 y: 40 w: 36 h: 16 dvx: 14 dvy: -5 fall: 70 arest: 9 bdefend: 60 injury: 80
itr_end:
bdy:
kind: 0 x: 11 y: 5 w: 28 h: 63
bdy_end:
<frame_end>
<frame> 95 dash_defend
pic: 111 state: 7 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 21 y: 27 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 14 y: 19 w: 28 h: 36
bdy_end:
bdy:
kind: 0 x: 28 y: 37 w: 24 h: 34
bdy_end:
<frame_end>
<frame> 96 dash_attack
pic: 137 state: 3 wait: 3 next: 96 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 6 w: 29 h: 58
bdy_end:
<frame_end>
<frame> 97 run_attack
pic: 105 state: 3 wait: 2 next: 98 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 20 y: 11 w: 31 h: 68
bdy_end:
<frame_end>
<frame> 98 run_attack
pic: 106 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 20 y: 11 w: 31 h: 68
bdy_end:
<frame_end>
<frame> 100 rowing
pic: 66 state: 6 wait: 2 next: 101 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 21 y: 41 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 101 rowing
pic: 65 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 102 rowing
pic: 58 state: 6 wait: 2 next: 103 dvx: 9 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 300 hit_Uj: 290
wpoint:
kind: 1 x: 38 y: 75 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 103 rowing
pic: 59 state: 6 wait: 2 next: 104 dvx: 9 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 300 hit_Uj: 290
wpoint:
kind: 1 x: 43 y: 47 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 104 rowing
pic: 69 state: 6 wait: 2 next: 105 dvx: 9 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 300 hit_Uj: 290
wpoint:
kind: 1 x: 20 y: 61 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 105 rowing
pic: 58 state: 6 wait: 2 next: 219 dvx: 9 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 300 hit_Uj: 290
wpoint:
kind: 1 x: 35 y: 74 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 106 rowing
pic: 59 state: 6 wait: 2 next: 219 dvx: 9 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 300 hit_Uj: 290
wpoint:
kind: 1 x: 44 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 293 y: 198 w: 1 h: 1 vrest: 1
itr_end:
<frame_end>
<frame> 107 rowing
pic: 69 state: 6 wait: 2 next: 219 dvx: 9 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 300 hit_Uj: 290
wpoint:
kind: 1 x: 20 y: 59 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 108 rowing
pic: 117 state: 6 wait: 3 next: 109 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 44 y: 52 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 109 rowing
pic: 118 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 19 y: 43 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 110 defend
pic: 56 state: 7 wait: 12 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
wpoint:
kind: 1 x: 41 y: 40 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 111 defend
pic: 57 state: 7 wait: 0 next: 110 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 41 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 16 y: 19 w: 42 h: 60
bdy_end:
<frame_end>
<frame> 112 broken_defend
pic: 46 state: 8 wait: 1 next: 113 dvx: -2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 53 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 17 w: 64 h: 65
bdy_end:
<frame_end>
<frame> 113 broken_defend
pic: 47 state: 8 wait: 2 next: 114 dvx: -2 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 23 y: 57 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 17 w: 64 h: 65
bdy_end:
<frame_end>
<frame> 114 broken_defend
pic: 48 state: 8 wait: 3 next: 999 dvx: -2 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 43 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 17 w: 64 h: 65
bdy_end:
<frame_end>
<frame> 115 picking_light
pic: 36 state: 15 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
wpoint:
kind: 1 x: 34 y: 75 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 43 w: 33 h: 37
bdy_end:
bdy:
kind: 0 x: 32 y: 24 w: 28 h: 28
bdy_end:
<frame_end>
<frame> 116 picking_heavy
pic: 36 state: 15 wait: 2 next: 117 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
wpoint:
kind: 1 x: 42 y: 79 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 43 w: 33 h: 37
bdy_end:
bdy:
kind: 0 x: 36 y: 26 w: 26 h: 25
bdy_end:
<frame_end>
<frame> 117 picking_heavy
pic: 36 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 75 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 43 w: 33 h: 37
bdy_end:
bdy:
kind: 0 x: 34 y: 19 w: 26 h: 37
bdy_end:
<frame_end>
<frame> 120 catching
pic: 51 state: 9 wait: 2 next: 121 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\015.wav
cpoint:
kind: 1 x: 61 y: 39
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
wpoint:
kind: 1 x: 35 y: 41 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 121 catching
pic: 50 state: 9 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 300 hit_Da: 274
cpoint:
kind: 1 x: 64 y: 35
vaction: 130 aaction: 122 taction: -232 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: -7
cpoint_end:
wpoint:
kind: 1 x: 47 y: 41 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 122 catching
pic: 51 state: 9 wait: 5 next: 123 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 61 y: 35
vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
wpoint:
kind: 1 x: 34 y: 41 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 123 catching
pic: 52 state: 9 wait: 4 next: 121 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\014.wav
cpoint:
kind: 1 x: 52 y: 36
injury: 15 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 3
cpoint_end:
wpoint:
kind: 1 x: 44 y: 46 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 130 picked_caught
pic: 53 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 42 y: 39
fronthurtact: 132 backhurtact: 131
cpoint_end:
wpoint:
kind: 1 x: 28 y: 54 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>
<frame> 131 picked_caught
pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 43 y: 39
fronthurtact: 132 backhurtact: 132
cpoint_end:
wpoint:
kind: 1 x: 25 y: 49 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>
<frame> 132 picked_caught
pic: 55 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 41 y: 39
fronthurtact: 131 backhurtact: 131
cpoint_end:
wpoint:
kind: 1 x: 42 y: 43 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>
<frame> 133 picked_caught
pic: 30 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 33 y: 36
cpoint_end:
wpoint:
kind: 1 x: 37 y: 45 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 134 picked_caught
pic: 31 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 83 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 30 y: 37
cpoint_end:
wpoint:
kind: 1 x: 35 y: 28 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 135 picked_caught
pic: 32 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 35 y: 22
cpoint_end:
wpoint:
kind: 1 x: 39 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 136 picked_caught
pic: 33 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 35 y: 37
cpoint_end:
wpoint:
kind: 1 x: 48 y: 44 weaponact: 34 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 137 picked_caught
pic: 34 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 28 y: 59
cpoint_end:
wpoint:
kind: 1 x: 38 y: 75 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 138 picked_caught
pic: 35 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 31 y: 51
cpoint_end:
wpoint:
kind: 1 x: 35 y: 73 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 139 picked_caught
pic: 40 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 45 y: 32
cpoint_end:
wpoint:
kind: 1 x: 32 y: 47 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 140 picked_caught
pic: 41 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 40 y: 39
cpoint_end:
wpoint:
kind: 1 x: 42 y: 38 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 141 picked_caught
pic: 42 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 44 y: 40
cpoint_end:
wpoint:
kind: 1 x: 47 y: 46 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 142 picked_caught
pic: 43 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 46 y: 51
cpoint_end:
wpoint:
kind: 1 x: 44 y: 63 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 143 picked_caught
pic: 44 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 45 y: 66
cpoint_end:
wpoint:
kind: 1 x: 56 y: 75 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 144 picked_caught
pic: 45 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 42 y: 55
cpoint_end:
wpoint:
kind: 1 x: 44 y: 72 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 180 falling
pic: 30 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 25 y: 25 w: 21 h: 20
bdy_end:
<frame_end>
<frame> 181 falling
pic: 31 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 85 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 27 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 8 y: 15 w: 30 h: 32 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 27 y: 35 w: 28 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 22 y: 20 w: 24 h: 23
bdy_end:
<frame_end>
<frame> 182 falling
pic: 32 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 13 y: 18 w: 46 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 27 y: 22 w: 20 h: 18
bdy_end:
<frame_end>
<frame> 183 falling
pic: 33 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 49 y: 44 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 32 y: 18 w: 33 h: 27 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 10 y: 38 w: 38 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 22 y: 30 w: 27 h: 21
bdy_end:
<frame_end>
<frame> 184 falling
pic: 34 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 66 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 72 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 185 falling
pic: 35 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 73 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 186 falling
pic: 40 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 29 y: 47 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 22 y: 12 w: 36 h: 50 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 31 y: 24 w: 25 h: 23
bdy_end:
<frame_end>
<frame> 187 falling
pic: 41 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 39 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 33 y: 6 w: 26 h: 46 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 26 y: 43 w: 21 h: 29 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 28 y: 27 w: 24 h: 26
bdy_end:
<frame_end>
<frame> 188 falling
pic: 42 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 48 y: 45 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 14 y: 29 w: 58 h: 23 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 30 y: 31 w: 24 h: 21
bdy_end:
<frame_end>
<frame> 189 falling
pic: 43 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 63 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 24 y: 27 w: 26 h: 28 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 37 y: 45 w: 31 h: 28 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 30 y: 39 w: 23 h: 21
bdy_end:
<frame_end>
<frame> 190 falling
pic: 44 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 53 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 191 falling
pic: 45 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 73 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 200 ice
pic: 37 state: 15 wait: 2 next: 201 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 10 y: 9 w: 55 h: 68
bdy_end:
<frame_end>
<frame> 201 ice
pic: 38 state: 13 wait: 90 next: 202 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 20 y: 55 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 14 x: 10 y: 9 w: 55 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 10 y: 9 w: 55 h: 68
bdy_end:
<frame_end>
<frame> 202 ice
pic: 37 state: 15 wait: 1 next: 182 dvx: -4 dvy: -3 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 44 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 10 y: 9 w: 55 h: 68
bdy_end:
<frame_end>
<frame> 203 fire
pic: 78 state: 18 wait: 1 next: 204 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
bdy:
kind: 0 x: 22 y: 35 w: 26 h: 19
bdy_end:
<frame_end>
<frame> 204 fire
pic: 79 state: 18 wait: 1 next: 203 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
bdy:
kind: 0 x: 22 y: 35 w: 26 h: 19
bdy_end:
<frame_end>
<frame> 205 fire
pic: 88 state: 18 wait: 1 next: 206 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: 33 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
bdy:
kind: 0 x: 22 y: 35 w: 26 h: 19
bdy_end:
<frame_end>
<frame> 206 fire
pic: 89 state: 18 wait: 1 next: 205 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: 33 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
bdy:
kind: 0 x: 22 y: 35 w: 26 h: 19
bdy_end:
<frame_end>
<frame> 207 tired
pic: 69 state: 15 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 64 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 44 y: 28 w: 22 h: 37
bdy_end:
bdy:
kind: 0 x: 28 y: 47 w: 28 h: 35
bdy_end:
<frame_end>
<frame> 210 not_jumping
pic: 60 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 210 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290 mp: 999
bpoint:
x: 39 y: 34
bpoint_end:
wpoint:
kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 61
bdy_end:
<frame_end>
<frame> 311 not_jumping
pic: 61 state: 0 wait: 3 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 311 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290 mp: 999
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 61
bdy_end:
<frame_end>
<frame> 312 not_jumping
pic: 62 state: 0 wait: 5 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 312 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290 mp: 999
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 61
bdy_end:
<frame_end>
<frame> 313 not_jumping
pic: 63 state: 0 wait: 9 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 313 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290 mp: 999
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 61
bdy_end:
<frame_end>
<frame> 315 not_jumping
pic: 64 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 315 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290 mp: 999
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 63
bdy_end:
<frame_end>
<frame> 316 not_jumping
pic: 65 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 316 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290 mp: 999
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 26 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 64
bdy_end:
<frame_end>
<frame> 317 not_jumping
pic: 66 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 317 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290 mp: 999
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 34 y: 52 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 64
bdy_end:
<frame_end>
<frame> 318 not_jumping
pic: 67 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 318 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290 mp: 999
bpoint:
x: 39 y: 34
bpoint_end:
wpoint:
kind: 1 x: 36 y: 52 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 63
bdy_end:
<frame_end>
<frame> 211 jump
pic: 61 state: 4 wait: 1 next: 212 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 43 y: 64 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 26 w: 34 h: 56
bdy_end:
<frame_end>
<frame> 212 jump
pic: 62 state: 4 wait: 1 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 38 y: 28
bpoint_end:
wpoint:
kind: 1 x: 33 y: 36 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 11 w: 29 h: 61
bdy_end:
<frame_end>
<frame> 213 dash
pic: 63 state: 5 wait: 8 next: 216 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 30
bpoint_end:
wpoint:
kind: 1 x: 36 y: 36 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 43 y: 5 w: 23 h: 33
bdy_end:
bdy:
kind: 0 x: 28 y: 29 w: 21 h: 33
bdy_end:
bdy:
kind: 0 x: 18 y: 48 w: 27 h: 21
bdy_end:
<frame_end>
<frame> 214 dash
pic: 64 state: 5 wait: 8 next: 217 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 33 y: 30
bpoint_end:
wpoint:
kind: 1 x: 30 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 5 w: 27 h: 38
bdy_end:
bdy:
kind: 0 x: 16 y: 37 w: 36 h: 22
bdy_end:
<frame_end>
<frame> 215 crouch
pic: 60 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\012.wav
bpoint:
x: 42 y: 55
bpoint_end:
wpoint:
kind: 1 x: 45 y: 60 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 31 h: 54
bdy_end:
<frame_end>
<frame> 216 dash
pic: 112 state: 5 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 30
bpoint_end:
wpoint:
kind: 1 x: 35 y: 36 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 35 y: 8 w: 27 h: 27
bdy_end:
bdy:
kind: 0 x: 16 y: 30 w: 39 h: 37
bdy_end:
<frame_end>
<frame> 217 dash
pic: 113 state: 5 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 33 y: 30
bpoint_end:
wpoint:
kind: 1 x: 29 y: 39 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 13 w: 29 h: 51
bdy_end:
<frame_end>
<frame> 218 stop_running
pic: 114 state: 15 wait: 5 next: 999 dvx: 1 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
bpoint:
x: 39 y: 36
bpoint_end:
wpoint:
kind: 1 x: 41 y: 43 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 17 y: 25 w: 30 h: 55
bdy_end:
bdy:
kind: 0 x: 45 y: 47 w: 16 h: 32
bdy_end:
<frame_end>
<frame> 219 crouch2
pic: 60 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\012.wav
wpoint:
kind: 1 x: 46 y: 61 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 36 w: 29 h: 44
bdy_end:
<frame_end>
<frame> 220 injured
pic: 120 state: 11 wait: 2 next: 221 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 55 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 17 w: 29 h: 61
bdy_end:
<frame_end>
<frame> 221 injured
pic: 121 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 51 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 32 y: 16 w: 27 h: 63
bdy_end:
bdy:
kind: 0 x: 22 y: 37 w: 26 h: 42
bdy_end:
<frame_end>
<frame> 222 injured
pic: 123 state: 11 wait: 2 next: 223 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 41 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 11 y: 24 w: 39 h: 31
bdy_end:
bdy:
kind: 0 x: 25 y: 53 w: 40 h: 27
bdy_end:
<frame_end>
<frame> 223 injured
pic: 124 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 41 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 12 y: 23 w: 40 h: 37
bdy_end:
bdy:
kind: 0 x: 27 y: 56 w: 36 h: 24
bdy_end:
<frame_end>
<frame> 224 injured
pic: 130 state: 11 wait: 2 next: 225 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 13 w: 30 h: 65
bdy_end:
<frame_end>
<frame> 225 injured
pic: 131 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 54 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 18 w: 35 h: 63
bdy_end:
<frame_end>
<frame> 226 injured
pic: 120 state: 16 wait: 6 next: 227 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 51 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 27 y: 22 w: 42 h: 58
bdy_end:
<frame_end>
<frame> 227 injured
pic: 122 state: 16 wait: 6 next: 228 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 45 y: 50 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 28 y: 24 w: 39 h: 57
bdy_end:
<frame_end>
<frame> 228 injured
pic: 121 state: 16 wait: 6 next: 229 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 50 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 28 y: 23 w: 37 h: 58
bdy_end:
<frame_end>
<frame> 229 injured
pic: 122 state: 16 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 45 y: 47 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 29 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 230 lying
pic: 34 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 73 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 74 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 231 lying
pic: 44 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 57 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 232 throw_lying_man
pic: 27 state: 9 wait: 3 next: 233 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 28 y: 9
vaction: 135 throwvz: -842150451 throwinjury: -842150451 dircontrol: 1
cpoint_end:
wpoint:
kind: 1 x: 27 y: 16 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 15 w: 36 h: 65
bdy_end:
<frame_end>
<frame> 233 throw_lying_man
pic: 28 state: 9 wait: 1 next: 234 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
cpoint:
kind: 1 x: 72 y: 53
vaction: 181 throwvx: 13 throwvy: -7 throwvz: 3 throwinjury: 30
cpoint_end:
wpoint:
kind: 1 x: 55 y: 67 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 10 y: 28 w: 61 h: 28
bdy_end:
bdy:
kind: 0 x: 19 y: 56 w: 30 h: 24
bdy_end:
<frame_end>
<frame> 234 throw_lying_man
pic: 28 state: 9 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 55 y: 67 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 13 y: 30 w: 57 h: 28
bdy_end:
bdy:
kind: 0 x: 19 y: 56 w: 30 h: 24
bdy_end:
<frame_end>
<frame> 240 ball1
pic: 140 state: 3 wait: 1 next: 241 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 40
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 241 ball1
pic: 141 state: 3 wait: 1 next: 242 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 41 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 242 ball1
pic: 142 state: 3 wait: 1 next: 243 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 243 ball1
pic: 143 state: 3 wait: 1 next: 244 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\048.wav
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 244 ball1
pic: 144 state: 3 wait: 1 next: 246 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 90 y: 43 action: 0 dvx: 0 dvy: 0 oid: 207 facing: 0
opoint_end:
wpoint:
kind: 1 x: 30 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 245 ball1
pic: 145 state: 3 wait: 1 next: 246 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 246 ball1
pic: 146 state: 3 wait: 1 next: 266 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 247 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 247 ball2
pic: 146 state: 3 wait: 1 next: 248 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 40
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 248 ball2
pic: 147 state: 3 wait: 1 next: 249 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 249 ball2
pic: 148 state: 3 wait: 1 next: 250 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\048.wav
wpoint:
kind: 1 x: 31 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 250 ball2
pic: 149 state: 3 wait: 1 next: 252 dvx: 0 dvy: 0 dvz: 0 centerx: 23 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 90 y: 40 action: 60 dvx: 0 dvy: 0 oid: 207 facing: 0
opoint_end:
wpoint:
kind: 1 x: 22 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 251 ball2
pic: 146 state: 3 wait: 1 next: 252 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 252 ball2
pic: 145 state: 3 wait: 1 next: 266 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 253 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 41 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 253 ball3
pic: 145 state: 3 wait: 1 next: 254 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 40
wpoint:
kind: 1 x: 41 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 254 ball3
pic: 142 state: 3 wait: 1 next: 255 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 255 ball3
pic: 143 state: 3 wait: 1 next: 256 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\048.wav
wpoint:
kind: 1 x: 39 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 256 ball3
pic: 144 state: 3 wait: 1 next: 258 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 90 y: 43 action: 0 dvx: 0 dvy: 0 oid: 207 facing: 0
opoint_end:
wpoint:
kind: 1 x: 31 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 257 ball3
pic: 145 state: 3 wait: 1 next: 258 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 258 ball3
pic: 146 state: 3 wait: 1 next: 266 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 259 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 259 ball4
pic: 150 state: 3 wait: 1 next: 260 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 40
wpoint:
kind: 1 x: 41 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 260 ball4
pic: 151 state: 3 wait: 1 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\048.wav
wpoint:
kind: 1 x: 34 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 261 ball4
pic: 152 state: 3 wait: 1 next: 263 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 90 y: 48 action: 50 dvx: 0 dvy: 0 oid: 207 facing: 0
opoint_end:
wpoint:
kind: 1 x: 27 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 262 ball4
pic: 146 state: 3 wait: 1 next: 263 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 263 ball4
pic: 145 state: 3 wait: 1 next: 266 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 264 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 264 ball4
pic: 145 state: 3 wait: 1 next: 242 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 40
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 266 ballend
pic: 140 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 270 many_punch
pic: 153 state: 3 wait: 1 next: 271 dvx: 7 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 75
sound: data\007.wav
wpoint:
kind: 1 x: 37 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 271 many_punch
pic: 154 state: 3 wait: 1 next: 272 dvx: 5 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 31 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 63 y: 9 w: 16 h: 67 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 17 y: 35 w: 61 h: 13 dvx: 7 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 272 many_punch
pic: 155 state: 3 wait: 1 next: 273 dvx: 3 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 35 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 273 many_punch
pic: 156 state: 3 wait: 1 next: 274 dvx: 3 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 29 y: 45 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 57 y: 9 w: 18 h: 67 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 14 y: 35 w: 58 h: 18 dvx: 7 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 274 many_punch
pic: 157 state: 3 wait: 1 next: 275 dvx: 3 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 75
wpoint:
kind: 1 x: 26 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 275 many_punch
pic: 158 state: 3 wait: 1 next: 276 dvx: 5 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 28 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 276 many_punch
pic: 159 state: 3 wait: 1 next: 277 dvx: 5 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 64 y: 10 w: 18 h: 68 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: -1 y: 22 w: 81 h: 25 dvx: 10 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 277 many_punch
pic: 169 state: 3 wait: 1 next: 278 dvx: 3 dvy: 0 dvz: 0 centerx: 18 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 278 many_punch
pic: 168 state: 3 wait: 1 next: 279 dvx: 5 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 300
wpoint:
kind: 1 x: 32 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 279 many_punch
pic: 167 state: 3 wait: 1 next: 280 dvx: 7 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 300
sound: data\007.wav
wpoint:
kind: 1 x: 33 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 280 many_punch
pic: 166 state: 3 wait: 1 next: 281 dvx: 3 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 10 y: 2 w: 75 h: 68 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 12 y: 11 w: 70 h: 51 dvx: 7 dvy: -15 fall: 70 vrest: 15 bdefend: 60 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 281 many_punch
pic: 165 state: 3 wait: 2 next: 282 dvx: 3 dvy: 0 dvz: 0 centerx: 27 centery: 79 hit_a: 0 hit_d: 0 hit_j: 290
wpoint:
kind: 1 x: 33 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 282 many_punch
pic: 164 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 290
wpoint:
kind: 1 x: 41 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 290 jumphit
pic: 160 state: 15 wait: 1 next: 291 dvx: 8 dvy: -8 dvz: 0 centerx: 32 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0 mp: 25
sound: data\017.wav
wpoint:
kind: 1 x: 28 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 13 y: 8 w: 38 h: 61
bdy_end:
<frame_end>
<frame> 291 jumphit
pic: 161 state: 15 wait: 2 next: 292 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 28 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 8 w: 34 h: 62
bdy_end:
<frame_end>
<frame> 292 jumphit
pic: 161 state: 15 wait: 15 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 293 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 31 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 8 w: 34 h: 66
bdy_end:
<frame_end>
<frame> 293 jumphit
pic: 162 state: 15 wait: 3 next: 294 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 39 y: 39 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 17 y: 19 w: 44 h: 45 dvx: 22 dvy: 15 fall: 70 arest: 12 bdefend: 60 injury: 50
itr_end:
bdy:
kind: 0 x: 16 y: 20 w: 46 h: 46
bdy_end:
<frame_end>
<frame> 294 jumphit
pic: 163 state: 15 wait: 15 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 39 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 16 y: 20 w: 46 h: 46
bdy_end:
<frame_end>
<frame> 300 singlong
pic: 170 state: 3 wait: 1 next: 301 dvx: 7 dvy: -9 dvz: 0 centerx: 30 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0 mp: 225
sound: data\095.wav
wpoint:
kind: 1 x: 31 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 301 singlong
pic: 171 state: 3 wait: 1 next: 302 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\031.wav
wpoint:
kind: 1 x: 37 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 10 y: 3 w: 72 h: 75 dvx: 7 dvy: -13 fall: 70 vrest: 10 bdefend: 60 injury: 85
itr_end:
<frame_end>
<frame> 302 singlong
pic: 172 state: 3 wait: 1 next: 303 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 13 y: -1 w: 67 h: 80 dvx: 7 dvy: -11 fall: 70 vrest: 10 bdefend: 60 injury: 60
itr_end:
bdy:
kind: 0 x: 19 y: 7 w: 36 h: 69
bdy_end:
<frame_end>
<frame> 303 singlong
pic: 173 state: 3 wait: 1 next: 304 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 41 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 11 y: -2 w: 63 h: 80 dvx: 7 dvy: -9 fall: 70 vrest: 10 bdefend: 60 injury: 45
itr_end:
bdy:
kind: 0 x: 22 y: 6 w: 30 h: 69
bdy_end:
<frame_end>
<frame> 304 singlong
pic: 174 state: 3 wait: 2 next: 305 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 45 y: 39 weaponact: 28 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 19 y: 1 w: 61 h: 80 dvx: 7 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 30
itr_end:
bdy:
kind: 0 x: 28 y: 12 w: 29 h: 66
bdy_end:
<frame_end>
<frame> 305 singlong
pic: 175 state: 3 wait: 2 next: 306 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 36 weaponact: 27 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 27 y: 7 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 306 singlong
pic: 176 state: 3 wait: 3 next: 307 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: 35 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 11 w: 30 h: 61
bdy_end:
<frame_end>
<frame> 307 singlong
pic: 177 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 73 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 37 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 3 w: 33 h: 68
bdy_end:
<frame_end>
<frame> 399 dummy
pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
|
RE: No running? - Som1Lse - 12-29-2014
(12-29-2014, 03:15 AM)STM1993 Wrote: However, what I'm saying is that the issue is not completely fixed. J+A still goes to the frame 210 for all standing/walking frames, appearing to crouch. Yeah I my messed my code up. I should have used 0-7 instead of 60-67 as sprites.
(12-29-2014, 03:15 AM)STM1993 Wrote: So there is still potential breathing de-sync there. Afterall, if you wait for the 1st breathing frame to nearly reach its max TU before pressing J+A, you end up appearing to prolong the 1st breathing frame - or assuming it goes to the 2nd breathing frame you make breathing appear faster, either way causing a de-sync. Yes and I do not know of a way to solve this, except for making it into a move (like you suggested).
(12-29-2014, 03:15 AM)STM1993 Wrote: Plus, you can't use this mp tag method for running since it doesn't use hit_ tags, which is the other goal that OP wanted. I never claimed this would prevent running.
Replacing the running frames (as originally suggested in this thread), clears that problem, though it is worth noting that it also causes a animation de-sync issue, so unless forward forward should be made into a move as well this is just something you'll have to live with.
DC-Code:
<frame> 9 not_running
pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 315 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 10 not_running
pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 316 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 26 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 11 not_running
pic: 6 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 317 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 34 y: 52 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
|
(12-29-2014, 03:15 AM)STM1993 Wrote: What I'm suggesting is to take advantage of this flaw and use it as a new move or to create a taunt animation to compensate for the breathing de-sync problem. That is also the only way I'm aware to fully solve the issue.
|