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[Representative character] Kenzo - Printable Version

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+---- Thread: [Representative character] Kenzo (/showthread.php?tid=1129)

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RE: [Representative character] Kenzo - Silverthorn - 11-17-2008

nice thing, seriously!
Looks cool. Yea, not mch more to say ;)


RE: [Representative character] Kenzo - Bamboori - 11-17-2008

yeah that's great!
only thing i recommend you is to use more sprite-frames too let it look smoother


RE: [Representative character] Kenzo - XSasukeXS - 11-25-2008

you could use hypercam 2 its better for filming like that and its less laggy


RE: [Representative character] Kenzo - Ascor - 11-25-2008

no i couldnt
cause i'm using win98 *shame* and hypercam doesnt runs :P


RE: [Representative character] Kenzo - XSasukeXS - 11-25-2008

ya it does wanna see? i have proove


RE: [Representative character] Kenzo - Ascor - 11-29-2008

Heyhey guys
new update
The glass shield is finished
The mp costs are 100 mp :D
Click me if you can :P
Updatet version: (not so laggy)
>Click<


RE: [Representative character] Kenzo - Hukko - 11-29-2008

very good... the broken shield, a very good idea.


RE: [Representative character] Kenzo - Zhyhm.Z - 11-29-2008

hmm... Where's the jacket in the 'glass' pic?


RE: [Representative character] Kenzo - Ascor - 11-29-2008

argh sh*t
you noticed it
i dunno how to sprite it in this perspective


RE: [Representative character] Kenzo - zxcv11791 - 11-29-2008

Your defend frame isn't aligned right. If it was your intention to make his feet shift then use a dvx: -3 or something so the shadow stays in the right place.