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Ramond's RPG Adventure v2.0 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Hangout Area (https://lf-empire.de/forum/forumdisplay.php?fid=26) +--- Thread: Ramond's RPG Adventure v2.0 (/showthread.php?tid=1806) Pages:
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RE: RPG Adventure: The Return! - Bamboori - 09-04-2012 i hereby declare the agree-button to be pressed RE: RPG Adventure: The Return! - Silverthorn - 09-04-2012 * Silverthorn presses the imaginary agree-button RE: RPG Adventure: The Return! - SirFrog - 09-07-2012 * SirFrog agrees to the previous post. RE: RPG Adventure The Return! - Ramond - 09-20-2012 A little rule change... When using items during a battle, players can no longer use potions for other party members. Each party member can now only use an item for himself/itself. snorsorbet uses Medium Healing Flask (HP +70)! He replenishes 70 health points! Bamboori uses Medium Healing Flask (HP +70)! He replenishes 70 health points! Blue Phoenix uses Small Healing Flask (HP +30)! He replenishes 30 health points! SirFrog uses Small Healing Flask (HP +30)! He replenishes 30 health points! Blue Phoenix uses Small Mana Vial (+20 MP)! He regenerates 20 mana points! Bamboori uses Small Mana Vial (+20 MP)! He regenerates 20 mana points! Nave uses Medium Mana Vial (+50 MP)! He regenerates 50 mana points! SirFrog uses Medium Mana Vial (+50 MP)! He regenerates 50 mana points! After regenerating, the group slowly sneaks up to the cellar door, open it and peek outside. There are no guards in the big hall in front of them. Take which path? Book of Knowledge (Hints of Interest: Yeah, I was a bit too lazy to do a detailed description of your heroic save, and I want to leave this dungeon behind for once. :P Stat poins left: snorsorbet) Skill points left: -) Drahcir - HP: 116/116, MP: 11/11 Bamboori - HP: 96/104+70, MP: 9/9+20 (Arrows: magic 0, normal 32) SirFrog - HP: 51/82+30, MP: 71/115+50 Nave - HP: 65/85, MP: 66/103+50 snorsorbet - HP: 95/97+70, MP: 26/57 Blue Phoenix - HP: 59/75+30, MP: 10/10+20 Simon - HP: 89/89, MP: 1/3 Phil - HP: 44/83, MP: 4/8 Gold coins: 666 LFE Kingdom (drafted version) (Click to View) ![]() It's midday. (4:01 PM) A blurry mass of raindrops falling from the sky soaks the landscape into a wet idyll. RE: RPG Adventure: The Return! - Simoneon - 09-20-2012 Just go upwards north, and the turn left. Slowly check the chests? Or, if anyone wants, go upstairs and open those chests... RE: RPG Adventure: The Return! - Silverthorn - 09-20-2012 (09-20-2012, 05:36 PM)Simoneon Wrote: Just go upwards north, and the turn left. Slowly check the chests?
RE: RPG Adventure The Return! - Ramond - 09-21-2012 Just as the group moves outside the door of the cellar wing, Nave shudders. Nave: My mage senses are tingling yet again. Blue Phoenix: What do you feel? The question becomes obsolete. In just that moment a wave of guards decides to enter the room from all sides. The group quickly jumps back. ???: Well well well, looks like somebody freed the slaves. Good job. Blue Phoenix: YOU! Master Jaden: Yes, me. I am utterly disappointed in you. Good faith I had in you, but you abused my trust for your own personal gain. And for this, you will finally die. Simon: NO U Master Jaden: *laughs* Blue Phoenix: I have bested fruit, spike and moon! Now I shall best you, THE GUY! Master Jaden: Chage! Shortly before the guards charge in on the group, they retreat into the cellar corridor. Since it's a narrow one, there's only limited space for the enemies to get through. At the end of the corridor, the group weirdly finds the door locked and find themselves trapped. Fighting in a limited space... When fighting in a narrow place, only a specific amount of group members/enemies can use melee attacks in a round. Ranged attackers (and spellcasters) can always attack though, so nothing really changes for them combat-wise. Limitations for melee fighters: There's only a limited amount of melee fighters that can attack during a combat round (1 combat round = everybody party member/opponent does 1 turn). If a melee fighter attacks, he can only attack one of the other group's melee fighters (except if there are none left). (You can imagine that as fighting in a narrow corridor with both sides jammed, a melee fighter wouldn't be able to hit archers that stand further behind the melee fighters.) The melee fighter limitation in this combat is 3, so you can only have 3 of your group members attack in melee per round. Also the enemies are bound to this limitation; only the 3 enemies at the top of the enemy list are actually able to attack/be attacked by melee. As soon as one of them goes down, the next enemy in line moves on to his space and can attack now. (Phil is an exception, since he's a cat and small enough to actually be below one of the party members.) Boss Battle begins! Simon is the next one to act with 53 AGI! Phil is the next one to act with 52 AGI! Bamboori is the next one to act with 48 AGI! Attack: Physically attacks an enemy of your choice. Special Attack: You can choose between various attacks. All of them have something special. Costs MP. Spell: You can choose a spell you've learned and cast it. Costs MP. Item: You can use an item. You can also change your weapon, shield or accessoir, but only one piece at most. Defend: Increases the chance of avoiding the next attack on you for a round. Book of Knowledge (Hints of Interest: Stat poins left: snorsorbet) Skill points left: -) Melee: Drahcir, Blue Phoenix, Simon, +Phil (was automatically chosen due to the story - can be changed anytime after a round) Drahcir - HP: 116/116, MP: 11/11 Bamboori - HP: 96/104, MP: 9/9 (Arrows: magic 0, normal 32) SirFrog - HP: 51/82, MP: 71/115 Blue Phoenix - HP: 59/75, MP: 10/10 (sneak attack disabled in limited space mode) Nave - HP: 65/85, MP: 66/103 snorsorbet - HP: 95/97, MP: 26/57 Phil - HP: 44/83, MP: 4/8 Simon - HP: 89/89, MP: 1/3 Estate Guard 1 - HP: ???/???, MP: ?/? Estate Guard 2 - HP: ???/???, MP: ?/? Estate Guard 3 - HP: ???/???, MP: ?/? Estate Elite 1 - HP: ???/???, MP: ?/? Estate Guard 4 - HP: ???/???, MP: ?/? Estate Guard 5 - HP: ???/???, MP: ?/? Estate Elite 2 - HP: ???/???, MP: ?/? Estate Guard 6 - HP: ???/???, MP: ?/? Master Jaden - HP: ???/???, MP: ??/?? Estate Guard 7 - HP: ???/???, MP: ?/? Estate Bowman 1 - HP: ??/??, MP: ?/? Estate Bowman 2 - HP: ??/??, MP: ?/? Estate Bowman 3 - HP: ??/??, MP: ?/? Gold coins: 666 LFE Kingdom (drafted version) (Click to View) ![]() It's midday. (4:02 PM) A blurry mass of raindrops falling from the sky soaks the landscape into a wet idyll. RE: RPG Adventure: The Return! - Simoneon - 09-21-2012 oh f*** oh f*** oh f*** ![]() let's focus with one of the guards first. I'd say George (Estate Guard 1) has to die! Attacking George (Estate Guard 1)! RE: RPG Adventure: The Return! - Bamboori - 09-22-2012 double arrow at bowman 1 RE: RPG Adventure: The Return! - The Lost Global Mod - 09-22-2012 grml.. ramond is so mean. (attacking george (estate guard 1)) |