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Ramond's RPG Adventure v2.0 - Printable Version

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RE: Ramond's RPG Adventure: The Return! - Ramond - 07-21-2014

No shield? :p And spend the other guys' status points plz :D

BTW broadsword also still free


RE: Ramond's RPG Adventure: The Return! - Silverthorn - 07-21-2014

Pil MP ATAK DEX

The shield should go to somebody who will definitely need it... somebody like the royal toad-relative? That means he'd have to tossput the quaterstaff back into inventory (he doesn't do much meelee anyways). Discuss!

Broadsword to Drahcir? Discuss!

Or just go: [Image: 6reFtdk9ILUttyVCQTrO9DoiH5n6K.jpg]


RE: Ramond's RPG Adventure: The Return! - SirFrog - 07-21-2014

Ey, points to INT and MP, if that's how it worked. This was a while, now.

I suggest I'll cast Analyze on the blade, if that's possible. Might give us a clue, anyway.


Also, sorry for being absent a lot. It's mostly due to life, the university and everything.


RE: Ramond's RPG Adventure: The Return! - Ramond - 07-21-2014

Welcome back SirFrog!

Trying to cast Analyze on the blade certainly is a brilliant idea, I wouldn't have thought of that. Sadly though this would make all the hassle with identification kind of useless and just a drain of MP (it will feel like 'enchanting' the item at cost of MP), so Analyze will only work on living creatures.

There will be an Identification spell though, though that might take a while and will probably be very costly and require certain ingredients...


RE: Ramond's RPG Adventure: The Return! - Bamboori - 07-21-2014

i guess for drahcir +1 on hp and strength.
how do i know if he can learn a new skill? if no new skill available +1 on lay on hands.
oh and hell take the broadsword, the buckler and teh yellow ring if you guys have nothing against it. right now hes still pretty naked :p

oh yeah and lets go with the shield and break door thing

edit: then one skillpoint for learning a new skill please (drahcir)


RE: Ramond's RPG Adventure: The Return! - TheNave - 07-21-2014

i meant to heal all the yellow names ofc :D
also how about peeking through the keyhole before breaking down the door first? xD


RE: Ramond's RPG Adventure: The Return! - Silverthorn - 07-22-2014

Don Ramondo Wrote:You peek into the keyhole and see blackness. That part of the door is probably already covered by the barricade!

That calls for:

[Image: triple-h-break-s-the-door-o.gif]


RE: Ramond's RPG Adventure: The Return! - TheNave - 07-22-2014

Do we actually have to fight after we break the door? I got all this lightning and blinding stuff, can we not use that to distract them somehow and run away?


RE: Ramond's RPG Adventure: The Return! - Bamboori - 07-22-2014

what if nave prepares the spell before we break the door?


RE: Ramond's RPG AdventuThe Return! - TheNave - 07-22-2014

(07-22-2014, 04:15 PM)Bamboori Wrote:  what if nave prepares the spell before we break the door?

^that, we got the element of surprise afterall