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Ramond's RPG Adventure v2.0 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Hangout Area (https://lf-empire.de/forum/forumdisplay.php?fid=26) +--- Thread: Ramond's RPG Adventure v2.0 (/showthread.php?tid=1806) Pages:
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RE: Ramond's RPG Adventure: The Return! - Bamboori - 02-15-2015 drahcir probably 2 right and smite I3? RE: Ramond's RPG Adventure: The Return! - Simoneon - 02-17-2015 can you give them an ai? xddd either way snor: up up up attack on I3 RE: Ramond's RPG Adventure: The Return! - Ramond - 02-17-2015 Turn 1: Player Phase Simon (99 ATK) moves to and attacks Ice Gargoyle 4 (?? DEF)! (HIT Roll: 4, DMG Roll: 3) He deals 37 physical damage! Phil initiates his aura Aura of Regret (Level 1) (-1 MP)! Bamboori (62 DEX) moves within range 4 (HPM Modifier: 24) of Ice Gargoyle 4 and uses Multiple Arrow (Level 1) (-2 arrows, +2 DMG) (-3 MP) on Ice Gargoyle 4 (?? DEF)! (RNG Roll: 53|63, HIT Roll: 3|11, DMG Roll: 6|3) He deals 19 physical damage! He deals 17 physical damage! Blue Phoenix (49 DEX, 19 INT) moves to Ice Gargoyle 2 (??-? DEF, ?? MDF) and uses Flurry of Daggers (Level 1) (-4 MP, +8 DMG +12 shadow DMG)! (HIT Roll: 6|5|14|12|5, DMG Roll: 8+6|13+14|10+11|1+1|-) Dagger 1 deals 19 physical damage and 10 shadow damage! Dagger 2 deals 22 physical damage and 18 shadow damage! Dagger 3 deals 20 physical damage and 15 shadow damage! Dagger 4 deals 16 physical damage and 5 shadow damage! Dagger 5 misses! SirFrog (64 INT) moves within range 5 (HPM Modifier: 28) of Ice Gargoyle 4 (?? MDF) and casts Fire Bolt (35 fire damage) (-12 MP)! (RNG Roll: 7) He misses! snorsorbet (70+20eng ATK) moves to and attacks Ice Gargoyle 3 (?? DEF)! (HIT Roll: 11, DMG Roll: 4+7) He deals 21 physical damage and 0 energy damage! Nave (69 INT) moves within range 2 (HPM Modifier: 7) of Ice Gargoyle 3 (?? MDF) and casts Dark Bolt (85 dark damage) (-14 MP)! (RNG Roll: 55, DMG Roll: 1, INK Roll: 80) He deals 126 shadow damage! Drahcir (24 INT) moves to Ice Gargoyle 3 (?? MDF) and casts Smite (Level 1) (60 holy damage) (-5 MP)! (DMG Roll: 1) He deals 60 holy damage! Ice Gargoyle 3 collapses! (EXP +112) (Kill EXP Bonus: +11 (Drahcir)) Turn 1: Enemy Phase Ice Gargoyle 1 (?? ATK) moves to and attacks Simon (39 DEF)! (HIT Roll: 6) He misses! Ice Gargoyle 2 (?? ATK) moves to and attacks Drahcir (56 DEF)! (HIT Roll: 9, DMG Roll: 5) (BLK Roll: 9) He deals 26 physical damage! Ice Gargoyle 4 (?? ATK) moves to and attacks SirFrog (25 DEF)! (HIT Roll: 5, DMG Roll: 3) He deals 57 physical damage! ![]() (click to view from beginning) Turn 2: Player Phase Drahcir replenishes 8 health points! Phil's Aura of Regret (Level 1) is active! (-1 MP Upkeep) Book of Knowledge (Hints of Interest: In the alternate combat system, the numbers inside the {} brackets represent your total movement points. Stat poins left: - Skill points left: -) ![]() (press F5 to update the image) {10 Dr} Drahcir - HP: 100/146-26 +8, MP: 5/15 (3x LoH, 0x Smite) {14 Ba} Bamboori - HP: 107/115, MP: 11/11 (Arrows: 13) {11 SF} SirFrog - HP: 22/87-57, MP: 72/128-12 {13 BP} Blue Phoenix - HP: 93/93, MP: 1/11 -4 (75% physical DMG Reflect (Regret 1)) {11 Na} Nave - HP: 81/94, MP: 42/127-14 {12 sn} snorsorbet - HP: 83/113, MP: 62/62 {17 Ph} Phil - HP: 44/100, MP: 5/11-1 -1 (Aura of Regret (Level 1)) (75% physical DMG Reflect (Regret 1)) {15 Si} Simon - HP: 55/101, MP: 6/6 Aura of Regret (Level 1): 75% physical damage reflection / constant / Player Phase: -1 MP (Phil) {9 I1} Ice Gargoyle 1 - HP: ???/???, MP: ??/?? {9 I2} Ice Gargoyle 2 - HP: ??/???-125, MP: ??/?? {9 I3} Ice Gargoyle 3 - HP: 0/???-21 -126 -60, MP: ??/?? {9 I4} Ice Gargoyle 4 - HP: ???/???-37 -36, MP: ??/?? Gold coins: 72 LFE Kingdom (drafted version) (Click to View) ![]() (press F5 to update the image) It's dark. (10:03 PM) The cave's dark cloak encloses the group eerily. IMPORTANT (for mages at least) Your INT will now be used as base damage output for any spells you cast. Obviously, this means that in this combat they'll be ridiculously overpowered - I'll see to fix that after it. (PS: This update took me 3 hours to do, yours truly.) RE: Ramond's RPG Adventure: The Return! - Bamboori - 02-17-2015 is phils aura always around him or would it stay in place if he moved? if it follows him he should get into the center of the group (4 right and 3 down?) drahcir regular attack on i2 bamboori melee bow on i4 (i need to go 1 left for that, right?) RE: Ramond's RPG Adventure: The Return! - Ramond - 02-17-2015 There's just one more thing I want to remind you of (because it nearly happened this time, though I noticed way too late). You cannot end your turn on the same space as any other player, so before you post your turn, please check whether somebody else already ends his turn there (and discuss or change plans together if applicable). RE: Ramond's RPG Adventure: The Return! - Bamboori - 02-17-2015 oh but we can do ranged attacks through our teammates? RE: Ramond's RPG Adventure: The Return! - TheNave - 02-17-2015 2x Left, 2x Up, Dark Bolt at I2... I2 would probably die from this so you can focus on the other two guys so you won't waste an attack RE: Ramond's RPG Adventure: The Return! - Bamboori - 02-18-2015 but drahcir doesnt have enough move points to get to another ice golem... cant you target another one? RE: Ramond's RPG Adventure: The Return! - TheNave - 02-18-2015 but drahcir wouldn't kill him in one hit I guess and then we need to use the turns of two characters instead of one... I suggest drahcir and phil are walking torwards eachother so drahcir can heal him... phil is pretty damaged anyways and that way we won't waste a turn... they should probably meet at a spot closer to the enemys so phils aura will be more usefull... Phil 4x Right, 3x Down, and Drahcir 3x Right, 2x Up, healing Phil would be the best I suppose RE: Ramond's RPG Adventure: The Return! - Ramond - 02-18-2015 I've discussed this with Nave on the IRC yesterday, but to make it official, I want to announce it here: There will be a major revamp of the game's system (battle, stats, and such stuff) after this battle to get rid of unneccessary complicating stuff. I'm slowly losing track of what there is to take account of when updating this game, which in turn gradually increases the time I need for writing an update - which in turn makes me update less often. I hope to have a more fluid (and flexible) update schedule in future, where I can also update from when I'm not at home. |