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Ramond's RPG Adventure v2.0 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Hangout Area (https://lf-empire.de/forum/forumdisplay.php?fid=26) +--- Thread: Ramond's RPG Adventure v2.0 (/showthread.php?tid=1806) Pages:
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RE: Ramond's RPG Adventure: The Return! - TheNave - 03-05-2015 Aww sorry, the subscription thing didn't work again .___. anyways, 4xUp, 1xRight, Healing@BP RE: Ramond's RPG Adventure: The Return! - Ramond - 03-06-2015 Turn 3: Player Phase Simon (99 ATK) moves 1L 1U and attacks Ice Gargoyle 1 (?? DEF)! (HIT Roll: 21, DMG Roll: 13, CRI Roll: 9, CHD Roll: 45) Critical hit! He deals 61 physical damage! Phil idles. Bamboori (47 ATK) moves 1U 1L and attacks Ice Gargoyle 1 (?? DEF)! (HIT Roll: 13, DMG Roll: 7) He deals 22 physical damage! Blue Phoenix (120 ATK) attacks Ice Gargoyle 1 (?? DEF)! (HIT Roll: 2, DMG Roll: 6, CRH Roll: 7) He deals 51 physical damage! Ice Gargoyle 1 is destroyed! (EXP +112) (Kill EXP Bonus: +11 (Blue Phoenix)) SirFrog idles. (Since Ice Gargoyle 1 is now dead.) snorsorbet idles. Nave (69 INT) moves 4U 1R and casts Healing (Level 1) (HP +50) (-15 MP) on Blue Phoenix! (RST Roll: 5) He replenishes 140 health points! Drahcir (24 INT) uses Lay on Hands (Level 3) (HP +60) (-2 MP) on SirFrog! (RST Roll: 10) He replenishes 97 health points! Drahcir gains 459 EXP and reaches Level 8! Bamboori gains 448 EXP. SirFrog gains 459 EXP and reaches Level 9! Blue Phoenix gains 459 EXP. Nave gains 459 EXP. snorsorbet gains 448 EXP. Phil gains 448 EXP and reaches Level 8! Simon gains 448 EXP. (Note: The leveling will actually only happen after the incoming overhaul that should happen within the next few weeks.) TO BE CONTINUED Book of Knowledge (Hints of Interest: In the alternate combat system, the numbers inside the {} brackets represent your total movement points. Stat poins left: - Skill points left: -) {10 Dr} Drahcir - HP: 108/146, MP: 1/15-2 (1x LoH, 0x Smite) (75% physical DMG Reflect (Regret 1)) {14 Ba} Bamboori - HP: 107/115, MP: 11/11 (Arrows: 13) (75% physical DMG Reflect (Regret 1)) {11 SF} SirFrog - HP: 87/87+97, MP: 60/128 {13 BP} Blue Phoenix - HP: 93/93+140, MP: 1/11 (75% physical DMG Reflect (Regret 1)) {11 Na} Nave - HP: 81/94, MP: 13/127-15 {12 sn} snorsorbet - HP: 83/113, MP: 62/62 (75% physical DMG Reflect (Regret 1)) {17 Ph} Phil - HP: 100/100, MP: 4/11 (Aura of Regret (Level 1)) (75% physical DMG Reflect (Regret 1)) {15 Si} Simon - HP: 55/101, MP: 6/6 (75% physical DMG Reflect (Regret 1)) Aura of Regret (Level 1): 75% physical damage reflection / constant / Player Phase: -1 MP (Phil) {9 I1} Ice Gargoyle 1 - HP: 0/???-61 -22 -51, MP: ??/?? {9 I2} Ice Gargoyle 2 - HP: 0/???, MP: ??/?? {9 I3} Ice Gargoyle 3 - HP: 0/???, MP: ??/?? {9 I4} Ice Gargoyle 4 - HP: 0/???, MP: ??/?? Gold coins: 72 LFE Kingdom (drafted version) (Click to View) ![]() (press F5 to update the image) It's dark. (10:05 PM) The cave's dark cloak encloses the group eerily. RE: Ramond's RPG Adventure: The Return! - Ramond - 03-09-2015 RPG Adventure: The Revamp As promised, the whole RPG system will receive a little overhaul (that was long overdue) that will hopefully make some things simpler and more intuitive for the players while adding new strategic elements to the game to play with. Since this overhaul isn't something that will happen from one day to another (a whole database on everything about the whole game is being created online), I thought it would be a good idea to introduce you guys step-by-step to the new features. The FAQ will of course also be adjusted accordingly (in fact a new version is already online that will foreclose what is going to happen with certain mechanics). #1: New Stats First of all, character stats. Two new main stats are going to be added that will play fundamental parts in the new combat system. Willpower (WIL): Your character's willpower is now used as base damage whenever you deal magical damage. (Basically the equivalent of ATK for magical damage of any kind.) That includes magical damage that is innate on weapons. Luck (LCK): Luck will increase all your combat stats by a margin and increase the odds of certain class skills triggering. Some of the old main stats have been adjusted to be simpler. Strength now provides direct multiplicative physical damage, where STR% physical damage is added to the final damage output. Furthermore, more Strength will increase your Critical Hit Rate. Intelligence now provides direct multiplicative magical damage, where INT% damage is added to the final damage output. Furthermore, more Intelligence will increase your Critical Dodge Rate. Dexterity now increases your Hit Rate, Agility increases your Dodge Rate. All modifiers (STR, DEX, INT Modifiers) have been removed from the game. Similarly, HIT Rolls and DMG Rolls are now absent from the game. Most rolls in the game will now be handled as simple percentage chances. Your character will now possess a new set of stats, named Combat Stats. Hit Rate: Your character's accuracy when attacking an enemy. Dodge Rate: Your character's nimbleness when avoiding an enemy. Critical Hit Rate: Your character's critical hit chance. Critical Dodge Rate: Reduces the opponent's critical hit chance. Block Rate: Your character's basic block chance. Movement: Indicates the distance you can move in your phase. Furthermore you will now also be able to increase your resistances against physical attacks: Slash, Pierce and Blunt Resistances will be added to the character sheets. Tune in next time to find out more about #2: New Skill System! Also, if you have any questions or suggestions, feel free to post. RE: Ramond's RPG Adventure v2.0 - Hellblazer - 03-10-2015 Do you have any guess that when a person will die to make room for me?
RE: Ramond's RPG Adventure v2.0 - Ramond - 03-10-2015 (03-10-2015, 09:37 AM)Appendix Wrote: Do you have any guess that when a person will die to make room for me? I need to honestly say it's not about the room, this forum game is for a few select people only. RE: Ramond's RPG Adventure v2.0 - Simoneon - 03-16-2015 he could however take snor's or anyone's (who is not playing anymore) char, couldn't he? RE: Ramond's RPG Adventure v2.0 - Simoneon - 03-19-2015 MY BODY IS READY RAMOND RE: Ramond's RPG Adventure v2.0 - Ramond - 03-21-2015 #2: New Skill System The skill system has been overhauled to provide more options for specialization and planning in advance. In case you know Diablo 2, it works pretty much the same way. Each player (or to be more specific, each class) receives a skill tree that consists out of 3 categories with 8 skills each, and an additional passive category that is focused on combat. For each level up a player will now earn a skill point, which he can choose to spend in any of the categories (except the passive one). Most of the skills are actively used during combat, some of them grant passive bonuses. You can do the following with a skill point: Learn a new skill: To learn a new skill you can invest your skill point into a skill that you haven't learned yet. Prerequisites are a certain level and at least one skill point in all skills that point at the chosen skill with an arrow. Improve a learned skill: Skills that are newly learned will initially seem weak, but they can be powered up this way and provide better specialization. Up to 5 skill points may be invested in any skill. Convert the skill point: In a rare case you might need a boost elsewhere, so you may use your skill point as 2 stat points instead. (You still need to spend those on different stats than where you invested your normal stat points in!) For better visualization, take this (provisional) Sorcerer skill tree (aka SirFrog's): ![]() As you can see there are 3 main categories and a passive category, found at the bottom. Following rules apply: 1. Level prerequisites The first row of skills can be learned instantly. The following rows each require character level 5, 10, 15 and 20 respectively. 2. Skill prerequisites Skills that have arrows pointing at them require those skills to be learned before this one can be learned. 3. Passive skills Your character's passive skills are divided into 4 level tiers. At each of the levels 5, 10, 15, 20, you can choose to learn one of the two passive skills in that respective tier (independently from the skill point). These passive skills cannot be leveled up. Their icons were also shamelessly stolen from Fire Emblem's most recent installment. After passing level 20, it may happen that you'll be able to learn the remaining four passive skills at levels 25, 30, 35, 40, however the future of this system isn't quite set in stone yet and things might change. In time I hope I will be able to make this interactive, which means hovering over a skill icon will open a pop-up window that tells you all information about this skill and how a level up affects it. Introducing this new skill system, however, means that all of you will lose all your current skills so far. But don't fret! You will find most of the skills you learned so far in these skill trees again, and you will automatically gain skill points equal to your level that you can immediately spend again. Perhaps you'll even find a skill branch that suits you better than what you've had before. Next up is #3: New Combat System! (PS: I'm afraid SirFrog will be the only character with such funky skill icons; the others will be a little more plain.) RE: Ramond's RPG Adventure v2.0 - SirFrog - 03-21-2015 Ooh, fancy icons! RE: Ramond's RPG Adventure v2.0 - Simoneon - 03-22-2015 whoa this is aweseom :>>> ty ram |