alf2: current state - insights - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: alf2: current state - insights (/showthread.php?tid=6801) |
RE: alf2: current state - insights - Lauli - 09-11-2011 Mhm, needs more transition frames. Is there a way to play with the retro chars? Like selecting them, or have a... switch-skin move. Or are they stage-only? alf2 - current state: stage 1-1 retro dennis - YinYin - 09-11-2011 @Bamboori (Click to View) @Lauli (Click to View) next up: dennis knee attack or henry arrow rain RE: alf2: current state - insights - LSwarley - 09-11-2011 henry arrow rain RE: alf2: current state - insights - bashscrazy - 09-11-2011 For the selection it would be down, cause pressing up takes you back to random also why don't those bandits attack you? (it reminded me when I put some chars as the drop weapons - they come in as independent - so you can hit them and they can hit you but they are on your team lol - like friendlyfire being off or w/e) RE: alf2: current state - insights - empirefantasy - 09-12-2011 (09-11-2011, 08:16 PM)bashscrazy Wrote: For the selection it would be down, cause pressing up takes you back to randomYeah,true.Only if the hexer change up function. (09-11-2011, 08:16 PM)bashscrazy Wrote: also why don't those bandits attack you?They don't attack you as they are counted in your team. LF2 Julian war 2,has independent templates.And they sweets perfectly with story,as war is between Julian,heroes and templates. And if you change type of weapons or attacks in t0,they will be with team2 and you can never beat them totally. RE: alf2: current state - insights - mfc - 09-12-2011 How about adding some street lamps? With a half-transparant yellow light effect, it would be awesome... And making them breakable by hitting, and giving a glass shatter effect, etc, etc... Maybe like this but also needs a little spriting alf2 - current state: henry arrow rain - YinYin - 09-22-2011 this feature isn't quite done yet i don't like the way the arrows spread out i can't have them in a line like they usually fly because that makes overhead arrows pretty useless but spread out the way they are now there is a nice blind spot right in the middle also aiming up or down (z axis) doesn't really work well and arrows not spawned by the same opoint like hitting each other lots of trouble but i will somehow manage it and sorry for the long wait i just changed my internet provider at home and i'm having trouble getting online since ... also tinypic doesn't work for me anymore (upload) so i have switched to postimage.org mirrorimg.net xmfcx (Click to View) next up: freeze firen louisEX JA action or stage 2 trees RE: alf2: current state - insights - LSwarley - 09-22-2011 stage 2 trees ^^ and yw :P we r just - the more or less useless - folks who r satisfacted by the return of u RE: alf2: current state - insights - bashscrazy - 09-22-2011 henry arrow rain isn't working for me. edit: looks nice but they seem too slow to do much damage.. maybe they should be launched up higher so gravity can take its toll and shoot it down faster RE: alf2: current state - insights - Wiro - 09-22-2011 ^up +1 |