![]() |
|
Ramond's RPG Adventure v2.0 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Hangout Area (https://lf-empire.de/forum/forumdisplay.php?fid=26) +--- Thread: Ramond's RPG Adventure v2.0 (/showthread.php?tid=1806) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
|
RE: Ramond's RPG Adventure v2.0 - TheNave - 08-11-2015 could I put all my 4 remaining skillpoints into sacrifice now? and if yes, what would the lv5 sacrifice stats look like? RE: Ramond's RPG Adventure v2.0 - Ramond - 08-14-2015 Well, by my prognosis it would look like this Sacrifice Level 5 Cost: 50 HP Hit Rate: 75 Critical Hit Rate: 0 Critical Power: 150% Range: 1-4 Range Penalty: -50 Deals 150% Shadow DMG Converts 80% of damage dealt to mana RE: Ramond's RPG Adventure v2.0 - TheNave - 08-19-2015 kk, gonna put all the thingys into sacrifice then RE: Ramond's RPG Adventure v2.0 - Ramond - 10-25-2015 Hello people of RPG! ANNOUNCEMENT I really want to update RPG badly and continue with the story and everything, but each time I want to I'm having a hard time motivating myself to re-check all stats and crosscheck every little detail in combat for the ultimate correct values for damage and accuracy and bla, it's tons of work. It's kind of ironic how my last "simplification" overhaul actually made everything far more complicated (obviously, thanks to the new skill trees I threw up and the battlegrids, positions being relevant and whatnot). Therefore, for the sake of the game itself, I'm planning to cut down most of the stuff that isn't really necessary to continue this in a halfway standard RPG fashion. SO, this is where you guys come in. I'd like you guys to voice your opinion on what we can cull and what we should keep. One thing I definitely want to overhaul is the skill system. I can live with the battlegrid if it's kept simple enough, though animating it could be annoying without tool assistance. I'd also like to keep the current automatic status pages intact if possible. Topics to discuss:
Nave: What's the current status of your LFE RPG Editor, can it be adjusted to fit in with any new changes made? The only important thing for me is animating the battlegrid anyhow, there is no need for automatic damage calculations or numbers (though it'd be rad if the user could just specify the amount of damage dealt in each attack somewhere, that it gets incorporated into the GIF). RE: Ramond's RPG Adventure v2.0 - TheNave - 10-25-2015 Meh I lost all the RPG Editor stuff some time ago when my harddrive died for no reason, ever since then I had no motivation to do everything from scratch again... also I don't have that much free time at the moment, studying is getting harder and harder, I got a part-time job and to top it all of a girlfriend now and damn those things are timeconsuming as fu*k .____. so yeah, I don't think I can help you out anymore... sorry... (I will still play the game if you continue though) RE: Ramond's RPG Adventure v2.0 - SirFrog - 10-25-2015 Ramond, I have to wonder. Why aren't we using some existing battle system that's already balanced and works for all this stuff? I mean, we could literally be playing Dungeons & Dragons, considering the square-based movement system, the pretty characteristic classes and characters and the loot system. I've heard good things about Dungeons and Dragons 5e, and there's free basic rules available on their website. However, if you want to balance stuff out and simplify, I'm eager to help. Just figured I'd throw this suggestion out there, and you could at least look at the rules. Sometimes, it's not worth it trying to reinvent the wheel. RE: Ramond's RPG Adventure v2.0 - STM1993 - 10-25-2015 Here's some rather general things from me. Battlegrid Being able to both visualize & influence positions helps with immersion, seems more fun that way though it is more work having to update every phase of the battle. Hit/Dodge/Crit/Block Simplest: just a dice roll(1d3). Keep Stats: Roll a d20. Target has number=agi+shield; roll>=number, hit, else miss/block. Attacker Crit=20-critstat (normally 20=crit, higher crit stat = can roll 17 and crit instead of 20 for example). While we are at it you could simplify the stats too, and then have passive skills cover up anything that is critical for a class to work. Damage can be pre-calculated for hit or crit, no in-betweens, so overall the math work is minimal. All you have to do is have an excel spreadsheet that'd calculate the numbers to look at, roll a die, and then glance at the target's dodge/crit rate. No idea what's timeline, no immediate thoughts on the skill system. EDIT: D&D also works as SirFrog suggests. RE: Ramond's RPG Adventure v2.0 - Ramond - 10-25-2015 Also I forgot to add that overtaking a specific ruleset from somewhere else will most likely require massive readjusting of the available stats, skills and current values of the players' stats themselves. I'd like to mostly avoid that whenever possible. But don't worry, this will continue in any way, I just wanted to know the general opinion of players so I could perhaps point the game mechanics into a more favorable direction. RE: Ramond's RPG Adventure v2.0 - Bamboori - 10-27-2015 I think I would like a more non-systematic aspect. For example, in battles we could decide to do stuff like taking advantage of the environment (me climbing up a tree for better aim and less reachable). I don't know how much effort that would be on your end though, since you'd need to decide how to roll this stuff and how favourable our god of fortune should be. RE: Ramond's RPG Adventure v2.0 - Ramond - 11-14-2015 Turn 3: Player Phase Turn 03 Player Phase (Click to View) Simon idles. Phil idles. Bamboori attacks Flawed Skeleton 2! He deals 30 physical damage! Flawed Skeleton 2 is not stunned anymore. Blue Phoenix idles. SirFrog defends. Drahcir attacks Flawed Skeleton 8! (Hit Chance: 89%, Crit Chance: 22%) He deals 86 physical damage! Flawed Skeleton 8 collapses into a pile of win! (EXP +73) (Kill EXP Bonus: +14 (Drahcir)) snorsorbet idles. Nave idles. Flawed Skeleton 2 notices it is the last force standing and overwhelmed by the enemies, therefore it resigns and collapses by itself into a pile of dirty bones. (EXP +73) Victory! Drahcir gains 960 EXP. Bamboori gains 876 EXP. SirFrog gains 904 EXP. Blue Phoenix gains 918 EXP. Nave gains 876 EXP. snorsorbet gains 876 EXP and reaches Level 9! Phil gains 876 EXP. Simon gains 876 EXP and reaches Level 9! ... Drahcir: This is it. SirFrog: I guess we've passed the second challenge, then. Bamboori: Stranger! Show yourself! Silence. Blue Phoenix: We've fallen for an obvious trap. Blue Phoenix moves over to the door that the mysterious hooded person previously disappeared behind. As he reaches for its handle, it swings open. A distant voice fills the room. ???: Please, enter. Behind the door a long corridor lighted with common torches presents itself. At its end an exotic wooden door is visible. It bears a sigil; three interconnected circles in a triangular position directed downwards... Simon: Why does everything here have to be so mysterious? Nave: Says the guy with the biggest mystery himself! Simon: Oh shut up. SirFrog: This might be the answer to all our recent questions - or it may be the ultimate path to a failsafe trap... The group looks around. The door they entered the room from is wide open as well. snorsorbet: We could leave if we wanted to. Book of Knowledge Book of Knowledge (current combat stats) (Hints of Interest: - Stat points left: - Skill points left: Drahcir, Blue Phoenix, Phil) It's dark. (10:15 PM) The cave's dark cloak encloses the group eerily. PS: Even though two of you guys leveled up, you haven't got any stats increase or skill points yet, due to the pending battle/skill system update that I will hopefully bring next holiday season (Christmas time). |