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Goku & SSJ Goku (release!) - Printable Version

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RE: Goku & SSJ Goku (release!) - You'rHighness - 07-04-2017

i know these kind of problems are always with me,and i too know how to get rid of them.so i will try.
you say everything is correct,maybe not tho it looks fine.

ok try this
open kamelight with ms paint and click the save button.then give a try.

or this could be the drivers problem.


RE: Goku & SSJ Goku (release!) - Memento - 07-05-2017

(07-04-2017, 11:42 PM)penew Wrote:  i know these kind of problems are always with me,and i too know how to get rid of them.so i will try.
you say everything is correct,maybe not tho it looks fine.

ok try this
open kamelight with ms paint and click the save button.then give a try.

or this could be the drivers problem.

Thanks for trying to help me out.

Opening kamelight and saving a new file didn't work (tried that before writing the post)
The driver shouldn't be the problem I believe, as the original game works fine.

Can other people install the character without trouble? If more people have this problem, it has to be in the data.


RE: Goku & SSJ Goku (release!) - Hari - 07-05-2017

Might be too big size of bitmaps, try delete some of the bigger ones from data, especially kamelight.

edit: didn't read carefully, it stops at kamelight, then it must be it, split this picture into smaller ones


RE: Goku & SSJ Goku (release!) - Memento - 07-06-2017

(07-05-2017, 03:03 PM)Hari Wrote:  Might be too big size of bitmaps, try delete some of the bigger ones from data, especially kamelight.

edit: didn't read carefully, it stops at kamelight, then it must be it, split this picture into smaller ones


It didn't work when I split it into 3 files having a 4500px on the x-axis remaining. When I split it in 2 pictures of equal size I still had trouble. It worked when I opened these files again in MSpaint and resaved them as a 24-bit bmp :)

I will upload a fixed file later on. Might do some other minor things :)


RE: Goku & SSJ Goku (release!) - Hari - 07-06-2017

Good to hear it's working!
Uh, I was wrong then, can someone correct me if too big bitmaps actually cause problems?


RE: Goku & SSJ Goku (release!) - You'rHighness - 07-06-2017

Nice its working now.I gave u the same idea as resaving but forgot to tell you save them as 24bit sorry.

(07-06-2017, 03:55 PM)Hari Wrote:  Good to hear it's working!
Uh, I was wrong then, can someone correct me if too big bitmaps actually cause problems?

No too many big bitmaps don't cause the problem.lf2 exe only reads 24bit images.so that was the case


RE: Goku & SSJ Goku (release!) - A-Man - 07-06-2017

(07-06-2017, 08:17 PM)penew Wrote:  No too many big bitmaps don't cause the problem.lf2 exe only reads 24bit images.so that was the case
From where do you know that? There are multiple mods out there that use 32bit images. Moreover, I once encountered this problem myself (mod crashed before even going after only loading 3/4ths of the sprites), and I attempted converting all the sprites used in the mod to 24 bit to no avail. What always worked is reducing the dimensions of the grids by clipping extra space in every grid. That was labour work, so I automated it here (A-Grid Clipper): http://www.lf-empire.de/forum/showthread.php?tid=8902

That did the trick for the whole mod.


RE: Goku & SSJ Goku (release!) - Memento - 07-07-2017

I will make minor adjustments to the data. Small fixes if needed, changing moves a little if needed. If you know of something that should still be changed, or you have suggestions, let me know.

As it is now, almost every frame has been used, please keep this in mind


RE: Goku & SSJ Goku (release!) - empirefantasy - 07-17-2017

Some low tier GPUs do not support hight width sprites. I have solved this by creating sprites with low width and hight height.

Also thanks for 24bit trick :) nice to know


RE: Goku & SSJ Goku (release!) - AmadisLFE - 07-30-2017

Yeah, you could try updating your graphics drivers, worked for me when I had this problem. (Online btw)
If that doesn't work, then try EF's technique.
24-bit thing didn't work out for me in this case.