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Ramond's RPG Adventure v2.0 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Hangout Area (https://lf-empire.de/forum/forumdisplay.php?fid=26) +--- Thread: Ramond's RPG Adventure v2.0 (/showthread.php?tid=1806) Pages:
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RE: Ramond's RPG Adventure v2.0 - Bamboori - 01-23-2016 Bamboori: I'd suggest continuing rifling through the bodies a bit longer and then try to retreat. Drahcir: Huff... Huff... I don't think it makes sense to chase them further. We should try to get to our forest group instead, since more bandits are likely to wait there for them. RE: Ramond's RPG Adventure v2.0 - Simoneon - 01-23-2016 Simon's ninja senses trigger. He starts sniffing around and passionately looks towards the direction that Phil, snorsorbet and SirFrog went. Simon: I can sense someone's blood. There's probably a battle going on somewhere around here. And it's most likely our friends. We should head back and help them. Also, I'm still eager to kick some thievy asses. --- snor may attack the archer with the energy slash whenever it's his turn. RE: Ramond's RPG Adventure v2.0 - STM1993 - 01-24-2016 Steiner: We should regroup with the others once we find the pouch. -- Ian grumbles. Ian: How fruitless. I should've just cast a spell on those thieves... no matter! We must regroup. -- Now its a choice of whether to have group B meet with group A or C, or split B to reinforce both. C should still be able handle themselves with no sign of additional enemies, so I would prioritize group A. RE: Ramond's RPG Adventure v2.0 - Bamboori - 01-24-2016 *pressing the agree button* RE: Ramond's RPG Adventure v2.0 - Silverthorn - 01-24-2016 How valuable might be the life of an apl thief? Group A should totally just take the four guys hostage and threaten to kill them if their reinforcements come any closer. Or if they don't pay any ransom. As for group B, can't Ian cast some sort of spell to slow them down? Thinking of "Bone Burst" or "Occult Omnibus", for that matter. Seems more viable than running after them. Once they are weakened/slowed down, we can easily catch up and kill torture interrogate them. Pil regulah atak AAr. RE: Ramond's RPG Adventure v2.0 - Ramond - 01-27-2016 The majority has decided. Simon proceeds to increase his searching speed as the other thieves approach. An arrow soars past, narrowly missing Steiner. Bamboori: We need to go! Simon: Just a second... got it! Simon triumphantly pulls out Blue Phoenix's leather pouch from one of the thieves' pockets. They don't waste any more time and start running back towards the apl stand, hoping to reunite with their allies there before the new thieves catch up. One of them comes dangerously close to Nave as they reach the road, but suddenly a little distinct crack is heard and that thief lets out a short cry as he falls to the ground. At the apl stand they are expected by Blue Phoenix, Drahcir and Ian, who has cast Bone Burst [-1 MP]. A group of about 8 thieves (now regrouped, not scattered) carrying various kinds of weapons approaches the apl stand cautiously as they see the new enemy reinforcements. --- Phil attacks Apl Archer, dealing 16 physical damage! Apl Thief attacks Phil, dealing 11 physical damage! Apl Archer fires an arrow at SirFrog, dealing 13 physical damage! Next Turns: SirFrog snorsorbet Phil ![]() (F5 to update image) |--4---3---2---1--| |--1---2---3---4--| a --- Nav Sim Ste : : --- --- --- --- a b --- --- Bam --- : : --- --- --- --- b |-----------------| |-----------------| |--4---3---2---1--| |--1---2---3---4--| a --- Ian Dra Blu : : --- --- --- --- a |-----------------| |-----------------| |--4---3---2---1--| |--1---2---3---4--| a --- Sir sno Phi : : ATh AAr --- --- a |-----------------| |-----------------| Stats (Click to View) Book of Knowledge World Map (Hints of Interest: - Stat points left: Phil Skill points left: Phil, Simon, Steiner) It's midday. (2:48 PM) The autumnal sun is brilliantly hovering high in the sky. Don't forget to regroup into a new formation, A and B. RE: Ramond's RPG Adventure v2.0 - Simoneon - 01-27-2016 snor may attack the archer with the energy slash whenever it's his turn. RE: Ramond's RPG Adventure v2.0 - STM1993 - 01-27-2016 For the most part A and B rows should be fine unless Drahcir and Bamboori want to step forward/back respectively. RE: Ramond's RPG Adventure v2.0 - Bamboori - 01-27-2016 (01-27-2016, 02:31 PM)STM1993 Wrote: For the most part A and B rows should be fine unless Drahcir and Bamboori want to step forward/back respectively. I suggest bluephoenix and drahcir swapping positions and me stepping back one column. RE: Ramond's RPG Adventure v2.0 - SirFrog - 01-27-2016 I'm thinking Breeze of Chill might just freeze them in place, which could be helpful. Also, while these might be bandits, they might also just be oppressed peasants wanting money to live. We shouldn't kill everyone we meet. If we do, we should be ready to have a bad time. Edit: Aye. |