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[solved] Transforming help... - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Transforming help... (/showthread.php?tid=1844) |
RE: Transforming help... - zero51 - 01-09-2009 here's the .dat files Dennis ---> [attachment=1108] zero(if u need)---> [attachment=1109] RE: Transforming help... - MH-Razen - 01-09-2009 rofl file(350-419): sprite\template1\zero\zero_2.bmp w: 1 h: 1 row: 1 col: 1 #imaginary my mistake file(350-419): sprite\template1\zero\zero_2.bmp w: 1 h: 1 row: 10 col: 7 #imaginary RE: Transforming help... - Zhyhm.Z - 01-09-2009 Dennis.dat Wrote:file(140-209): sprite\sys\dennis_2.bmp w: 79 h: 79 row: 10 col: 7Where are pics 300-301? It should be like this: Code: file(140-209): sprite\sys\dennis_2.bmp w: 79 h: 79 row: 10 col: 7 I also found a prob in your work: dennis.dat Wrote:<frame> 307 zeroI don't know what you want him to do, but frame 51 is "heavy_weapon_thw" RE: Transforming help... - zero51 - 01-09-2009 (01-09-2009, 02:45 PM)~Zhyhm~ Wrote: Since there are 10 pics, it should be 300-309so should i add <frame> 308 zero and <frame> 309 zero ??? (01-09-2009, 02:45 PM)~Zhyhm~ Wrote: I don't know what you want him to do, but frame 51 is "heavy_weapon_thw"i want him to spawn a comp when he transforms(which he does), so should i get rid of action: 51??? or just change it to something else? RE: Transforming help... - no one - 01-09-2009 (01-09-2009, 02:52 PM)zero51 Wrote:That's depend on you(01-09-2009, 02:45 PM)~Zhyhm~ Wrote: Since there are 10 pics, it should be 300-309so should i add <frame> 308 zero and <frame> 309 zero ??? (01-09-2009, 02:52 PM)zero51 Wrote:(01-09-2009, 02:45 PM)~Zhyhm~ Wrote: I don't know what you want him to do, but frame 51 is "heavy_weapon_thw"i want him to spawn a comp when he transforms(which he does), so should i get rid of action: 51??? or just change it to something else? change 51 to the first transform frame number RE: Transforming help... - zero51 - 01-09-2009 k, i changed the frame 51 to teh first transform frame number...but...i still have no transforming sprite action...it still blinks RE: Transforming help... - no one - 01-09-2009 You mean the pic when you're transforming or the pic of the char you transform into? RE: Transforming help... - zero51 - 01-09-2009 the pic when i'm transforming RE: Transforming help... - no one - 01-09-2009 Have you put it in the Dennis.dat yet? RE: Transforming help... - zero51 - 01-09-2009 yes i put it in it's that one--> file(300-309): sprite\sys\dennis_t.bmp w: 79 h: 79 row: 10 col: 7 |