[solved] Itr 8 / Additions? - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Itr 8 / Additions? (/showthread.php?tid=1872) |
RE: Itr 8 / Additions? - Silverthorn - 01-16-2009 the best method is.... to let out your creativity. As MH said, most problems that involve any interference between two objects can be solved using kind: 8. Just think about a hard problem and a method on how to solve it. You'll notice pretty fast that you'll need it in most solutions RE: Itr 8 / Additions? - Alblaka - 01-17-2009 Some new questions: Is it possible to give an itr:8 to a move of a character (so type:0)? So, "adding" him to another character? I read somethign about that in the Fusion section, but wasn't sure... What happens with "whatevers" that are packed with a itr:8 on a object and the object gets destroyed? Do they disappear or wait on their position until they find something new? If a ball with itr:8 hits a player and attaches to him; Will it continue it normal frame-flow? So going over "next:" and so on? Will it still stay at the object, if it leaves the frame with the itr:8 ? Sry, for spamming questions XD RE: Itr 8 / Additions? - Silverthorn - 01-17-2009 it's all right, they're topic-relevant, so yea >> Is it possible to give an itr:8 to a move of a character (so type:0)? So, "adding" him to another character? well, like you can stick t3-objects to a character, you can also stick characters to characters. So you can make chars temporarily disappear (actually, they're just invisible and stick to another char). >>What happens with "whatevers" that are packed with a itr:8 on a object and the object gets destroyed? Do they disappear or wait on their position until they find something new? If the holding object is destroyed, the itr-thing will continue its normal frame-flow. It won't be destroyed. >>If a ball with itr:8 hits a player and attaches to him; Will it continue it normal frame-flow? So going over "next:" and so on? Will it still stay at the object, if it leaves the frame with the itr:8 ? kind 8 interrupts the normal frame order. As long as there is a bdy and this itr overlapping each other, the frame noted in dvx will be played. Just in case the itr-object doesn't find a bdy, it'll continue it's normal frame-flow. RE: Itr 8 / Additions? - Alblaka - 01-17-2009 I thought, dvx defines the frame, where the hit object will jump to? RE: Itr 8 / Additions? - Silverthorn - 01-17-2009 it defines the frame the object with the itr will go to. RE: Itr 8 / Additions? - Alblaka - 01-17-2009 dang it... That screws my ideas up... Therefore i have to give a itr:3 to the object to make the hitted guy getting to a definied frame? RE: Itr 8 / Additions? - Silverthorn - 01-17-2009 yep, you nailed that one |