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[solved] the jump to frame x - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] the jump to frame x (/showthread.php?tid=2693) |
RE: the jump to frame x - TheNave - 04-28-2009 no, you need a normal itr with effect: 6XXX... XXX is the frame number the enemy should jump to it's really really easy^^ Edit: damn, ninja'ed RE: the jump to frame x - Minebot - 04-29-2009 (04-28-2009, 02:52 PM)TheNave Wrote: no, you need a normal itr with effect: 6XXX... but how does the programm know to what frame the attacking character shall jump to? (jeah, my english) RE: the jump to frame x - snorsorbet - 04-29-2009 Use the next: tag for that. EDIT@BELOW: I think he means the attacking character. RE: the jump to frame x - TheNave - 04-29-2009 (04-29-2009, 01:55 PM)Minebot Wrote:seriously? we're explaining you that the whole time already, just write f.e.(04-28-2009, 02:52 PM)TheNave Wrote: no, you need a normal itr with effect: 6XXX... effect: 6009 to make the attacked character run(009 = running frame) effect: 6235 to make the attacked character jump to frame 235 etc. so what's your problem? it should be really easy RE: the jump to frame x - Minebot - 04-30-2009 (04-29-2009, 05:04 PM)snorsorbet Wrote: Use the next: tag for that. yes, this is what I meant. thank you! |