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[solved] the jump to frame x - Printable Version

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RE: the jump to frame x - TheNave - 04-28-2009

no, you need a normal itr with effect: 6XXX...
XXX is the frame number the enemy should jump to

it's really really easy^^

Edit: damn, ninja'ed


RE: the jump to frame x - Minebot - 04-29-2009

(04-28-2009, 02:52 PM)TheNave Wrote:  no, you need a normal itr with effect: 6XXX...
XXX is the frame number the enemy should jump to

it's really really easy^^

Edit: damn, ninja'ed

but how does the programm know to what frame the attacking character shall jump to?

(jeah, my english)


RE: the jump to frame x - snorsorbet - 04-29-2009

Use the next: tag for that.

EDIT@BELOW: I think he means the attacking character.


RE: the jump to frame x - TheNave - 04-29-2009

(04-29-2009, 01:55 PM)Minebot Wrote:  
(04-28-2009, 02:52 PM)TheNave Wrote:  no, you need a normal itr with effect: 6XXX...
XXX is the frame number the enemy should jump to

it's really really easy^^

Edit: damn, ninja'ed

but how does the programm know to what frame the attacking character shall jump to?

(jeah, my english)
seriously? we're explaining you that the whole time already, just write f.e.
effect: 6009 to make the attacked character run(009 = running frame)
effect: 6235 to make the attacked character jump to frame 235
etc.

so what's your problem? it should be really easy


RE: the jump to frame x - Minebot - 04-30-2009

(04-29-2009, 05:04 PM)snorsorbet Wrote:  Use the next: tag for that.

EDIT@BELOW: I think he means the attacking character.

yes, this is what I meant. thank you!