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Chat with Marti - Printable Version

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RE: Chat with Marti - Fox CN - 05-06-2008

Woot. New version of Lf2 and Starsky and Marti are working on it? Sounds really great. Above all the new music. ^^
I love to see new updates for lf2 in the future.

Oh yeah, happy birthday LF2!! XD


RE: Chat with Marti - Silverthorn - 05-06-2008

YinYin you exploiter!!!!!! :p

wow, the lf1-code is lost? Well, at least they still have lf2...
Well, how about this platform-idea? if that's possible... you know, itr (k:14) blocks the x and z-movement, how about a kind that blocks the y one?


RE: Chat with Marti - MH-Razen - 05-06-2008

well, since Marti told me he forgot about most functions in the C++ Code I doubt he'll add any new feature like platforms or so... sure I can ask, but I'm quite sure I already know the answer ;)


RE: Chat with Marti - Silverthorn - 05-08-2008

oh, when you talk to him the next time (I always get new ideas that I actually asked Silva already... and he can't do that stuff), please ask him if he can add Alpha-transparancy and/or make PNGs default :D

He can't say more than no^^


RE: Chat with Marti - Azriel - 05-08-2008

btw, if u can ask him how the itr kind 14 thing works, it'll be good. My remake's platform thingy works fine z-axis wise, but x axis it has problems. (note that u should ask only if he's got time or something)

(referring to lf2)
z-axis when u move into something with itr kind 14, it stops u, but if u're already within the itr kind 14, it allows u to move outwards from it but not into it. thing is, how would u detect which is inwards and which is out? or does it only block u when u are on the actual "boundary" of the itr, but not when u're within the itr's area? let's say this:

(top view)
_________
|.............|
|.............|
|......X.....|
|________|

the box is the itr area, the object is the X. does it only stop u moving into the box if u're on the outside? (meaning if u're inside it won't stop u from moving at all). and also, if the object's bdy area is bigger than the itr area, would it stop u from moving totally? (i've spent the past few days on this problem and i still can't solve it)




Azriel~



RE: Chat with Marti - Boop - 05-08-2008

Gotta love marti for updating the game :).


RE: Chat with Marti - ~Dome~ - 05-08-2008

Can you ask him if the bug with opoints in first frames will be deleted?


RE: Chat with Marti - YinYin - 05-08-2008

i think thats more of a precaution rather than a bug - and it also saves space sometimes when you need a sequence twice without the opoint to it


RE: Chat with Marti - MH-Razen - 05-08-2008

Well, I doubt Marti will add or change some stuff about Data CHanging...

Quote: Marti: and for others... may not fix
fix a bug require so much time to test
otherwise, u may create another bug

because of this...

Can ask about the kind 14 function and about png when I see him next time..


RE: Chat with Marti - Ramond - 05-08-2008

Nice, I was certain Marty/Starsky would never touch LF2 again.