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[lf2 remake] applet preview - Printable Version

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RE: [lf2 remake] update 28th May 2008 - Azriel - 06-04-2008

@BP
I intend it for something like this:
[youtube]yUSWe1Wlr1k[/youtube]

I could make the camera scrolling smooth like in the video (which i'll do eventually).

@azikary
yea i originally was intending for it to be something like that. (this way it'll be more organised).



Azriel~



RE: [lf2 remake] update 28th May 2008 - LeroHero11 - 06-04-2008

do you think you might make like a double jump thing( in other words if a platform is to high you have to use double jump to get up there) and also that would give potential for more attacks.


RE: [lf2 remake] update 28th May 2008 - Silverthorn - 06-05-2008

@Azzy
This game looks really funny, but yea, sort of that would be cool, too... so... wait... now I have another question related to that... would it be possible then to code bgs that have a zwidth > window, like a z-area that goes from -300 to 2000 and the camera-perspective would still work and the player wouldn't disappear? </awkward sounding sentence>


RE: [lf2 remake] update 28th May 2008 - Azriel - 06-05-2008

it already scrolls in z axis.




Azriel~



RE: [lf2 remake] update 28th May 2008 - Silverthorn - 06-05-2008

so... basically you can set the backgrounds as large as you want z-wise? Awesome sauce :p


RE: [lf2 remake] update 28th May 2008 - Azriel - 06-13-2008

update:
[youtube]WMMehUnrX9w[/youtube]

scrolling bg implemented. however, my algorithm is different from lf2's algorithm. I don't even know how mine works =S. In english, I used

ratio = width ÷ map_width
renderx = x + (ratio × cam.x)

x - defined in bg.dat (layer)
width - defined in bg.dat (layer)
map_width - width of the whole bg
renderx - coordinate to render the image
cam.x - the x coordinate of the game's "camera" relative to the map.

plus all those optimization stuff I mentioned earlier (and I also optimized the bg layer images)




Azriel~



RE: [lf2 remake] update 13th June 2008 - plankton - 06-15-2008

are there gonna be any new char/moves?


RE: [lf2 remake] update 13th June 2008 - Azriel - 06-16-2008

I'm building the exe, not the chars/bgs atm. I'll probably get someone else to do those.



Azriel~



RE: [lf2 remake] update 13th June 2008 - SamuelKPeter - 06-16-2008

Nice progress!

But as I saw, there are an overload of LF2 WIP remakes in the officials... So LF2 is going at a new road now :)



RE: [lf2 remake] update 19th June 2008 - Azriel - 06-19-2008

update:
[youtube]vdoj780fLTo[/youtube]

smooth camera scrolling.
next: running.




Azriel~