[lf2 remake] applet preview - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [lf2 remake] applet preview (/showthread.php?tid=295) |
RE: [lf2 remake] update 28th May 2008 - Azriel - 06-04-2008 @BP I intend it for something like this: [youtube]yUSWe1Wlr1k[/youtube] I could make the camera scrolling smooth like in the video (which i'll do eventually). @azikary yea i originally was intending for it to be something like that. (this way it'll be more organised). Azriel~ RE: [lf2 remake] update 28th May 2008 - LeroHero11 - 06-04-2008 do you think you might make like a double jump thing( in other words if a platform is to high you have to use double jump to get up there) and also that would give potential for more attacks. RE: [lf2 remake] update 28th May 2008 - Silverthorn - 06-05-2008 @Azzy This game looks really funny, but yea, sort of that would be cool, too... so... wait... now I have another question related to that... would it be possible then to code bgs that have a zwidth > window, like a z-area that goes from -300 to 2000 and the camera-perspective would still work and the player wouldn't disappear? </awkward sounding sentence> RE: [lf2 remake] update 28th May 2008 - Azriel - 06-05-2008 it already scrolls in z axis. Azriel~ RE: [lf2 remake] update 28th May 2008 - Silverthorn - 06-05-2008 so... basically you can set the backgrounds as large as you want z-wise? Awesome sauce RE: [lf2 remake] update 28th May 2008 - Azriel - 06-13-2008 update: [youtube]WMMehUnrX9w[/youtube] scrolling bg implemented. however, my algorithm is different from lf2's algorithm. I don't even know how mine works =S. In english, I used ratio = width ÷ map_width renderx = x + (ratio × cam.x) x - defined in bg.dat (layer) width - defined in bg.dat (layer) map_width - width of the whole bg renderx - coordinate to render the image cam.x - the x coordinate of the game's "camera" relative to the map. plus all those optimization stuff I mentioned earlier (and I also optimized the bg layer images) Azriel~ RE: [lf2 remake] update 13th June 2008 - plankton - 06-15-2008 are there gonna be any new char/moves? RE: [lf2 remake] update 13th June 2008 - Azriel - 06-16-2008 I'm building the exe, not the chars/bgs atm. I'll probably get someone else to do those. Azriel~ RE: [lf2 remake] update 13th June 2008 - SamuelKPeter - 06-16-2008 Nice progress! But as I saw, there are an overload of LF2 WIP remakes in the officials... So LF2 is going at a new road now RE: [lf2 remake] update 19th June 2008 - Azriel - 06-19-2008 update: [youtube]vdoj780fLTo[/youtube] smooth camera scrolling. next: running. Azriel~ |