Force Deletion? - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: Force Deletion? (/showthread.php?tid=665) |
RE: Force Deletion? - Deus Ex Machina - 07-26-2008 Ah kay. So, Code: itr: What do I change there so that I won't have to catch anything? RE: Force Deletion? - Azriel - 07-26-2008 try Code: itr: Azriel~ RE: Force Deletion? - MH-Razen - 07-26-2008 guys, itr don't have a vaction! forget it, you can delete it and nothing change! RE: Force Deletion? - Deus Ex Machina - 07-26-2008 Hm, this doesn't fix the mass-effect problem :/ No dice? D: RE: Force Deletion? - MH-Razen - 07-30-2008 Deus Ex Machina Wrote:No dice? D: maybe another detailed description would help, cause I got confused in this thread... What do you want your char to do after which action? RE: Force Deletion? - Deus Ex Machina - 07-30-2008 I don't care what comes before/after, I just need everything on the screen to get deleted RE: Force Deletion? - MH-Razen - 07-30-2008 Deus Ex Machina Wrote:I don't care what comes before/after, I just need everything on the screen to get deleted if you want EVERYTHING to be delete, then use the itr/kind 8 method where you note an itr/kind 8 in every object which should be able to disappear and the move only have the bdy to it... RE: Force Deletion? - Deus Ex Machina - 07-31-2008 Code: <frame> 239 MassDelete This only deletes one thing in front of me + me RE: Force Deletion? - Lauli - 07-31-2008 That's because you used that wrong. The itr/kind: 8 has to be in EVERYBODY/EVERYTHING ELSE and the reacting body in the char. Use special Y-Values, otherwise the characters will get deleted even if they just touch each other (if the attack is not activated) RE: Force Deletion? - Silverthorn - 07-31-2008 Lauli Wrote:That's because you used that wrong....and to add another tag, use the zwidth, otherwise only enemies that have approx. the same z-coordinate will be deleted, so use something similar to this, which has to be in every frame: Code: itr: Also, just to make sure that the enemies will definately be deleted, change the dummy frame aka. <f> 399 a bit: Code: <frame> 399 dummy Your mass deletion attack thingy just needs one thing then: Code: bdy: |