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Force Deletion? - Printable Version

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RE: Force Deletion? - Deus Ex Machina - 07-26-2008

Ah kay.
So,
Code:
itr:
   kind: 3  x: 70  y:  53  w: 1592 h: 41
   catchingact: 1000
   caughtact: 1000
   vaction: 1000
   itr_end:

What do I change there so that I won't have to catch anything?


RE: Force Deletion? - Azriel - 07-26-2008

try
Code:
itr:
   kind: 3  x: 70  y:  53  w: 1592 h: 41
   catchingact: 1 1
   caughtact: 1000 1000
   vaction: 1000
itr_end:



Azriel~



RE: Force Deletion? - MH-Razen - 07-26-2008

guys, itr don't have a vaction! forget it, you can delete it and nothing change!


RE: Force Deletion? - Deus Ex Machina - 07-26-2008

Hm, this doesn't fix the mass-effect problem :/
No dice? D:


RE: Force Deletion? - MH-Razen - 07-30-2008

Deus Ex Machina Wrote:No dice? D:

maybe another detailed description would help, cause I got confused in this thread...

What do you want your char to do after which action?


RE: Force Deletion? - Deus Ex Machina - 07-30-2008

I don't care what comes before/after, I just need everything on the screen to get deleted rolleyes


RE: Force Deletion? - MH-Razen - 07-30-2008

Deus Ex Machina Wrote:I don't care what comes before/after, I just need everything on the screen to get deleted rolleyes

if you want EVERYTHING to be delete, then use the itr/kind 8 method where you note an itr/kind 8 in every object which should be able to disappear and the move only have the bdy to it...


RE: Force Deletion? - Deus Ex Machina - 07-31-2008

Code:
<frame> 239 MassDelete
   pic: 0  state: 3  wait: 0  next: 1  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 999
   wpoint:
      kind: 1  x: 33  y: 45  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
   itr:
      kind: 8  x: 22  y: 19  w: 999  h: 999  vrest: 1  bdefend: 100  dvx: 1000  fall: 70
   injury: 1  
   itr_end:
<frame_end>

This only deletes one thing in front of me + me


RE: Force Deletion? - Lauli - 07-31-2008

That's because you used that wrong.

The itr/kind: 8 has to be in EVERYBODY/EVERYTHING ELSE and the reacting body in the char.
Use special Y-Values, otherwise the characters will get deleted even if they just touch each other (if the attack is not activated)


RE: Force Deletion? - Silverthorn - 07-31-2008

Lauli Wrote:That's because you used that wrong.

The itr/kind: 8 has to be in EVERYBODY/EVERYTHING ELSE and the reacting body in the char.
Use special Y-Values, otherwise the characters will get deleted even if they just touch each other (if the attack is not activated)
...and to add another tag, use the zwidth, otherwise only enemies that have approx. the same z-coordinate will be deleted, so use something similar to this, which has to be in every frame:
Code:
itr:
   kind: 8  x: -9999  y: 3000  w: 20000  h: 300  dvx: 399  zwidth: 999
itr_end:
The other tags are useless.
Also, just to make sure that the enemies will definately be deleted, change the dummy frame aka. <f> 399 a bit:
Code:
<frame> 399 dummy
pic: 999 state: 9998 wait: 1 next: 1000  dvx: 0  dvy: 0  dvz: 0  hit_a: 0  hit_d: 0 hit_j: 0
<frame_end>

Your mass deletion attack thingy just needs one thing then:
Code:
bdy:
kind: 0  x: 0  y: 3000  w: 79  h: 300
bdy_end: