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alf2: current state - insights - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: alf2: current state - insights (/showthread.php?tid=6801) |
alf2 - current state: dennis shrafe bounce combo - YinYin - 07-28-2011 ![]() that fourth kick gets powered up if you press the opposite direction and then has a chance of bouncing the enemy if you were attacking him from the front which allows you to add a fifth kick otherwise the shrafe stays normal @Phil (Click to View) next up: louis power up RE: alf2: current state - insights - The Lost Global Mod - 07-28-2011 well. It acquires a good deal of timing. You have to hit him with a ice ball shortly before he starts his arctic vulcano. then he gets frozen but still executes his moves and deals himself damage. I myself haven't been able to do it yet but ramond has been able to do it a couple of times. to the woody issue: indeed you are right. RE: alf2: current state - insights - Lauli - 07-28-2011 Are you showcasing the new features in any particular order? Which other characters have an attack that makes bouncing possible? (I could imagine Deep with a stronger version of D^JA that makes a character bounce. That would... visually enhance the strength of the attack. Eh, whatever.) Are there any gameplay features that you thought about, but never could completely add it to the game without bugs, whatsoever?I like this thread, especially the part with asking questions about the mod! RE: alf2: current state - insights - Marshall - 07-29-2011 the bounce reminds me of a gif you recorded and posted long ago of Julian's hammer fist and the opponent bouncing
RE: alf2: current state - insights - Siegvar - 07-29-2011 I love the tiny technical stuff you're doing with these characters. That's the kind of natural evolution I expected out of LF2's successors. Really though, sometimes I feel you're better off if you were a programmer, and weren't limited by only doing mods. RE: alf2: current state - insights - Divisor - 07-29-2011 (07-29-2011, 08:58 AM)Gad Wrote: By the way, has anybody ever asked Marti or Starsky for the source code? AFAIK yes, and I believe they were denied. Anywayz, since Marti sold the rights to U1 Techonology, the source code is officially off-limits for mortals like us. alf2 - current state: louis power up - YinYin - 07-29-2011 ![]() input: JA (simultaneous) 1 power up is roughly one more normal punch the armor can take @Phil: thats awesome, it should still work @Lauli (Click to View) @Marshall (Click to View) @Siegvar (Click to View) next up: a deep combo i think i will never run out of those edit: @Gad: yes RE: alf2: current state - insights - Divisor - 07-29-2011 Neat addition, though I do have some questions: 1. How many power-ups can Louis do in a row? 2. Do they only work when standing or do they "move" with you (kinda like the stay shield)? 3. Do they have a time-limit or is there something else required to disable them? 4. How much mana does one cost? RE: alf2: current state - insights - Marshall - 07-29-2011 the simultaneous JA input is quite interesting. I guess AI would be able to use it too, right? RE: alf2: current state - insights - YinYin - 07-29-2011 @Divisor (Click to View) @Marshall (Click to View) |