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DC language quiz - Printable Version

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RE: DC language quiz - Silverthorn - 02-12-2013

Assuming the game just shuts down (possibly dishes out an "lf2.exe has stopped working"-message), I can pinpoint two things off the top of my head right now:

- one or more frames of firen_ball.dat have a really long name ("this_is_a_frame_name_which_makes_no_sense_whatsoever_just_to_prove_that_lf2_dies_when_trying_to_load_this"). Sometimes, it crashes during loading, sometimes during gameplay, sometimes, it just deals with it.

- a ridiculous amount of itr's and/or bdy's in one or more frames.


RE: DC language quiz - Hero destroyer - 02-13-2013

You didn't ask a question? O.o
Ok, I try an easy one.
I open lf2 and try a new char. I didn't move him but he just suddenly move without getting hit. What does this char has?


RE: DC language quiz - Marko pro - 02-13-2013

Some number on dvx or dvy or dvz on standing frame(ofc) ?




RE: DC language quiz - Reaper - 02-13-2013

(02-12-2013, 11:51 AM)Ramond Wrote:  Reaper: That may have several causes,
1) x/y coordinates set wrong, so it appears somewhere off-screen
2) action: set incorrectly, so a wrong frame is spawned (perhaps one without anything)
3) Maybe the object limit is reached in-game :p
4) Perhaps no opoint_end? (Or would that cause an error, not sure.)

While all of those are possible, I was thinking of something different. Everything inside the opoint: is set correctly and the move never works, no matter where or when I try it.


RE: DC language quiz - YinYin - 02-13-2013

(02-13-2013, 08:05 AM)Reaper Wrote:  While all of those are possible, I was thinking of something different. Everything inside the opoint: is set correctly and the move never works, no matter where or when I try it.
It's in the first frame of a sequence.


You want to juggle a falling character by hitting him.
What do you need?


RE: DC language quiz - Hero destroyer - 02-15-2013

(02-13-2013, 07:45 AM)Marko pro Wrote:  Some number on dvx or dvy or dvz on standing frame(ofc) ?

Nope, it's called Rayman-effect. Check it on the mainsite. :P Adding those will instantly move directionally, I was talking about doing some punch or whatever.

(02-13-2013, 08:32 AM)YinYin Wrote:  You want to juggle a falling character by hitting him.
What do you need?

juggle? Ermm, add a special bdy in the three falling part that doesn't have bdy.




RE: DC language quiz - YinYin - 02-15-2013

Just a normal combo with the opponent already falling.

like deep: D>J


RE: DC language quiz - Ramond - 02-15-2013

The itrs that should juggle the enemy need a specific fall value, I believe it's 60+ (or rather, any fall value that would immediately send an unhit character into dance of pain or make him fall).


RE: DC language quiz - YinYin - 02-15-2013

Yes. And what a coincidence, a related topic got dug up just now.

What are the two random ids for stage mode?


RE: DC language quiz - LutiChris - 02-15-2013

Id: 3000 between Bandit and Hunter
id: 1000 between all characters you have without typing the cheat code (excerpt template).

For dropped objects, what does the hashtag # stand for?

@Anyone who is not a dcr
I don't actually dc but if i continue answering, i'll be able to learn cuz my answers are coming right here and the DC Section, it's quite useful.
I commend this thread!