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alf2: current state - insights - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: alf2: current state - insights (/showthread.php?tid=6801) |
RE: alf2: current state - insights - Lauli - 04-01-2012 The canceling might be a problem, as it's too little time to react. If you turn it the other way around - to enable the teleport option for the teammate - then it might solve the reaction time problem: Woody catches the teammate, teleports. Teammate has, a timeframe of let's say 1 second to activate his teleport. Then the teleport option depletes. I think this could be done with an invisible weapon and the like. But then again, this would be too much work for a rather rare occasion. Spoiler (Click to View) RE: alf2: current state - insights - YinYin - 04-01-2012 (04-01-2012, 10:10 AM)Lauli Wrote: The canceling might be a problem, as it's too little time to react.well most players go into the defense frames before performing a move - but the teleport doesn't start from there you have to wait for the defense to end and that is enough time for a teammate to either move towards you or move away (because who stands around still next to his buddy during a fight? unless he wants a lift) or otherwise enough time to realize woody wants to teleport away (and then hit a button if it connects to cancel) so i think the time frame might be ok (04-01-2012, 10:10 AM)Lauli Wrote: If you turn it the other way around - to enable the teleport option for the teammate - then it might solve the reaction time problem:i dont quite understand this Spoiler (Click to View) RE: alf2: current state - insights - Lauli - 04-01-2012 YinYin Wrote:well most players go into the defense frames before performing a move - but the teleport doesn't start from thereWait a second, does that mean you can perform the teleport without catching your teammate? :O So you just teleport any teammate with you who happens to stand next to you? That's cool. The DvJ+J option would be the best one then I think. Disregard that thought I had about the teleporting I had. RE: alf2: current state - insights - YinYin - 04-01-2012 (04-01-2012, 11:34 AM)Lauli Wrote: Wait a second, does that mean you can perform the teleport without catching your teammate? :Othere is catching required - or some other interaction but i would try to implement that into the teleport itself because the need to do another action (ie yet another input) that is useless on its own would be bad it would also serve as a check, whether to take a close teammate or teleport normally alone RE: alf2: current state - insights - Lauli - 04-01-2012 YinYin Wrote:there is catching required - or some other interactionOh well in that case; don't disregard my previous suggestion. I thought about Woody giving everyone a very short "buff" to every teammate around when he performs the DvJ (the normal one, without anyone caught, etc.). The buff depletes after a short time, but you still have enough time to "use" the buff. If you use the buff - by pressing J for example - the teammate can decide wether to teleport along with Woody or not. Kinda like Woody giving everyone the ability to teleport. Look at that graphical demonstration, it's amazing (Click to View) RE: alf2: current state - insights - YinYin - 04-01-2012 hmmm well there are a few things important to me about this first of all woody needs to visually touch the teammate and second there shall not be a gap between woody and teammate teleporting they need to teleport together - at least visually but putting the input into the teammate can easily work the problem is that this will probably leave computers behind most of the time, you cannot command them to jump near you at the right time RE: alf2: current state - insights - Lauli - 04-01-2012 Ah I see. So that was a redundant suggestion from my side now :D But from what I guess none of the solutions we have so far would really satisfy everyone: Forced-catch-teleport:
Hmm, that would make the cancelable teleport the best option I'd say. Anyone should come up with a way to make human teleporting a com 100% good. RE: alf2: current state - insights - shin hanazumi - 06-06-2012 Hmm, can you please create the 2nd arrow rain? The First Kinda.. slow? (sorry, dunno how to say) make it just shoot sky and the arrow falling and hit enemies I really want play this awesome mod (not just the 0.5c version) Keep it up, you're great
RE: alf2: current state - insights - Kashif - 06-06-2012 please make mirror images RE: alf2: current state - insights - Lauli - 09-21-2012 YinYin Wrote:oh and btwDoes that mean anything bad for alf2? I like gravedigging and being offtopic! |