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Ramond's RPG Adventure v2.0 - Printable Version

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RE: Ramond's RPG Adventure v2.0 - Ramond - 08-01-2016

Drahcir attacks Apl Archer 2!
He deals 28 physical damage!
Apl Archer 2 enters the Netherworld (EXP +57) (Kill EXP Bonus: +11 (Drahcir))

The right battle side collapses.

Steiner attacks Apl Leader!
He deals 51 physical damage!

SirFrog attacks Apl Leader!
He deals 12 physical damage!

Nave casts Healing on Phil!
He replenishes 28 hit points!



Next Turns:
snorsorbet
Phil
Simon + Bamboori



|--4---3---2---1--| |--1---2---3---4--|
a --- --- --- --- : : Sir Ste Sim Blu :
b --- --- --- Lea : : --- Nav sno --- :
c --- --- --- --- : : Bam Phi --- Dra :
|-----------------| |-----------------|


Book of Knowledge: Drahcir Bamboori SirFrog BluePhoenix Nave snorsorbet Phil Simon Ian Steiner
World Map


(Hints of Interest: -
Stat points left: Blue Phoenix, Phil
Skill points left: Blue Phoenix, Phil, Simon)

[Image: rinstar_highlands.png]
(F5 to update image)


It's midday. (3:13 PM)
The autumnal sun is brilliantly hovering high in the sky.


snorsorbet is in column 3 and cannot basic attack left side, so a new turn query is posted.
In the current formation, Nave wouldn't be able to cast Healing but I simply allowed it for simplification and speedup purposes.


RE: Ramond's RPG Adventure v2.0 - STM1993 - 08-01-2016

Enemy HP Assessment:
AplLeader: 124-129hp (taken 93dmg)
AplArcher: 43-49hp? (most likely 45hp)
AplCuthroat: 40hp (dead)
AplThief: 50hp (dead)
AplBrigand: 60-77hp (Br2 has taken 42+35=77dmg dead)
Adepts: 30-35hp (both dead)



RE: Ramond's RPG Adventure v2.0 - Simoneon - 08-02-2016

uhhh i guess simon and snor just skip their turn? or can we move around and reposition?

simon swap places with nave? and then attack the leader if possible


RE: Ramond's RPG Adventure v2.0 - Ramond - 08-03-2016

Moving counts as action though, so it takes the whole turn.


RE: Ramond's RPG Adventure v2.0 - Simoneon - 08-04-2016

that's why I said "if possible" :p


RE: Ramond's RPG Adventure v2.0 - Ramond - 08-04-2016

Well you need to consider. You can see who else still has a turn before the enemy does an action, and you need to consider what the others can do and how likely it is to take down the target in time. Both snor and Simon have special attacks they can use from their position, however you need to consider whether you'd want to trade in some MP for safety.


RE: Ramond's RPG Adventure v2.0 - Bamboori - 08-04-2016

if bamboori moves into c4, will drahcir go into c3?


RE: Ramond's RPG Adventure v2.0 - Ramond - 08-04-2016

If you could move 3 spaces then yes, that would happen, but you can only move 2 spaces. (And that only Bamboori, Simon and Phil, all others just 1 space.)

Think of multiple move points as consecutive single movements! (As in, two separate swaps of positions.)


RE: Ramond's RPG Adventure v2.0 - Ramond - 08-09-2016

Uh so Simon, your decision final?


RE: Ramond's RPG Adventure v2.0 - Ramond - 08-11-2016

snorsorbet skips his turn.

Phil attacks Apl Leader!
He deals 17 physical damage!

Simon switches places with Nave: 3a -> 2b.

Bamboori attacks Apl Leader!
He deals 9 physical damage!

Apl Leader attacks Phil!
He deals 22 physical damage!



Next Turns:
Blue Phoenix
Drahcir + Steiner + SirFrog
Nave + snorsorbet
Phil
Simon + Bamboori



|--4---3---2---1--| |--1---2---3---4--|
a --- --- --- --- : : Sir Ste Nav Blu :
b --- --- --- Lea : : --- Sim sno --- :
c --- --- --- --- : : Bam Phi --- Dra :
|-----------------| |-----------------|


Book of Knowledge: Drahcir Bamboori SirFrog BluePhoenix Nave snorsorbet Phil Simon Ian Steiner
World Map


(Hints of Interest: -
Stat points left: Blue Phoenix, Phil
Skill points left: Blue Phoenix, Phil, Simon)

[Image: rinstar_highlands.png]
(F5 to update image)


It's midday. (3:13 PM)
The autumnal sun is brilliantly hovering high in the sky.