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alf2: current state - insights - Printable Version

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RE: alf2: current state - insights - Lauli - 02-04-2013

Yea yea, I thought so, because I assume you use something like a special bdy: and a corresponding itr: (If not, oh well.)
But add that reaction, maybe it would give some interesting results.


alf2 - current state: retro Davis - YinYin - 05-30-2013

You already know Davis' new features.
But here is a little video of two slightly different AIs for him in sub stage 1-2:

The winning one will stay for the retro Davis in stage mode.


alf2 - current state: Deep no rebound - YinYin - 05-31-2013

I've always thought it unfair that Deeps not reboundable short distance blasts could be turned to ice.
[Image: yQMW9D4.gif]

Also if you like you can request to review the current state of stage 1 (including Davis, Dennis and Woody) via irc.


RE: alf2: current state - insights - Rhino.Freak - 06-01-2013

damn this is soo awesome man.. when will this version be out to play?


RE: alf2: current state - insights - YinYin - 06-01-2013

Once stage 1 is stable I will release that.


RE: alf2: current state - insights - Lauli - 06-01-2013

Deep's D>A needs more transition frames. ;D

No, actually I'm kinda curios how you managed to do that Deeps slash doesn't turn into an ice ball. Isn't that kinda ID-dependent, or something?



RE: alf2: current state - insights - YinYin - 06-01-2013

Exactly - it's pretty simple.
Much harder if you want to create a new blast vulnerable to ice.


RE: alf2: current state - insights - leoXloise - 04-23-2016

Please tell me how to download a-lf2


RE: alf2: current state - insights - the mad maskman - 09-18-2016

soooo, is the project dead? seems like a good mod!(and sorry for gravedigging)