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alf2: current state - insights - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: alf2: current state - insights (/showthread.php?tid=6801) |
RE: alf2: current state - insights - Lauli - 02-04-2013 Yea yea, I thought so, because I assume you use something like a special bdy: and a corresponding itr: (If not, oh well.) But add that reaction, maybe it would give some interesting results. alf2 - current state: retro Davis - YinYin - 05-30-2013 You already know Davis' new features. But here is a little video of two slightly different AIs for him in sub stage 1-2: The winning one will stay for the retro Davis in stage mode. alf2 - current state: Deep no rebound - YinYin - 05-31-2013 I've always thought it unfair that Deeps not reboundable short distance blasts could be turned to ice. ![]() Also if you like you can request to review the current state of stage 1 (including Davis, Dennis and Woody) via irc. RE: alf2: current state - insights - Rhino.Freak - 06-01-2013 damn this is soo awesome man.. when will this version be out to play? RE: alf2: current state - insights - YinYin - 06-01-2013 Once stage 1 is stable I will release that. RE: alf2: current state - insights - Lauli - 06-01-2013 Deep's D>A needs more transition frames. ;D No, actually I'm kinda curios how you managed to do that Deeps slash doesn't turn into an ice ball. Isn't that kinda ID-dependent, or something? RE: alf2: current state - insights - YinYin - 06-01-2013 Exactly - it's pretty simple. Much harder if you want to create a new blast vulnerable to ice. RE: alf2: current state - insights - leoXloise - 04-23-2016 Please tell me how to download a-lf2 RE: alf2: current state - insights - the mad maskman - 09-18-2016 soooo, is the project dead? seems like a good mod!(and sorry for gravedigging) |