alf2: current state - insights - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: alf2: current state - insights (/showthread.php?tid=6801) |
RE: alf2: current state - insights - Lauli - 02-04-2013 Yea yea, I thought so, because I assume you use something like a special bdy: and a corresponding itr: (If not, oh well.) But add that reaction, maybe it would give some interesting results. alf2 - current state: retro Davis - YinYin - 05-30-2013 You already know Davis' new features. But here is a little video of two slightly different AIs for him in sub stage 1-2: The winning one will stay for the retro Davis in stage mode. alf2 - current state: Deep no rebound - YinYin - 05-31-2013 I've always thought it unfair that Deeps not reboundable short distance blasts could be turned to ice. Also if you like you can request to review the current state of stage 1 (including Davis, Dennis and Woody) via irc. RE: alf2: current state - insights - Rhino.Freak - 06-01-2013 damn this is soo awesome man.. when will this version be out to play? RE: alf2: current state - insights - YinYin - 06-01-2013 Once stage 1 is stable I will release that. RE: alf2: current state - insights - Lauli - 06-01-2013 Deep's D>A needs more transition frames. ;D No, actually I'm kinda curios how you managed to do that Deeps slash doesn't turn into an ice ball. Isn't that kinda ID-dependent, or something? RE: alf2: current state - insights - YinYin - 06-01-2013 Exactly - it's pretty simple. Much harder if you want to create a new blast vulnerable to ice. RE: alf2: current state - insights - leoXloise - 04-23-2016 Please tell me how to download a-lf2 RE: alf2: current state - insights - the mad maskman - 09-18-2016 soooo, is the project dead? seems like a good mod!(and sorry for gravedigging) |