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RaMafia 2 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Hangout Area (https://lf-empire.de/forum/forumdisplay.php?fid=26) +--- Thread: RaMafia 2 (/showthread.php?tid=10282) |
RE: RaMafia 2 - Day 2 - T.O.R.N.A.D.O - 03-25-2016 So he didn't follow your alternate protecting procedure. We actually took that into consideration too. RE: RaMafia 2 - Day 2 - Neeragon - 03-25-2016 I protected nave on night 1, Anyway,Damn, this was surprise for me, i was defending the wolfs lol, RE: RaMafia 2 - Day 2 - T.O.R.N.A.D.O - 03-25-2016 You and Lutichris were in same group. So we thought you both protected nave. RE: RaMafia 2 - Day 2 - LutiChris - 03-25-2016 I protected neeragon the 1st day Then mangaD the 2nd And for today i was going to protect thenave The best way to keep roles/alignments a secret is to have ramond personally call players and leave no trace of evidence for us to use later on. RE: RaMafia 2 - Day 2 - Rhino.Freak - 03-25-2016 Too bad I couldn't take Luti down with me RE: RaMafia 2 - Day 2 - empirefantasy - 03-26-2016 @Simoneon I have bold my vote before and i didn't changed it, that's why i didn't put in bold it anymore :P anyways this game finished too early. but in the other side there were too much discussion, but surprisingly not any important stuff for the sake of truth. i had to skip a lot of parts while reading. for the next time pls keep discussion cleaner when there is not that much to discuss at all. you all know that everything was unpredictable and it would be worth to gather some infos from voting and posted checking results. RE: RaMafia 2 - Day 2 - Simoneon - 03-26-2016 as much as I don't like this dirty discussion that is happening so often, I understand that it is still one of the psychological weapons we have to get wanted information from people. and the fact that I don't like it just proves my own point -- it brings human factor into the game. what is important discussion then, though? just bolding names and voting without any reasoning (because most of the times any reason is just something personal and not "important")? then gathering information on who voted for what, waiting for cop to reveal himself sooner or later and tell you his findings... etcetc. would basically look like this: empirefantasy: Simoneon Simoneon: mfc mfc: I'm cop please no kill, empirefantasy is mafia all: empirefantasy ... that's no human factor whatsoever. we could then just make a program which would just automate the game for us and let us happily spectate on what's happening. until it'd get boring. which would be pretty quick I think RE: RaMafia 2 - Day 2 - A-Man - 03-26-2016 Not that reality was much different from what you described. Though people were reluctant to use any computer generated data for the slightest reference. One difference is 'no-kill' becoming more likely in the first few turns. RE: RaMafia 2 - Day 2 - Rhino.Freak - 03-26-2016 Where's Ramond? Thought we'd get a closure post from him. Also we should have a round with vigilante and trappers. They sound really cool but sadly we haven't had those ones lately. RE: RaMafia 2 - Day 2 - Ramond - 03-27-2016 Yes, sorry I got terribly sick this weekend. Will post a few notes in the next couple of days. |