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Luti's Sprites - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Sprites (https://lf-empire.de/forum/forumdisplay.php?fid=15) +--- Thread: Luti's Sprites (/showthread.php?tid=3360) |
RE: Kay's Sprites - Siegvar - 11-27-2010 (11-26-2010, 10:18 PM)LutiChris Wrote: I need serious help...my sprites are degrading D: hardly, I see you're paying a little more attention to proportions now... if you're gonna try to improve certain aspects of your sprites you used to ignore, you'll obviously haev a little difficulty at first and come up with slightly worse off sprites. Though imo, Rebel's pretty damned awesome, more so than your last few, on account of the better proportional balance alone. RE: Kay's Sprites - LutiChris - 12-25-2010 Here's Luti's ava...still testing with tablet
RE: Kay's Sprites - hell fightter - 12-25-2010 great work! amazing! i wish i could do it with my tablet RE: Kay's Sprites - Silverthorn - 12-25-2010 You are getting into it at an amazing pace. Well done!
RE: Kay's Sprites - chase123 - 12-26-2010 Amazing indeed,your best work in making faces. RE: Kay's Sprites - MnM - 12-26-2010 Whoa. I made a promising face. So, i could take some rest. <-- This should not be ur intention (am saying this to u as a friend) . Yeah, The pic looks awesome and cool or great !. Whateves, the thing around his neck.. head phone? Is not coming thorough the right way to his shoulder in HIS right side. And, yeah hope to see more stunning works. RE: Kay's Sprites - LutiChris - 12-27-2010 Larry the sad Clown (animation is a bit blurry)i already know a hell of my work is incomplete...often i don't go back, not only because of my inactive ability to motivate myself... but i have a problem replicating the same work so diligently from the one before most of you have noticed i take waaaaayy too much time on one thing...and it still looks as though it's been substandard what im asking is some small advice on improving my speed while maintaining that detail and accuracy... cuz i roughly take like a whole 1-2 hours while you guys manage to out do yourself in 10-20 min RE: Kay's Sprites - betitngoan - 12-27-2010 i love it , it's awesome RE: Kay's Sprites - prince_freeza - 12-27-2010 (12-27-2010, 03:48 AM)LutiChris Wrote: cuz i roughly take like a whole 1-2 hours0_o for the sprite, yea everything after frame #1 get blurry and pretty noticeable. breathing looks nice but you might wanna animate the shoulders a bit so he doesnt looks stiff. mainly nice job with the tablet cuz its so hard in the beginning but i can see ur adjusting pretty quickly RE: Kay's Sprites - Apocalipsis - 12-27-2010 If you want to have such detailed breathing animations, you're gonna have to either change your spriting method to sprite stances or accept the blurring. Only spriters who use higher resolution and then resize can do such small movements without making it look blurry after the first sprite (Marti, for example). Mmm... maybe it's not impossible to make it at normal resolution changing pixel-by-pixel, I tried before and it didn't look so bad, but it's definitly not worth the time. Great amount of details btw. The feet give the feeling that he is not stading on a flat, horizontal surface, though. V It's not the same. If you're talking about Photoshop's automatic sharpening, after applying it the sprites gets a bit lighter, specially on edges. If you're talking about sharpening it manually, it's what I was talking about before. |