[14/08/09] LF2 DLL Framework - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: [2.0] Exe Editing (https://lf-empire.de/forum/forumdisplay.php?fid=43) +--- Thread: [14/08/09] LF2 DLL Framework (/showthread.php?tid=2246) |
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RE: [17/04/09] LF2 DLL Framework - Azriel - 04-25-2009 wow. those are amazing stuff. @Silva any chance of obtaining a list of english terms corresponding to the hex terms? like in mov [esp+60h+var_20], 1 what's [esp+60h+var_20]? is it like, the frame number, or something else. Azriel~ RE: [17/04/09] LF2 DLL Framework - Boop - 04-25-2009 I don't actually know, and I don't have time to find out(sadly). I just copied the whole AI procedure from IDA pro . http://www.hex-rays.com/idapro/idadownfreeware.htm It is quite cool . The AI procedure starts at: 004094C0 (press G in IDA and type it in, you'll get to the ai procedure, or somewhere close to it). RE: [17/04/09] LF2 DLL Framework - Yuan - 05-17-2009 Hi Silva Your rarara.Dll(17/01/09) will make effect:30 broken!! It will become no special effect. You can try Freeze's D>J. And might I use the dll in my modified version? RE: [17/04/09] LF2 DLL Framework - Boop - 05-17-2009 Hi, I'm not the only one working on the dll. A large portion of it was written by genevrier. 1) I didn't write the code that broke the effect. Remove all the special itr + effect code and it will work again. I already posted and said that something broke effect 30. 2) Yes you can use it in your mod, that is the whole point of it. RE: [17/04/09] LF2 DLL Framework - genevrier - 05-17-2009 I missed the lines for keeping the effect 30. But it is easy to add it back. go generic.inc Quote:...Add the bolded lines for now. I will fix it in the next release also. P.S. Sorry, I missed the comment Silva gave in the previous page. RE: [17/04/09] LF2 DLL Framework - Yuan - 05-17-2009 Thanks Sliva and Genevrier. Now I solved the problem.And sorry about my stupid question. RE: [17/04/09] LF2 DLL Framework - 1477 - 05-25-2009 Hi All, If anybody had noticed before, I uploaded an attempt to fix the DLL offsets so that it could be compatibile to work with the 'Num-Original' LF2 EXE about two weeks ago, because most crucial (big) EXE edits posted in this sub-forum are made in the 'Num-Original' EXE (even though Silva had made it clear that the EXE mods should be made in the No-Num version) . That attempt was buggy, and quickly failed when I tested it. However, today I am proud to present a working, 'Num-Original' compatible DLL. Even though I have modified it for my customized version of Tomny's 'Frame 0-799' EXE, I also tested it thoroughly in the original, 'Num-Original' EXE, and it works perfectly. I have therefore concluded that the edits Tomny made in order to create the 'Frame 0-799' EXE are located at the bottom empty space of the EXE (therefore, it did not screw up any of the previous, original offsets). In summary of all my previous chatter, I have created a Num-Compatible DLL. The build files are attached to the bottom of this post. Note to Genevrier: In the future, please make any updates/edits to the Little Fighter 2 DLL on both the No-Num compatible DLL and the Num-Original compatible DLL I attached here. Thanks. @Silva VV Alright, alright, no need to get mean . Maybe Genevrier will do it. ~Solomon Leung RE: [17/04/09] LF2 DLL Framework - Boop - 05-25-2009 (05-25-2009, 03:48 AM)1477 Wrote: I have no intention of doing that. It is just a waste of time. Feel free to update this branch by your self... Maybe Genevrier will help you. RE: [17/04/09] LF2 DLL Framework - Boop - 06-01-2009
TheNave asked me to help him make an effect which changes the an enemies team to your team... So I did :D. Just replace the itr_effect_fall thing in generic.inc with this one. When you use effect 9, and someone gets hit, it changes team. Enjoy! report any bugs. RE: [17/04/09] LF2 DLL Framework - hkmnhkmn - 06-20-2009 may i translate this to the LF2 official chinese forum ? |