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[lf2 remake] applet preview - Printable Version

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RE: [lf2 remake] update 19th June 2008 - Silverthorn - 06-19-2008

I could spam here now by posting one of the regular "good job"-comments, but I'm not gonna do that now :P
Instead... are you implementing some states (<= running, punching) now (and later some interaction)?


RE: [lf2 remake] update 19th June 2008 - Azriel - 06-26-2008

after #$%#%^&*!@!*@&(^$ hours of thinking (plus trial and error coz i got tired of working out the logic)
I've made running...

[youtube]6S2u3hBB7Uo[/youtube]

...and yes there's messages as well! Just define it in the map data with
x,y,z and detection sensitivity, and if the player's x,y,z value goes close enough to the coordinate + its sensitivity in the x and z axes, the message appears. Oh i should do it in the y axis as well (coz if u make really huge bgs in the y axis u don't want it appearing when u're around that area at a different platform). Haven't done dash yet.

next time round hopefully i get to do:
-dash
-multiple bdy
-multiple itr
-fix states (right now there's one more bug with running but it's coz of jumping so it doesn't matter)




Azriel~



RE: [lf2 remake] update 26th June 2008 - manxeater - 06-26-2008

can you do multiple opoint?


RE: [lf2 remake] update 26th June 2008 - Silverthorn - 06-26-2008

Great thing, I always love to see your progress :)
I didn't really get the purpose of the messages yet, except if you make some sort of signs and the character "reads" them...


RE: [lf2 remake] update 26th June 2008 - Azriel - 07-03-2008

[youtube]Px_4lQv8DkI[/youtube]

update 3rd July:
dash, backdash, jump + land dash
multiple bdys (u can't see this but it's in the data yea)




Azriel~



RE: [lf2 remake] update 3rd July 2008 - Megatron - 07-03-2008

Yea xD Very crazy, this update has more posibility.


RE: [lf2 remake] update 3rd July 2008 - Satanael - 07-11-2008

Azriel what are you using for create new lf?? Java + OpenGl ?


RE: [lf2 remake] update 3rd July 2008 - Azriel - 07-23-2008

pmed Satanael ages ago (in case u "find it rude" of me "ignoring" him)

@topic
[youtube]3ZDtt_49xxI[/youtube]
This isn't the actual remake project, but it's something I probably would try to implement. right now the mapchange is directly coded in the source. (have to make it so that u can set the starting coordinates)

side note: this thingy was recorded in a web browser.




Azriel~



RE: [lf2 remake] update 3rd July 2008 - MH-Razen - 07-23-2008

wow this is so amazing. Will you create an own stage mode in the end with a cool story? would even help if I can :p


RE: [lf2 remake] update 3rd July 2008; video 23rd July - Mgccl - 07-25-2008

Good work
Open sourcing it?
I guess no xD.
what libraries did you use?
I don't like java... but sometimes it make many things so much easier...
btw how long does it take for you to get something like this?
My remake should start when I get into MIT.