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[lf2 remake] applet preview - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [lf2 remake] applet preview (/showthread.php?tid=295) |
RE: [lf2 remake] update 19th June 2008 - Silverthorn - 06-19-2008 I could spam here now by posting one of the regular "good job"-comments, but I'm not gonna do that now :P Instead... are you implementing some states (<= running, punching) now (and later some interaction)? RE: [lf2 remake] update 19th June 2008 - Azriel - 06-26-2008 after #$%#%^&*!@!*@&(^$ hours of thinking (plus trial and error coz i got tired of working out the logic) I've made running... [youtube]6S2u3hBB7Uo[/youtube] ...and yes there's messages as well! Just define it in the map data with x,y,z and detection sensitivity, and if the player's x,y,z value goes close enough to the coordinate + its sensitivity in the x and z axes, the message appears. Oh i should do it in the y axis as well (coz if u make really huge bgs in the y axis u don't want it appearing when u're around that area at a different platform). Haven't done dash yet. next time round hopefully i get to do: -dash -multiple bdy -multiple itr -fix states (right now there's one more bug with running but it's coz of jumping so it doesn't matter) Azriel~ RE: [lf2 remake] update 26th June 2008 - manxeater - 06-26-2008 can you do multiple opoint? RE: [lf2 remake] update 26th June 2008 - Silverthorn - 06-26-2008 Great thing, I always love to see your progress ![]() I didn't really get the purpose of the messages yet, except if you make some sort of signs and the character "reads" them... RE: [lf2 remake] update 26th June 2008 - Azriel - 07-03-2008 [youtube]Px_4lQv8DkI[/youtube] update 3rd July: dash, backdash, jump + land dash multiple bdys (u can't see this but it's in the data yea) Azriel~ RE: [lf2 remake] update 3rd July 2008 - Megatron - 07-03-2008 Yea xD Very crazy, this update has more posibility. RE: [lf2 remake] update 3rd July 2008 - Satanael - 07-11-2008 Azriel what are you using for create new lf?? Java + OpenGl ? RE: [lf2 remake] update 3rd July 2008 - Azriel - 07-23-2008 pmed Satanael ages ago (in case u "find it rude" of me "ignoring" him) @topic [youtube]3ZDtt_49xxI[/youtube] This isn't the actual remake project, but it's something I probably would try to implement. right now the mapchange is directly coded in the source. (have to make it so that u can set the starting coordinates) side note: this thingy was recorded in a web browser. Azriel~ RE: [lf2 remake] update 3rd July 2008 - MH-Razen - 07-23-2008 wow this is so amazing. Will you create an own stage mode in the end with a cool story? would even help if I can ![]() RE: [lf2 remake] update 3rd July 2008; video 23rd July - Mgccl - 07-25-2008 Good work Open sourcing it? I guess no xD. what libraries did you use? I don't like java... but sometimes it make many things so much easier... btw how long does it take for you to get something like this? My remake should start when I get into MIT. |