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[Char] Jules - Printable Version

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RE: [Char] Jules - Bamboori - 09-13-2009

looks... somehow weird. you should spend more time on the acid to add more details.


RE: [Char] Jules - Lauli - 09-13-2009

Bamboori Wrote:you should spend more time on the acid to add more details.

Like that?
[Image: likethat.png]


RE: [Char] Jules - Bamboori - 09-13-2009

exactly :P
oh, and maybe you shoulod make an animation when they hit the ground :)


RE: [Char] Jules - Lauli - 10-05-2009

That combo would be the awesome.
[Image: test.gif]
But sadly it doesn't really work. :(

So yea.
I didn't stop anything here. In fact I spend quite some time to record the sounds for that short sequence. And I also made the on-ground frames.


RE: [Char] Jules - no one - 10-06-2009

The on_ground frame of the acid need some shading.

You can make the acid spit move faster and the character got throw higher so the combo could work.


RE: [Char] Jules - Divisor - 10-06-2009

Do the on_ground frames also do damage? It would be cool if the acid pond would stay for a while and hurt anybody who would walk into it.
Other than that, awesome move :D


RE: [Char] Jules - prince_freeza - 10-06-2009

awesome combo dude!!! really creative..


RE: [Char] Jules - scare crow - 10-06-2009

i amaze how fast this character was made
great moves so far


RE: [Char] Jules - TheNave - 10-08-2009

*checks first post's date* *see's 31.08.09*
yes... fast...


RE: [Char] Jules - FujiFoo - 10-12-2009

very nice i loved him without head hehe look real