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[mod] Half World - Printable Version

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RE: [mod] Half World - Simoneon - 11-22-2009

Special Thanks to:
  • Alectric.
  • lf2TimmE1.

Comments?


RE: [mod] Half World - Bamboori - 11-22-2009

the graphic look crappy :P otherwise, quite interesting^^


RE: [mod] Half World - Divisor - 11-22-2009

Hey, great move :D
So you first have to create that small purple thing, after that walk into it and then you can release the ball?


RE: [mod] Half World - Simoneon - 11-22-2009

(11-22-2009, 12:58 PM)Divisor Wrote:  Hey, great move :D
So you first have to create that small purple thing, after that walk into it and then you can release the ball?
Yes, but like I said, you can release it only in 3 ways!
Bamboori Wrote:the graphic look crappy :P otherwise, quite interesting^^
Ahh, hell, I'm not a spriter, and all other graphic help I get from people like Alectric or lf2TimmE1. Very big thanks to them!


RE: [mod] Half World - HappyHouR - 11-22-2009

Just a question? whats the idea in making the enemy roll the other way around? Like the ballsis that powerful its cause the character get knocked back and roll?

Have you tested it on the ai player? I think there might be a problem with that.

I like the idea. Ik3 to rolling + ik0 fall: -1 effect: 5 .

I do understand you about the sprites.Your a dcer mostly. Keep up the good work.


RE: [mod] Half World - Divisor - 11-22-2009

Just that purple thing doesn't look good.
I'd do it like this:
-Zhuss creates a ball similar to John's healing one.
-When he walks into it an animation occurs of him gaining a powerup.
-There should be something else sticking to him after he gains the powerup, like this:
[Image: thing.png]
different color of course :D


RE: [mod] Half World - snorsorbet - 11-22-2009

To TimmE and Alectric:

You should animate the sparkle, and it should IMO look a little something like this:

[Image: 16h85mg.png]

To the idea itself:
I love it, but it may result in just spamming them allover the place. You should maybe make a limit of how many you can have at the same time, but I don't know if that is possible without ending up with something buggy.
Maybe it could cost moderate mana and some health? That could stop the spam, and it is much more easliy done and not buggy.


RE: [mod] Half World - Simoneon - 11-22-2009

HappyHouR Wrote:Just a question? whats the idea in making the enemy roll the other way around? Like the ballsis that powerful its cause the character get knocked back and roll?

Have you tested it on the ai player? I think there might be a problem with that.

I like the idea. Ik3 to rolling + ik0 fall: -1 effect: 5 .

I do understand you about the sprites.Your a dcer mostly. Keep up the good work.

It's not that the move brings that guy to rowing, but that's the guy, he have rowing on his falling.
Thanks ;p

Divisor Wrote:Just that purple thing doesn't look good.
I'd do it like this:
-Zhuss creates a ball similar to John's healing one.
-When he walks into it an animation occurs of him gaining a powerup.
-There should be something else sticking to him after he gains the powerup, like this:
[Image: thing.png]
different color of course :D
Hey! Nice idea. Btw, what should be next?
Thanks ;p

(11-22-2009, 03:40 PM)snorsorbet Wrote:  To TimmE and Alectric:

You should animate the sparkle, and it should IMO look a little something like this:

[Image: 16h85mg.png]

To the idea itself:
I love it, but it may result in just spamming them allover the place. You should maybe make a limit of how many you can have at the same time, but I don't know if that is possible without ending up with something buggy.
Maybe it could cost moderate mana and some health? That could stop the spam, and it is much more easliy done and not buggy.

They didn't do any sparklings. Alectric did Zhuss's sprites, and Timm did that cool bg.
And who said that it's spammy? Everything is good with mp, etc.

It's a boss, after all, so yea, should be overpowered ;p


Thanks ;p

You guys keep me motivating. From now on I'll work more. lol ;p


RE: [mod] Half World - Nightwing95 - 11-27-2009

This very good if he turns up totally :). The beta i like it:D.
Only like this keep moving!;)


RE: [mod] Half World - Hukko - 11-27-2009

please! i cant wait to play the stage mode with news chars...
do you have a finish date?