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[char] Devid - Printable Version

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RE: [char] BatEX(previously named HealBat) - forgetlatios - 04-02-2010

ok, but how do i make the balls(lol) being destroyed?
and what do you mean mirror it? you mean like put the thumb on the left?


RE: [char] Devid(Previously named BatEX) - dubbleD - 04-02-2010

mirror image the hand
because right now its copied from the other arm and so it looks like to right hands


RE: [char] Devid(Previously named BatEX) - forgetlatios - 04-02-2010

sorry, bamboori, can't seem to do balls the same way as in your tut... going back to old method
i've decided: i will remake the char COMPLETELY!
btw, how do i make:
[a stationary com
a char that you can control freely but if it's the only char there, you lose immediately]
not necessary

decided to scrap this part.
About sprites:
how do i make a 'speeding effect' like john's super attack? and also, how do i put a speeding energy effect?
after some careful deliberation, devid is a davis recolor, with new specials(better combos, though harder to pull off)
how does this look? i haven't done data so no screenies
[Image: devid_2.jpg]
to come: bat like punch(D>J), henry's D>A, and screenies when data's done^^


RE: [char] Devid(Previously named BatEX) - Taniaetc - 04-03-2010

Upload the image using a .png format, way cleaner.
Also in the energy-punching thing move the hands up or down higher (depending on the sprite).
btw nice effects, I like it.


RE: [char] Devid(Previously named BatEX) - forgetlatios - 04-03-2010

http://www.youtube.com/watch?v=dUJYOCwzDTs
a preview, will add some combos to it later and reduce injury(now it's at 60)
combos(to be added): d>a+a+a= 3x energy palm+ 1x shadow punch(+a)/1x uppercut(+j)/phoenix palm(+\/a)
d>j= shadow punch+ uppercut(+j)
d^a= uppercut
d\/a= phoenix palm
ideas:
d^j= clone at 10hp
mp costs to be decided


RE: [char] Devid(Previously named BatEX) - Taniaetc - 04-03-2010

That was pretty interesting, adding more combo possibilities will be good, I think.
btw are you gonna keep it a recolour or add some variety of the sprites?


RE: [char] Devid(Previously named BatEX) - forgetlatios - 04-03-2010

i don't know, maybe i'll just add some attack sprites, and the clone thing, i have a clear idea:
Clone
^
|
O
Devid
or sorta... what it's trying to say is Devid opoints a ball upward, that transforms into him
heys it's done^^ heres a vid, and combo showoffs(btw i forgot one move in the vid)
http://www.youtube.com/watch?v=LokQasu7JgA
Unlike my previous chars, this guy has UEBER combos and less data+images(congratulate me)
sorry for long pause at the start
i still has the ball clone thing to do, it will be done by say... 9pm singapore time(+8 GMT)


RE: [char] Devid(Previously named BatEX) - oliveryungo - 04-03-2010

Looks very good, I'd say, but your char is a bit like a recolor of davis with some glow effects. Was your Phoenix palm in the video? Or was that the missing move?
I know you still have to do your ball clone thing, but you should add more moves to him, e.g a small exp when he punches the ground.


RE: [char] Devid(Previously named BatEX) - forgetlatios - 04-03-2010

(04-03-2010, 01:10 PM)oliveryungo Wrote:  Looks very good, I'd say, but your char is a bit like a recolor of davis with some glow effects. Was your Phoenix palm in the video? Or was that the missing move?
I know you still have to do your ball clone thing, but you should add more moves to him, e.g a small exp when he punches the ground.

ok, actually just gonna make him combo king xD, right now, if you spam attack, he'll go forward(slowly) forward(punching) uppercut, kick down
btw, i can't sprite too well, so i'll make minimal new sprites so it's still ok, and yes, that was the missing move(with the new sprite(c&p a bit, draw here draw there, done))


RE: [char] Devid(Previously named BatEX) - Simoneon - 04-03-2010

oh oh oh
I have a question.

What makes this char entertaining?