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[char] Devid - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +---- Forum: Releases (https://lf-empire.de/forum/forumdisplay.php?fid=34) +---- Thread: [char] Devid (/showthread.php?tid=4630) |
RE: [char] BatEX(previously named HealBat) - forgetlatios - 04-02-2010 ok, but how do i make the balls(lol) being destroyed? and what do you mean mirror it? you mean like put the thumb on the left? RE: [char] Devid(Previously named BatEX) - dubbleD - 04-02-2010 mirror image the hand because right now its copied from the other arm and so it looks like to right hands RE: [char] Devid(Previously named BatEX) - forgetlatios - 04-02-2010 sorry, bamboori, can't seem to do balls the same way as in your tut... going back to old method i've decided: i will remake the char COMPLETELY! btw, how do i make: [a stationary com a char that you can control freely but if it's the only char there, you lose immediately] not necessary decided to scrap this part. About sprites: how do i make a 'speeding effect' like john's super attack? and also, how do i put a speeding energy effect? after some careful deliberation, devid is a davis recolor, with new specials(better combos, though harder to pull off) how does this look? i haven't done data so no screenies ![]() to come: bat like punch(D>J), henry's D>A, and screenies when data's done^^ RE: [char] Devid(Previously named BatEX) - Taniaetc - 04-03-2010 Upload the image using a .png format, way cleaner. Also in the energy-punching thing move the hands up or down higher (depending on the sprite). btw nice effects, I like it. RE: [char] Devid(Previously named BatEX) - forgetlatios - 04-03-2010 http://www.youtube.com/watch?v=dUJYOCwzDTs a preview, will add some combos to it later and reduce injury(now it's at 60) combos(to be added): d>a+a+a= 3x energy palm+ 1x shadow punch(+a)/1x uppercut(+j)/phoenix palm(+\/a) d>j= shadow punch+ uppercut(+j) d^a= uppercut d\/a= phoenix palm ideas: d^j= clone at 10hp mp costs to be decided RE: [char] Devid(Previously named BatEX) - Taniaetc - 04-03-2010 That was pretty interesting, adding more combo possibilities will be good, I think. btw are you gonna keep it a recolour or add some variety of the sprites? RE: [char] Devid(Previously named BatEX) - forgetlatios - 04-03-2010 i don't know, maybe i'll just add some attack sprites, and the clone thing, i have a clear idea: Clone ^ | O Devid or sorta... what it's trying to say is Devid opoints a ball upward, that transforms into him heys it's done^^ heres a vid, and combo showoffs(btw i forgot one move in the vid) http://www.youtube.com/watch?v=LokQasu7JgA Unlike my previous chars, this guy has UEBER combos and less data+images(congratulate me) sorry for long pause at the start i still has the ball clone thing to do, it will be done by say... 9pm singapore time(+8 GMT) RE: [char] Devid(Previously named BatEX) - oliveryungo - 04-03-2010 Looks very good, I'd say, but your char is a bit like a recolor of davis with some glow effects. Was your Phoenix palm in the video? Or was that the missing move? I know you still have to do your ball clone thing, but you should add more moves to him, e.g a small exp when he punches the ground. RE: [char] Devid(Previously named BatEX) - forgetlatios - 04-03-2010 (04-03-2010, 01:10 PM)oliveryungo Wrote: Looks very good, I'd say, but your char is a bit like a recolor of davis with some glow effects. Was your Phoenix palm in the video? Or was that the missing move? ok, actually just gonna make him combo king xD, right now, if you spam attack, he'll go forward(slowly) forward(punching) uppercut, kick down btw, i can't sprite too well, so i'll make minimal new sprites so it's still ok, and yes, that was the missing move(with the new sprite(c&p a bit, draw here draw there, done)) RE: [char] Devid(Previously named BatEX) - Simoneon - 04-03-2010 oh oh oh I have a question. What makes this char entertaining? |