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ctt number 3 - different concept to prevent failing - Printable Version

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RE: ctt number 3 - different concept to prevent failing - SirisRhazael - 06-22-2010

(06-22-2010, 05:20 PM)JossuaDC Wrote:  Just an early beta version of my entry.
Why is he unhittable? D:


RE: ctt number 3 - different concept to prevent failing - Marshall - 06-22-2010

>Why is he unhittable? D:
you can still hit him, but he just does not go to dance of pain or fall

tried it. not very fun to play with tbh + no eye candy
is this supposed to happen?


RE: ctt number 3 - different concept to prevent failing - SirisRhazael - 06-22-2010

(06-22-2010, 06:22 PM)Marshall Wrote:  >Why is he unhittable? D:
you can still hit him, but he just does not go to dance of pain or fall
This is what I mean... he takes no injury. Strange.


RE: ctt number 3 - different concept to prevent failing - JossuaDC - 06-22-2010

(06-22-2010, 07:04 PM)SirisRhazael Wrote:  This is what I mean... he takes no injury. Strange.
He does take damage. I just still need to finish the death mechanic/animation.

(06-22-2010, 06:22 PM)Marshall Wrote:  tried it. not very fun to play with tbh + no eye candy
I know. I just uploaded it 'cause Silva asked for it.
The uploaded version has a lot of cut content 'cause I don't like uploading unplayable projects.
The actual project's folder is about 4mb in size, but that's mostly uncompressed and raw data which I still have to finish.

(06-22-2010, 06:22 PM)Marshall Wrote:  is this supposed to happen?
[Image: attachment.php?aid=2041]
What did you do? Can you describe the problem? Are those two El-C's? What does your data.txt look like? etc. etc.

Edit: PM me any feedback or questions about my entry. Let's not derail this thread now, shall we?