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Jeff - Printable Version

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RE: Jeff - Gad - 10-08-2011

Pretty well shaded and detailed.
I don't like that he's doing both punches with same leg and the second punch doesnt look really good, for me - he's too tall and too skinny in there...


RE: Jeff - drako - 10-09-2011

Pretty well shaded.
I don't seem to like the second punching sprite.He's very tall should've created him a bit short but he's a kicking char he should be tall.Very nice sprites.
Good job!


RE: Jeff - Monolith - 10-09-2011

[Image: Jeff_0.png]
in 14 pic i can see his back but his legs front,how is that can be possible?
in few falling pics i can see pants don have light shading as others sprites


RE: Jeff - XLittlebob252 - 10-09-2011

thanks everyone for the comments

@monolith: the sprite with the back the legs are also looking into the way jeff is looking and they are not looking forward.
and your right about the falling frames, how come i didn't notice it i shall fix that


RE: Jeff - Monolith - 10-09-2011

ok ill show it with a pic
[Image: jeff.jpg]
1. is how your sprite looks and second how looks how i think it have to be
now think what i meant


RE: Jeff - Gad - 10-09-2011

Man, who cares about the 14th pic? It's visible only for 0,3 sec in game. And it can be posed like that, but it's bad shaded, so it looks unnatural.
About lying frames - yeha, they could shade that parts.


RE: Jeff - Monolith - 10-09-2011

(10-09-2011, 11:28 AM)Gad Wrote:  Man, who cares about the 14th pic? It's visible only for 0,3 sec in game. And it can be posed like that, but it's bad shaded, so it looks unnatural.
About lying frames - yeha, they could shade that parts.

look u said almost same thing,difference is that in my opinion it looks weird,in ur opinion looks bad shaded,it just visible for 0,3 sec in game


RE: Jeff - XLittlebob252 - 10-09-2011

fixed



RE: Jeff - Gad - 10-09-2011

Now it's even worse xD. He prepares his right leg to attack and in effect he attacks with left one.


RE: Jeff - drako - 10-09-2011

(10-09-2011, 01:06 PM)XLittlebob252 Wrote:  fixed

I think you just failed to understand what monolith was saying.