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Steiner (STM1993 Version 3.00 beta) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +---- Forum: Releases (https://lf-empire.de/forum/forumdisplay.php?fid=34) +---- Thread: Steiner (STM1993 Version 3.00 beta) (/showthread.php?tid=9684) |
RE: [Complete] STM1993 (Version 2.54) - STM1993 - 04-21-2015 Version 2.54: 22th April 2015, GMT +8 (00:05). Minor AI update and new sprites for DvA by TheNave (he says it looks lame so...). Since the sprite change also involves a data change - STM's punches now have slightly longer reach. DvA now has more range towards the back (will launch backwards instead of forward in you are too far behind him), can destroy/reflect strong projectiles and lasts for the full duration of the effect sprite instead of only the 1st frame due to a careless mistake. New DvA looks something like this: ![]() (gif by TheNave) RE: [Complete] STM1993 (Version 2.54) - bashscrazy - 04-24-2015 Awesome character! I like how you can warp up over and over till you're off screen lol. And the AI always dodging attacks and then countering is annoyingly cool. Only problem with AI I have is the way it drinks. RE: [Complete] STM1993 (Version 2.54) - Deep - 04-30-2015 Two old random VS match videos with 6 com players (including STM) Vid 1 (Click to View) Vid 2 (Click to View) RE: [Complete] STM1993 (Version 2.54) - STM1993 - 04-30-2015 I had an online match with Pf today using STM1993. Here are all the fights minus a 2nd one from Deep since it was interrupted by a phone call. Note that we played in lag, about 1/8 speed? Timestamps: 0:00 me as Dennis vs Pf as STM 1:29 vs Rudolf 2:49 vs Freeze 3:54 vs John (heavy weapon troll) 4:54 vs Davis 6:36 vs Louis 7:36 vs Woody (yeah, I played badly here) 8:14 vs Dennis 8:54 vs Firen (telescythe) 9:43 vs Firen (flawless victory) 10:04 vs Firen 10:54 vs Henry (teleport spam) 12:42 vs Deep As you can see, STM's hadoukens aren't really all that great; even level 1 is very slow, predictable and easily blocked. At most you'd use them to finish up combos and occasionally get a lucky stun, but for stage mode charged hadoukens are key to clearing out entire groups. His dash attacks aren't that good either and damage is generally low. However, his ability to roll in any direction and teleports(even out of roll, but not from flipping) are very dangerous for positioning (teleporting towards air is hard to do). His >>A/J+A is good for sniping foes who are between teleport range and punching range. STM is notably deadly with the scythe weapon(and ice sword) for his fast and long weapon swing. DvA is a deadly counter/combo starter not unlike Deep's DvA + z-axis, probably overpowered especially since you can chain it when enemy is against a wall. Regular punches have good in-range. Super's 2nd hit can actually be avoided by flipping, but timing between the victim's flip, distance from hit and STM's press of A is crucial. Notable Combos: DvA D>A - This is good against blocking enemies, but if the enemy is sent falling, chances are the D>A will miss if the enemy flips; best you can do is delay the D>A but even then, no guarantees. DvA J AA - This combo is quite safe and works even if the enemy is against the wall, but the timing is rather strict. AAA AA D>A - Most basic combo. If enemy flips there is a chance he lands on the ball and gets sent into DOP for a grab. RE: [Complete] STM1993 (Version 2.54) - empirefantasy - 07-02-2015 I tried this character an it looks well balanced. have some nice combos, he is weak then some fighters during normal punching in the other side he has some nice combos. Also DVA is very useful it help in every situation ![]() Sprites looks good in general i dont carry about them ![]() Good character in general ![]() RE: [Complete] Steiner (STM1993 Version 2.60) - STM1993 - 07-26-2015 Giving it another update, because I notice the character still has some flaws that can be fixed. Download in 1st post. Pardon the video quality. List of Changes STM is now called "Steiner". Renamed to fit in with other characters' names.
RE: [Complete] Steiner (STM1993 Version 2.60) - Pandamon - 08-17-2015 Amazing job! But, unhapply I can't charge the hadouken attack... I press < button but it simply launch the first, simple ball. RE: [Complete] Steiner (STM1993 Version 2.60) - STM1993 - 08-18-2015 (08-17-2015, 08:01 PM)Pandamon Wrote: Amazing job! But, unhapply I can't charge the hadouken attack... I press < button but it simply launch the first, simple ball. Did you use F6 by any chance? Because F6's "unlimited mana" also disables using < button to "cancel "an attack (into hit_d frame) that uses mp: -x. That means you won't be able to use < to cancel Firen's D>J or to charge the hadouken. RE: [Complete] Steiner (STM1993 Version 2.60) - Pandamon - 08-18-2015 (08-18-2015, 12:36 AM)STM1993 Wrote:(08-17-2015, 08:01 PM)Pandamon Wrote: Amazing job! But, unhapply I can't charge the hadouken attack... I press < button but it simply launch the first, simple ball. Thanks! It worked now. RE: [Complete] Steiner (STM1993 Version 2.60) - Deep - 08-18-2015 Oh wow, you changed his name. 'Steiner' seems great! How did you came up with this name? |