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Chat with Marti - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Empire Zone (https://lf-empire.de/forum/forumdisplay.php?fid=1) +--- Forum: Announcements (https://lf-empire.de/forum/forumdisplay.php?fid=4) +--- Thread: Chat with Marti (/showthread.php?tid=283) |
RE: Chat with Marti - snorsorbet - 05-13-2008 yes, read this: The Chat between Marti and lf-empire Wrote:lfempire: okdo u see ?
RE: Chat with Marti - Ramond - 05-13-2008 Oh, I knew I missed something. Yeah, thanks. although I didn't really miss it but maybe read too fast. RE: Chat with Marti - MH-Razen - 05-14-2008 Mail from Marti arrived: Marti: hi, max number of object in data.txt will be changed from 100 to 500 RE: Chat with Marti - NirvanaNeron (Travoisnero) - 05-14-2008 That wll come very useful, especially since my characters take up 80% of the data. i can use alot of extra objects for the town system that i will test and the story cutscenes and dialogue. I hope he can copy the AI of characters into 200-300. It would be great if they could use more AI especially for transformation LouisEX and Firzen are the only 2 transformations and in stage mode, others will not be able to except IDs with those two character's ID codes. i dont think he needs to make new ones, since he's working on a new game, just copy the same AIs of the original characters into new slots i mean. I'm sure you get my point. I'm getting excited to this new version of LF2.
RE: Chat with Marti - MH-Razen - 05-14-2008 Actually if you really need AI copied ask Rammichael. I doubt Marti will copy some stuff without any reason... I also asked about background layer limit... RE: Chat with Marti - NirvanaNeron (Travoisnero) - 05-14-2008 MH-Razen Wrote:Actually if you really need AI copied ask Rammichael. I doubt Marti will copy some stuff without any reason...--Off-Topic-- I havent thought about that lol, probably because i dont recall ever talking to him before XD. I'll make sure to ask. How far do you believe he will raise the BG Limit? well, I believe it doesnt need to be raised to 100, backgrounds dont need that many frames actually. maybe change the limit to about 60. Ive animated alot of backgrounds before and I dont think we will need that much unless they want a really smooth looking stage. RE: Chat with Marti - MH-Razen - 05-14-2008 well, I dont believe, I asked and wait for answer ![]() And about layers: if there're more it's better. Earlier I planned to make videos in bg's, but couldn't -> found the limit with this
RE: Chat with Marti - Marshall - 05-14-2008 do let us know ASAP whether the layer limit of BGs would be raised. RE: Chat with Marti - MH-Razen - 05-14-2008 Marshall Wrote:do let us know ASAP whether the layer limit of BGs would be raised. Lol Marshall who do you think I am? Some kind oif person who tries to get info and then dont tell a word about it? Marti asked me if I could suggest a value and I suggested 100. You can animate a lot and if the images are not to large there'll not be to large backgrounds which will maybe overload the game... Opinions plz RE: Chat with Marti - NirvanaNeron (Travoisnero) - 05-14-2008 opps, i meant not over 100 layers XD. hmm... i believe there's nothing wrong with it. some reason: the backgrounds can now be broken down into fragments instead of large ones, as stated by MH-Razen. many backgrounds with big background usually are giant gifs with animated scenery on them, they are the ones that make my game crash sometimes. loading those large gifs/background images takes a while and causes my pc to lose RAM, so the 100 limit will help separate these. people cant now just make small sections of the background. ( I imagine a forest with transparent trees in front of the characters, that would be more realistic lol) More Creative Backgrounds can be made with the 100 limit. Marshall&Mugen have made the most so far, but with this, their work will appear much better in quality and animation. ![]() those are my thoughts of it. I dont think we need over 100, unless someone want to make a BG like Smash Bros that changes constantly overtime lol. |