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ALMOST LIKE CHARACTER GENERATOR - Printable Version

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RE: ALMOST LIKE CHARACTER GENERATOR - Sonic Boom - 08-07-2013

(08-07-2013, 02:53 PM)Gad Wrote:  
(08-07-2013, 01:00 PM)Gad Wrote:  Just found a way to do it.
Export the symbols as PNG sequence and then merge it up into a spritesheet with some cheap spritesheet maker/editor.

ah thanks didnt read that earlier

Couldn't really find a good way or something to do the sprite generation so i leave it here so someone can be good enough to generate it and tell me the best way to create the sprite sheet without the cs6 [i am just kinda confused over which generator is good for this job :P]
http://www.sendspace.com/file/hgmb8l
I know I am lazy :P


RE: ALMOST LIKE CHARACTER GENERATOR - A-Man - 08-07-2013

(08-07-2013, 02:54 PM)Sonic Boom Wrote:  
(08-07-2013, 02:53 PM)Gad Wrote:  
(08-07-2013, 01:00 PM)Gad Wrote:  Just found a way to do it.
Export the symbols as PNG sequence and then merge it up into a spritesheet with some cheap spritesheet maker/editor.

ah thanks didnt read that earlier

Couldn't really find a good way or something to do the sprite generation so i leave it here so someone can be good enough to generate it and tell me the best way to create the sprite sheet without the cs6 [i am just kinda confused over which generator is good for this job :P]
http://www.sendspace.com/file/hgmb8l
I know I am lazy :P
You mean something that gather your sprites and put them into a squared sprite grid? I have created something like that few days ago. Might later compile and post it for you.



RE: ALMOST LIKE CHARACTER GENERATOR - YinYin - 08-07-2013

Arrr

I've tried to reproduce this with vectorian giotto, but I have no idea what I'm doing (although it does seem to have symbol and timeline features required ...).


RE: ALMOST LIKE CHARACTER GENERATOR - YinYin - 08-07-2013

If you create it in that program too please consider using this sorted sheet instead of that duplicates all over bandit base:
http://y2f.heliohost.org/index.php?current=Character%20Development.html


RE: ALMOST LIKE CHARACTER GENERATOR - Monolanier - 08-07-2013

errr.
I dont think that gad should make templates because every char will be having different proportions, movements.
.
look at sprites. how they llook.
legs, some like wrong in so many ways,
[Image: G4Wumki.png]
of course its just practice or lil show how it works and stuff. but if sprites will be lq, over same base. then its lame, sorry but it is.

[Image: 119b6vl.png]
just these parts? its nnot enought.
like in hf. its over used.
its like copy and pasted and here I have movement.


I totaly dont like idea of gad making template. why person cant make by its self?









look at the picture.
it have lots of parts

[Image: MAXzxJl.jpg]
this robot have much more than 1 part sheet.
those are not all parts

and look at the video



RE: ALMOST LIKE CHARACTER GENERATOR - Monolanier - 08-07-2013

Actualy. I am. My self was trying to make some chars in same way. But overused parts looks strange.
Like make all heads which you will be needing. Later torso.


RE: ALMOST LIKE CHARACTER GENERATOR - YinYin - 08-07-2013

There is no point arguing about this.

Obviously there is a trade off between making as many unique parts for better quality
and recycling parts as often as possible for less work.
And it's been like that before when basic actions get copy pasted - edited slightly - overlayed with some energy - and voila a special move is born
(many of the original character frames were created this way or even simpler).
For the sake of giving a starting point with the basic actions gad did everything very roughly of course.

You should look at the arms in the rolling frames ... they are made up of many many small arms ...

Also I went rage lazy mode to test this and just pasted two heads on the template (and changed colours).
http://i.imgur.com/ncBdu1Y.png
Trial version though - won't be buying or pirating it.

edit@gad: I think you should not use any adjustment layers on a template that aren't in the lib. If one just replaces all symbols he is still left with some adjustment layers all over the sheet and he will have to search and delete them every time. Instead it should use more new symbols for those adjustment problems.


RE: ALMOST LIKE CHARACTER GENERATOR - NewToTheEra - 08-08-2013

how to convert into usable spritesheet

may be print screen



RE: ALMOST LIKE CHARACTER GENERATOR - 8obis - 08-08-2013

I haven't tried this yet. Is it possible to tear up a single standing sprite into body parts needed for the template and get a spritesheet out of that using this? :D


RE: ALMOST LIKE CHARACTER GENERATOR - Sonic Boom - 08-08-2013

(08-08-2013, 10:12 AM)Gad Wrote:  
(08-04-2013, 08:58 PM)Gad Wrote:  If you're using CS6
Right Click on Template symbol in library -> generate sprite sheet
else, you will need to:
Right Click on Template symbol in library -> export PNG sequence
and then merge up all exported pngs with a spritesheet generator, you can use this online one http://draeton.github.io/stitches/
configure it and there you go!

dude there is no freaking export png thing ...